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  1. #11
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    im pretty happy with everything i see but im still worried about stuff i din't see, how it's working living dead? it's still the same and DRK still dont have reliable self heals to dealt with it by himself? how is holmgang? his CD was nerfed for the good now they have inner beast free? i hope soo.

    i still want to see the full toolkits and see the diferences betwen MT/OT utility, looks everything its defensive utility only and the OT have more tools to help the MT and the only thing i dislike for now it's rampart, i saw it on GNB toolkit in the presentation so i gues shadow skin din't make it -.-

    Quote Originally Posted by Maneesha View Post
    I will miss stance-dancing, but don't mind the removal of it that much. Its a bit of "dumbing" down the tanks so they are even more easier to play "more accessible".
    well with the new tank stance we will stance dance much more that now, compared to switch stances only after get agro VS stance dance everytime a tank swap is required its a positive change.
    (1)
    Last edited by shao32; 05-24-2019 at 09:33 PM.

  2. #12
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    I've been 50/50 on the info they revealed some of it seems good and some not but you can't really say until you actually play it yourself but it does feel that the game as a whole seems to be going down the path of casual.

    Removing TP and only having MP where all jobs are capped at the same seems like a bad move imo it's a main stat in most RPGs that's where mages excel in, some jobs don't use MP and some do, not sure where they came up with idea with only having the same MP across all jobs, it seems to just be TP hidden under the image of MP.

    Removing tank stances seems like it its a good move but that's where some of the skill was knowing when to change your stance to do extra dps

    No more enmity combos there wasn't much rotations for tanks in the first place removing enmity which you can clearly tell the difference between a tank who knows how enmity works and one that doesn't, now you ain't going to know. It's also going to get replaced halone by another more "powerful" rotation so they say but it should be adding more rotations to make the game more fun/varied not just removing and replacing as the tank rotation already isn't the most exciting and hard to understand.

    Making the tanks more similar to each other as well removes any sort of uniqueness to the jobs apart from looks and animations, WAR always was the tank with more HP and more aoe dmg but it's all been slowly taken away for what made that job.

    As PLD main myself I feel like some of the changes are welcomed and make the job more in line with the others but most of the decisions have been all towards making the game more casual, less things to worry about as there is less variety.

    They mentioned that all tanks can be MT and OT will all be the same but you simply don't know until players start doing Eden to find out whether there is some sort of meta which makes a difference.

    Also for me as time goes on from expansion to expansion your job should start to feel more complex as you have already learnt everything that your job has offered from the last so are waiting to expand on it with new skills/spells when a new expansion releases to make the job have more depth to it but it doesn't feel like it's being expanded on as lots of stuff is just being removed and only some being replaced with new actions.
    (1)
    Last edited by ZellosWilder; 05-24-2019 at 09:31 PM.

  3. #13
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Maneesha View Post
    In the burning crusade tanks still needed a few seconds to apply (forgot the exact skill name) an armor reduction skill 2 times which also ment big aggro lead, if you didnt wait it out you would steal aggro much easier and probably kill yourself or the party.
    Sunder Armor. Warriors had to stack it up to optimally use Devastate, which had a threat multiplier on it also.

    I'm curious now if Warriors in FFXIV will still be the super-hp tanks now that all tanks get the 20% damage reduction via the Tank Mastery trait. I did see that their abilities were rather boring (animation wise).

    I'm looking forward to AoE Holy Spirit and lolbigsword.

    Quote Originally Posted by Kalise View Post
    Will PLD still have like 100x more skills to use and we'll still be in exactly the same situation as now (Where DRK has TBN to support the MT but PLD has Cover + Intervention + Clemency + Passage of Arms + Divine Veil which can all be used to support the MT)
    This is something that has concerned me. Paladins have a substantial amount of utility and I fear it will get gutted. The fact that Sheltron is now an interval of time makes me wonder if it is still a gauge cost or a short cooldown. Right now, I block 30% damage. When this change goes live, with proportional gear, will it be the same? That's Vengeance level mitigation on demand if so.... It's basically Inner Beast, but better. How about the other defensives we have? Are they culling Bulwark? Sentinel? Are they making their way toward more "active mitigation" usage instead of cooldowns themselves? I know... I'm way over thinking this, but I'm worried that all the reasons I love Paladin are going to be axed to make the other tanks more of an option.
    (0)
    Last edited by Novak_04; 05-24-2019 at 09:53 PM.

  4. #14
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    The meta of stance dancing did put my axe down. With the one stance change I am quite interest to pick my axe up again, and the new tank job do look very interesting and cool. Which is one of my biggest issue back in ARR, axe feel like savage and shield is not too cool. This change along with gunbreaker I will be quite interest to go throw ShB with tank rather than my AST
    (0)

  5. #15
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ZellosWilder View Post
    Removing TP and only having MP where all jobs are capped at the same seems like a bad move imo it's a main stat in most RPGs that's where mages excel in, some jobs don't use MP and some do, not sure where they came up with idea with only having the same MP across all jobs, it seems to just be TP hidden under the image of MP.
    The decision likely came from the fact that... MP literally is meaningless as a number.

    Everything costs a percentage of your MP anyway, so it literally has no bearing about whether you have 100 or 100,000 MP really. Outside of flat number increases such as Elixirs (Which restore a percentage, up to a cap)

    All MP values being identical means that anyone whom uses MP gets the same benefit from MP restoration effects (Refresh, Elixirs, Mana Shift)

    Quote Originally Posted by ZellosWilder View Post
    Removing tank stances seems like it its a good move but that's where some of the skill was knowing when to change your stance to do extra dps
    When to change your stance to do extra DPS was... When you logged into the game...
    (3)

  6. #16
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by shao32 View Post
    well with the new tank stance we will stance dance much more that now, compared to switch stances only after get agro VS stance dance everytime a tank swap is required its a positive change.
    for what reason should we stance-dance, why should we drop deff stance if there are no drawbacks? it only produces aggro with every action you do.
    activating deff stance on tank switch, yeah that might or might not be a thing, we will see how everything plays out.

    Quote Originally Posted by Novak_04 View Post
    The fact that Sheltron is now an interval of time makes me wonder if it is still a gauge cost or a short cooldown.
    From the vid, its still a gauge skill, i guess it will block for the duration its active.
    (0)
    Last edited by Maneesha; 05-24-2019 at 09:58 PM.

  7. #17
    Player
    Minas-tepes's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minas Tepes
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Warrior really looks underwhelming, i'm eager to try GUN or DRK
    (0)

  8. #18
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Maneesha View Post
    for what reason should we stance-dance, why should we drop deff stance if there are no drawbacks? it only produces aggro with every action you do.
    to don't rip the agro of you co-tank, as far as we know the stance is instant with a 10s recast, so there is no reason of make you co-tank job harder especially if you have more gear that him you will rip his agro eventually since every skill will generate agro unde the new tank stance.

    and being instant and oGCD there it's even less reasons to generate problems just for being lazy.
    (2)

  9. #19
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Minas-tepes View Post
    Warrior really looks underwhelming, i'm eager to try GUN or DRK
    I foresee MANY Dark Knights in our future. That shadow clone was a nice touch to get more people interested. It looked like it mimicked the player on certain abilities, but did its own thing during other abilities. I feel confident that DRK will be overpowered for the first patch. They're the posterboy of the xpac, after all.
    (0)

  10. #20
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Maneesha View Post
    for what reason should we stance-dance, why should we drop deff stance if there are no drawbacks? it only produces aggro with every action you do.
    Yes so you will want to drop it after you swapped out of MT position and take your OT position.


    On a side note but my calculations are not as good right now as i would wish but are the new tomestone/raid accessoires now superior to pentamelded crafted?
    2 x VIs VS 1x VI and 4x Vs?
    (0)

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