Please, expand on this. What is this massive market you're so worried about crashing? We dont have much data, but I doubt that mid-low level gatherers / crafters produce enough (or any) to sustain such a market. And if you mean leve sets, and low levels buying them? I'd wager a gil or two that only a minority of whales buy those.But that does nothing for the game economy issue. There is a massive economy for crafting and gathering for lvl 20+. The jump potions would ruin it because suddenly a gigantic chunk of what's for sale in the market would become meaningless. Furthermore this would punish players who cannot afford to buy jump potions on top of a sub, because they would be unable to make any decent money until they're high lvl. Crafter jump potions would be pay to win that would ruin the game's economy.
When the cross world came in, there were also worries that the market would "crash". Turns out it didn't. If anything, the cheap servers are still cheap, expensive ones still expensive... you just dont have to stay and take the price-gouging.
Hey, my retainers just brought me some HQ ironworks gear, thats something![]()
Things to make that a reasonable proposition:
They need to have the relevant crafting job and leveling with Ventures to max level
The crafting needs to be a % chance to succeed/fail/HQ. Depending on mats given and gear worn by the retainer. It would have to be a significantly LOW chance to make HQ's still valuable. .. but I can see that being viable.
We can only hope that people see that things that seem unreasonable or undesirable at first glance... can be implemented reasonably and conveniently.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Crafters often sell things other crafters can use. Aside from cul, no crafter is near completely self sufficient. With the other crafters you always end up needing things a different crafter class can make. Now try to imagine what would happen if a large amount of players decided to buy crafter skip potions. The market for these items will reduce, which means those who don't buy skips will have a harder time buying the things they need but cannot craft, and will also have a harder time making money. It also would mean lower lvl gatherers would make less money.Please, expand on this. What is this massive market you're so worried about crashing? We dont have much data, but I doubt that mid-low level gatherers / crafters produce enough (or any) to sustain such a market. And if you mean leve sets, and low levels buying them? I'd wager a gil or two that only a minority of whales buy those.
On top of that the market for mob drops (leather, diremite webs, aldgoat horns, etc) would also reduce. This is a way for those who do not engage in crafting or gathering to be able to sell to the crafting market. So it's not just crafters and gatherers who would be affected. It's potentially anyone. I personally have made quite a lot of money selling pre-50 mob drops. Especially if they're hq.
If the skip becomes popular enough, and it might because crafting is well known to be a very long road that can take some players months to do because lvling just one isn't optimal due to cross-class skills (and lets be real here, loads would be tempted to be able to cut out literally months of progression in an instant), then the market for lower lvl crafting materials would crash.
Cross world doesn't remove the relevance of anything for sale. It simply gave you more places to buy the same things from. What was worrying was that quieter servers could find it harder to sell because there tends to be more choice in listings on larger servers, so a lot of players would look in quiet servers last. Players currently don't have the option to sell on other servers, even though they can buy from other servers. I hope in the future market boards will become data centre based instead of server based. It would be better for the economy and player convenience.
Last edited by Penthea; 05-24-2019 at 09:51 PM.
I would argue, that those low level markets are barely existant or profitable as is, so not much is lost. A single high level crafter could take 10 minutes to craft one of these cross required items and fill up the MB with dozens of (if not more) HQ versions, and its not like people normally need that many of those materials anyways (unless doing leves).
Not sure about overall tendencies or trends... but who DOES that on low levels? Creating cross crafting materials for sale? The time investment is great, the exp return is inferior to other options, and the gil return is minimal. Gil and EXP combined might be superior to leves and beast tribes, but the time investment still might not be worth it.
What amount of people would buy such a potion? I doubt it would sell like candy, these potions are quite expensive, and we have a lot of jobs. If its not a VERY substantial amount, it wouldn't suddenly wipe out the market.
As for the cross world thing, It was more of an example: we lack the data to make accurate guesses on market directions, and thus we probably shouldn't. Anecdotal evidence can only go so far. (it was also a slight dig at people that were complaining and arguing against it because it compromised their cornered price-gouging monopolies, but thats beside the point)
Last edited by Lersayil; 05-24-2019 at 10:40 PM.
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