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  1. #21
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I see where you're coming from. Something like Midare is only really satisfying because you've spent a good while building up a singular strong attack, similar to bahamut for summoner. Being able to spam it sort of diminishes that value.
    (0)

  2. #22
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I'm not a fan of double midare.

    I want triple midare, kthx.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #23
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    if you look carefully you will notice that right after casting Meikyo Shisui, the samurai launch another skill, probably what did allows him to launch 2 iaitsu skill in row....
    an important point to note tough....
    Hissatsu kaiten have 5 sec of CD, means launch 2 full power midare setsugeka is probably more complicate than it seems.
    i'm more curious about the chain attack that is shown at the end and the double strike involving the scabbard.

    the removal of hagakure will probably make the cycle smoother.... but i doubt we will simply spam 2 skill in row.
    (1)

  4. #24
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kalise View Post
    To be honest... Being active during your normal rotation is nice. Like, it's good to have skills to use frequently.

    I even argue that the GCD is too long.

    My issue comes when you get these high potency skills that are big and satisfying, sort of feeling almost like a personal Limit Break type skill.

    Then they decide "Oh, now you just cast it 40,000,000 more times and that's your rotation kthxbai"

    Like, learning Fell Cleave was great, it felt cool do slam enemies for high damage. Then Inner Release was changed and now the skill feels boring and meaningless because it's just that skill you spam constantly...

    I had the same feeling with Fire IV Mage, when unlocking Fire IV it was like "Wow, that's really strong, that feels great to cast" then when using the actual rotation it's now one of the most boring skills in the game because you just spam it a bunch and that's your entire damage output outside a few Fouls and Thunders...

    It's the same thing with Midare Setsugekka. I LOVE using the skill, it feels great to use, the build up, the charging, the high damage it does deal... It all feels satisfying. Even when you use Meikyo Shisui to use 2 of them in quick succession, it still feels rewarding because you had to use the CD and get all the attacks off fast enough to even get the Midare Setsugekka > Meikyo Shisui > Kasha > Gekko > Yukikaze > Midare Setsugekka.

    It just seems that SE are balancing jobs around just giving them ways to simply spam their strongest skills a ton. Which makes them feel less good to use...

    I think combat is far more interesting when you use a mix of frequent, lower damage attacks and infrequent high damage attacks...

    thing is, you take warrior, inner release is them going beast mode. So you may have lost the feeling of using your one rare super attack, but you get the feeling of unleashing your berserker self for a short time.

    I guess they could make more skills, but i think they are trying to keep the amount of unique actions on the bar down.
    (0)

  5. #25
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Dzian View Post
    That's Exactly what the comvbat system has been since Even Alpha days. skill spam, skill spam and even more skill spam..... and according to some not enough skill spam cos gcd is lonnnnnnnggggg

    this is why alot of folks way back then preferred the 1.23 battle system as skills felt more powerful and satisfying to use rather than something to be spammed every 2 seconds... to this day I still prefer it. but sadly most of those who would have agreed have long since unsubbed. and only a tiny circle of friends keeps me here..
    back then you had no gcd, if i remember which version you are talking about. And could use many skills back to back if you wished. you just had to wait a bit after you press a bunch of buttons.
    (0)

  6. #26
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nora_of_Mira View Post
    perhaps it shrinks the gap between average and hardcore players' DPS,
    Considering they said their focus was to make job performance vary based on player skill, I imagine the opposite is true.

    Though I don't see a problem with stuff like double midare. People like things that hit hard, that's why fel cleave is one of the most popular skills in the game.
    (1)

  7. #27
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I disagree. It's very satisfying to see large numbers on my screen!
    (0)

  8. #28
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Theodric View Post
    I disagree. It's very satisfying to see large numbers on my screen!
    I never get to see big numbers

    Well... until I hit that Riddle of Fire button, that is...
    (0)

  9. #29
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Spamming Fell Cleave doesn't feel good? How can it be possible to be this objectively wrong. Having such thoughts should be ban worthy.
    (1)

  10. #30
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'm quite happy raining Fell Cleave's and I'll very happily take double Midare. Big crits give me that satisfying "hard hitter" class feel.

    Quote Originally Posted by Pepsi_Plunge View Post
    Midare isn't that great anyway. Usually you don't want to use it but instead transfer it with Hagakure into Kenki for more Hissatsu: Shinten, as the potency is higher. Now, if you can transfer two Midare into EVEN MORE Shinten, that would be really great <3
    The difference is miniscule tbh. You can take Hagakure off your bars entirely and barely notice a +1% difference. Probably why they're removing it and focusing on Midare play.
    (0)

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