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  1. #21
    Player
    BoazJochin's Avatar
    Join Date
    Jun 2017
    Location
    Central California
    Posts
    53
    Character
    Caiko Kitteh
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Maneesha View Post
    About the Job Action trailer:

    So this feels like FF14 devs are just getting rid of any type of aggro management you had to do with your party or as individual player (be it tank, performing 1 or 2 aggro combos to keep a lead, or as dps improving your use of diversion,cutting half the aggro with other skills or asking for a ninja to help build aggro on tank,reduce produced aggro from a dps)
    Now tanks look even more like "blue icon" dps.

    I will miss stance-dancing, but don't mind the removal of it that much. Its a bit of "dumbing" down the tanks so they are even more easier to play "more accessible".

    .
    Actually this reminds me of FFXI with the way that they are doing it. Where NIN/THF would do a back stab skill chain to solidify hate on the tank. It made it so the party worked more together instead of separately. not saying that we don't work together now, it just isn't the same. It was more of a group effort back then and that made you all communicate alot more during the battle. I can't even count how many times you que into a dungeon and you say is Hi 10-20 min later you say Good Game (gg). in a way it made it feel like you were playing with yourself. there was no incentive for people to talk to each other. so if they they are making us work more together as a team, I am for it. I kinda like the simplified version of what FFXI was but at the same time made you work and plan your attacks as a team for huge skill chain bursts and damage.
    (2)

  2. #22
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Tank stances changes do seem to make maintaining aggro a bit brain dead.

    It wasn't exactly high levels of complexity before, but at least you'd have to cast your eye over it every now and again in PUGs.
    (0)

  3. #23
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    ugh.. i didn't make my self clear or simply presumed that dropping deff-stance on tank switch would have been a no brainer.

    as i understood it, stance dancing was: while you are mt, you switch between deff/off-stance to maximize your mitigation and dps , the stance change could happen multiple times during the window where you mt. not turn off deff stance once a switch occurs, this was a no brainer(or wasn't even need if you was in off-stance already). now for activating deff stance once a switch occurs, it might be that we will have to do that, since we dont have aggro combos anymore, maybe even the dps don't have aggro reduction skills, but this is a thing we don't know, it may be that if we keep shirk, it may be enough to maintain aggro.
    still the old stance dancing while being mt is gone, you simply sit in deff stance and there is no reason to drop it, until a switch occurs.

    again sorry i didn't think i have to mention the deff stance drop on switch..

    about stances being oGCD and instant, i don't know about that, didn't manage to read any tool tips in the vids, where did you see that they will change it to be like this? paladin and drk were always on GCD, i will welcome the change thou.
    (0)
    Last edited by Maneesha; 05-24-2019 at 10:37 PM.

  4. #24
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    So I haven't really played much tanking since..when was Susano a thing? Yup, then. Since then I come back to get the story, play with a few dungeons and see if anything clicks job wise. So maybe someone can help clear up some things.

    It seems that each job should get some charge action. So something like War could get a charge for say Inner Beast for an example, whether it's going to be removed or not just using it as a placeholder. Once it charges you can use it as much as you want for however many charges you have?

    There's no need to switch between Defiance and Deliverance anymore? Mainly because one is gone, while the other is just simply there to help increase Enmity but without the damage penalty? In which case if you were in a dungeon lets say, there's no need to really take off the stance. It would need to be taken off if you were OT then?
    (0)

  5. #25
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Maneesha View Post
    about stances being oGCD and instant, i don't know about that, didn't manage to read any tool tips in the vids, where did you see that they will change it to be like this? paladin and drk were always on GCD, i will welcome the change thou.

    reddit , here is the GNB tank stance, all are going to be the same, there is no reason they shouldn't be diferent if they only add agro to everything.
    (1)
    Last edited by shao32; 05-24-2019 at 11:02 PM.

  6. #26
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    only says its instant and on 10sec cd, we don't know if its oGCD or not,yet. i would like if all the stances are oGCD, but saying there is no reason they shouldn't be... well pld/drk wanted theirs to be oGCD for a while now and devs always found some "reasons" why they shouldn't be...
    (0)

  7. #27
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,206
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Thoughts:
    Everything is Amazing. Am happy. This will bring a lot of good.

    Unresolved Issue:
    Living Dead is still a cryptic ability that healers don't understand and we need a UI change for that skill.

    I made a post specifically about Living Dead UI here:
    http://forum.square-enix.com/ffxiv/t...99#post4990599
    (2)

  8. #28
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90


    here is actual defiance, the stance is oGCD since is an ability and have the same recast at contrary that actual grit and shield bot are in the GCD bcs are spells, but again since all tank stances will do the same we can asume all of then are going to be oGCD abilitys.
    (0)

  9. #29
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Leigaon View Post
    So I haven't really played much tanking since..when was Susano a thing? Yup, then. Since then I come back to get the story, play with a few dungeons and see if anything clicks job wise. So maybe someone can help clear up some things.

    It seems that each job should get some charge action. So something like War could get a charge for say Inner Beast for an example, whether it's going to be removed or not just using it as a placeholder. Once it charges you can use it as much as you want for however many charges you have?

    There's no need to switch between Defiance and Deliverance anymore? Mainly because one is gone, while the other is just simply there to help increase Enmity but without the damage penalty? In which case if you were in a dungeon lets say, there's no need to really take off the stance. It would need to be taken off if you were OT then?
    I'll try to answer.

    Charges: Some classes will get some, other wont. Charge is like.... a skill has 10sec cd, so you use it and can use it again in 10 sec. With charges the skill will have same cd, but every charge has its separate cd. You use the skill once and you have 1 charge left, in the meantime the used up charge is reloading (10sec cd/reload time). If you use both at once(one after another) you will have to wait 10 sec until u can use the ability again, or 20 sec until you reach 2 charges again.

    Does this make any sense?

    Right now we still have Defiance and Deliverance, once 5.0 hits, we will lose Deliverance and have only "Defiance" and it will not boost our HP pool and wont reduce our damage dealt, instead it will only generate enmity with every hit. So yeah, basically in dungeons you activate and forget about the skill. In trials/raids you will have to deactivate the "stance" once a tank swap occurs. As off-tank you simply don't activate it, like we had/have it in lvl 50 content where deliverance is disabled/not learned yet.

    At least that's how i understand the charges and the stance changes.

    Quote Originally Posted by shao32 View Post


    here is actual defiance, the stance is oGCD since is an ability and have the same recast at contrary that actual grit and shield bot are in the GCD bcs are spells, but again since all tank stances will do the same we can asume all of then are going to be oGCD abilitys.
    i see, i didn't pay much attention how they differentiate oGCD and GCD, basically "ability" is oGCD, "spell" is GCD. Hope you are right with the assumption.
    (1)
    Last edited by Maneesha; 05-24-2019 at 11:29 PM.

  10. #30
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    i like it, with this change i should have more confidence playing as tank because the new tank stance make our every skill generate enmity instead of certain skill only (at least thats how i think), also i dont need to do that "turn off stance so i can contribute more dps" kind of thing.

    want to tank? just turn on tank stance thats it. then play as the usual dps you are.
    (1)

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