I see where you're coming from. Something like Midare is only really satisfying because you've spent a good while building up a singular strong attack, similar to bahamut for summoner. Being able to spam it sort of diminishes that value.
I see where you're coming from. Something like Midare is only really satisfying because you've spent a good while building up a singular strong attack, similar to bahamut for summoner. Being able to spam it sort of diminishes that value.




I'm not a fan of double midare.
I want triple midare, kthx.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.


if you look carefully you will notice that right after casting Meikyo Shisui, the samurai launch another skill, probably what did allows him to launch 2 iaitsu skill in row....
an important point to note tough....
Hissatsu kaiten have 5 sec of CD, means launch 2 full power midare setsugeka is probably more complicate than it seems.
i'm more curious about the chain attack that is shown at the end and the double strike involving the scabbard.
the removal of hagakure will probably make the cycle smoother.... but i doubt we will simply spam 2 skill in row.
To be honest... Being active during your normal rotation is nice. Like, it's good to have skills to use frequently.
I even argue that the GCD is too long.
My issue comes when you get these high potency skills that are big and satisfying, sort of feeling almost like a personal Limit Break type skill.
Then they decide "Oh, now you just cast it 40,000,000 more times and that's your rotation kthxbai"
Like, learning Fell Cleave was great, it felt cool do slam enemies for high damage. Then Inner Release was changed and now the skill feels boring and meaningless because it's just that skill you spam constantly...
I had the same feeling with Fire IV Mage, when unlocking Fire IV it was like "Wow, that's really strong, that feels great to cast" then when using the actual rotation it's now one of the most boring skills in the game because you just spam it a bunch and that's your entire damage output outside a few Fouls and Thunders...
It's the same thing with Midare Setsugekka. I LOVE using the skill, it feels great to use, the build up, the charging, the high damage it does deal... It all feels satisfying. Even when you use Meikyo Shisui to use 2 of them in quick succession, it still feels rewarding because you had to use the CD and get all the attacks off fast enough to even get the Midare Setsugekka > Meikyo Shisui > Kasha > Gekko > Yukikaze > Midare Setsugekka.
It just seems that SE are balancing jobs around just giving them ways to simply spam their strongest skills a ton. Which makes them feel less good to use...
I think combat is far more interesting when you use a mix of frequent, lower damage attacks and infrequent high damage attacks...
thing is, you take warrior, inner release is them going beast mode. So you may have lost the feeling of using your one rare super attack, but you get the feeling of unleashing your berserker self for a short time.
I guess they could make more skills, but i think they are trying to keep the amount of unique actions on the bar down.
back then you had no gcd, if i remember which version you are talking about. And could use many skills back to back if you wished. you just had to wait a bit after you press a bunch of buttons.That's Exactly what the comvbat system has been since Even Alpha days. skill spam, skill spam and even more skill spam..... and according to some not enough skill spam cos gcd is lonnnnnnnggggg
this is why alot of folks way back then preferred the 1.23 battle system as skills felt more powerful and satisfying to use rather than something to be spammed every 2 seconds... to this day I still prefer it. but sadly most of those who would have agreed have long since unsubbed. and only a tiny circle of friends keeps me here..


Considering they said their focus was to make job performance vary based on player skill, I imagine the opposite is true.
Though I don't see a problem with stuff like double midare. People like things that hit hard, that's why fel cleave is one of the most popular skills in the game.
I disagree. It's very satisfying to see large numbers on my screen!
Spamming Fell Cleave doesn't feel good? How can it be possible to be this objectively wrong. Having such thoughts should be ban worthy.
I'm quite happy raining Fell Cleave's and I'll very happily take double Midare. Big crits give me that satisfying "hard hitter" class feel.
The difference is miniscule tbh. You can take Hagakure off your bars entirely and barely notice a +1% difference. Probably why they're removing it and focusing on Midare play.
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