Results 1 to 10 of 96

Hybrid View

  1. #1
    Player
    ZellosWilder's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Zellos Wilder
    World
    Lich
    Main Class
    Gladiator Lv 90
    I've been 50/50 on the info they revealed some of it seems good and some not but you can't really say until you actually play it yourself but it does feel that the game as a whole seems to be going down the path of casual.

    Removing TP and only having MP where all jobs are capped at the same seems like a bad move imo it's a main stat in most RPGs that's where mages excel in, some jobs don't use MP and some do, not sure where they came up with idea with only having the same MP across all jobs, it seems to just be TP hidden under the image of MP.

    Removing tank stances seems like it its a good move but that's where some of the skill was knowing when to change your stance to do extra dps

    No more enmity combos there wasn't much rotations for tanks in the first place removing enmity which you can clearly tell the difference between a tank who knows how enmity works and one that doesn't, now you ain't going to know. It's also going to get replaced halone by another more "powerful" rotation so they say but it should be adding more rotations to make the game more fun/varied not just removing and replacing as the tank rotation already isn't the most exciting and hard to understand.

    Making the tanks more similar to each other as well removes any sort of uniqueness to the jobs apart from looks and animations, WAR always was the tank with more HP and more aoe dmg but it's all been slowly taken away for what made that job.

    As PLD main myself I feel like some of the changes are welcomed and make the job more in line with the others but most of the decisions have been all towards making the game more casual, less things to worry about as there is less variety.

    They mentioned that all tanks can be MT and OT will all be the same but you simply don't know until players start doing Eden to find out whether there is some sort of meta which makes a difference.

    Also for me as time goes on from expansion to expansion your job should start to feel more complex as you have already learnt everything that your job has offered from the last so are waiting to expand on it with new skills/spells when a new expansion releases to make the job have more depth to it but it doesn't feel like it's being expanded on as lots of stuff is just being removed and only some being replaced with new actions.
    (1)
    Last edited by ZellosWilder; 05-24-2019 at 09:31 PM.

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ZellosWilder View Post
    Removing TP and only having MP where all jobs are capped at the same seems like a bad move imo it's a main stat in most RPGs that's where mages excel in, some jobs don't use MP and some do, not sure where they came up with idea with only having the same MP across all jobs, it seems to just be TP hidden under the image of MP.
    The decision likely came from the fact that... MP literally is meaningless as a number.

    Everything costs a percentage of your MP anyway, so it literally has no bearing about whether you have 100 or 100,000 MP really. Outside of flat number increases such as Elixirs (Which restore a percentage, up to a cap)

    All MP values being identical means that anyone whom uses MP gets the same benefit from MP restoration effects (Refresh, Elixirs, Mana Shift)

    Quote Originally Posted by ZellosWilder View Post
    Removing tank stances seems like it its a good move but that's where some of the skill was knowing when to change your stance to do extra dps
    When to change your stance to do extra DPS was... When you logged into the game...
    (3)