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  1. #11
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    as sb warrior... "wait how many fellcleaves are we using now? 5,6,7,8? zzZZZ"

    phoenix looks to me like bahamut reskin, at least from what we saw on the vid. he has almost the same attack as bahamut while its summoned. sure we dont have all the information and dont know how it works, but it makes this impression to me.
    (0)
    Last edited by Maneesha; 05-24-2019 at 10:44 PM.

  2. #12
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,611
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kalise View Post
    Samurai gains the ability to use Midare Setsugekka twice in a row.
    My understanding is this is part of the charge system. It occurs when an action has elapsed its cooldown multiple times. This allows you to use the action multiple times in succession. You are no longer penalised for using an action late because some of the cooldown of its next iteration has already elapsed, which could help further reduce the skill gap between players.

    Quote Originally Posted by Kalise View Post
    Like, first we have Warrior and Inner Release and Paladin with Requiescat where the idea is to pop a CD and then spam your hardest hitting skill as many times as possible.
    Come to think of it, I've no problem with Paladin using lots of Holy Spirits. It's very satisfying, so perhaps it would be on Samurai too.
    (1)

  3. #13
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Eh, Sam in other games has played in this way. It reminds me a little of the self-skillchain spam SAMs did in XI. I think that we should probably be grateful that they are looking at the kits to begin with and rethinking the bloat.
    (2)

  4. #14
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Pepsi_Plunge View Post
    Midare isn't that great anyway. Usually you don't want to use it but instead transfer it with Hagakure into Kenki for more Hissatsu: Shinten, as the potency is higher. Now, if you can transfer two Midare into EVEN MORE Shinten, that would be really great <3
    Hagakure is most likely gone or changed to not consume sen. The first sam skill shown in the video is the replacement/a traited hagakure that doesn't burn sen most likely, given, "had reviewed and revised the effects of hagakure so that you can activate midare more smoothly."
    (1)

  5. #15
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalise View Post
    So, I'm starting to get a bit concerned about the direction that SE seems to be taking some jobs.

    --trim--

    Allowing us to spam these skills doesn't increase how fun they are to use, but instead, do the opposite, they make them feel worse to use.

    It's literally the reason why I can't stand the current Inner Release implementation, because Fell Cleave doesn't feel impressive to use, when every 90s I'm expected to throw out 5x Fell Cleaves that are Critical Direct Hits...
    Full agreement from me, but seems we're in the minority.

    A large amount of people seem fine with pressing the same button over and over so long as big numbers appear on screen.
    (1)

  6. #16
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I’m kinda interested in these trigger abilities for Gunbreaker, I haven’t seen much on this yet.
    It’s like an opposite-Dark Arts, that you use after the ability that it augments. If it works like it sounds, then this is an entirely new kind of mechanic, like the charged abilities, and I think it might also be apparent in BLM’s double-Foul, as the second Foul looks different to the first. Almost like an oGCD combo system.
    It sounds like, if you use the trigger ability within 1 or 2 seconds of the augmented ability it has a bonus effect, or it can only be used within that time, or within the animation of the augmented ability.
    This would be a lot better than just 'skill spam'.
    (0)

  7. #17
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kalise View Post
    I simply ask SE: Can we not?

    Can we not go down a road where we devalue every hard hitting, satisfying to use skill by making us use them a bunch of times in quick succession?
    .
    That's Exactly what the comvbat system has been since Even Alpha days. skill spam, skill spam and even more skill spam..... and according to some not enough skill spam cos gcd is lonnnnnnnggggg

    this is why alot of folks way back then preferred the 1.23 battle system as skills felt more powerful and satisfying to use rather than something to be spammed every 2 seconds... to this day I still prefer it. but sadly most of those who would have agreed have long since unsubbed. and only a tiny circle of friends keeps me here..
    (0)

  8. #18
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dzian View Post
    That's Exactly what the comvbat system has been since Even Alpha days. skill spam, skill spam and even more skill spam..... and according to some not enough skill spam cos gcd is lonnnnnnnggggg

    this is why alot of folks way back then preferred the 1.23 battle system as skills felt more powerful and satisfying to use rather than something to be spammed every 2 seconds... to this day I still prefer it. but sadly most of those who would have agreed have long since unsubbed. and only a tiny circle of friends keeps me here..
    To be honest... Being active during your normal rotation is nice. Like, it's good to have skills to use frequently.

    I even argue that the GCD is too long.

    My issue comes when you get these high potency skills that are big and satisfying, sort of feeling almost like a personal Limit Break type skill.

    Then they decide "Oh, now you just cast it 40,000,000 more times and that's your rotation kthxbai"

    Like, learning Fell Cleave was great, it felt cool do slam enemies for high damage. Then Inner Release was changed and now the skill feels boring and meaningless because it's just that skill you spam constantly...

    I had the same feeling with Fire IV Mage, when unlocking Fire IV it was like "Wow, that's really strong, that feels great to cast" then when using the actual rotation it's now one of the most boring skills in the game because you just spam it a bunch and that's your entire damage output outside a few Fouls and Thunders...

    It's the same thing with Midare Setsugekka. I LOVE using the skill, it feels great to use, the build up, the charging, the high damage it does deal... It all feels satisfying. Even when you use Meikyo Shisui to use 2 of them in quick succession, it still feels rewarding because you had to use the CD and get all the attacks off fast enough to even get the Midare Setsugekka > Meikyo Shisui > Kasha > Gekko > Yukikaze > Midare Setsugekka.

    It just seems that SE are balancing jobs around just giving them ways to simply spam their strongest skills a ton. Which makes them feel less good to use...

    I think combat is far more interesting when you use a mix of frequent, lower damage attacks and infrequent high damage attacks...
    (0)

  9. #19
    Player
    Jojokomoko's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Kai Rangriz
    World
    Tonberry
    Main Class
    Dark Knight Lv 80
    Nah, spamming fell cleaves and see all those BIG numbers popping up continuously is the most satisfying feelings in this game for me.
    (1)

  10. #20
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Kalise View Post
    It just seems that SE are balancing jobs around just giving them ways to simply spam their strongest skills a ton. Which makes them feel less good to use...

    I think combat is far more interesting when you use a mix of frequent, lower damage attacks and infrequent high damage attacks...
    to be fair, we still dont know the tooltips and traits for many of the classes so we don't know how they're going to play out just yet. and in practice, we dont know how its going to interact with battle encounters. getting these "attack spams" could be beneficial before phase changes, and perhaps in long fight spans there is another option. honestly though I dont really see a big difference from 4.x combat concerning skill spam.
    (0)

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