Quote Originally Posted by Penthea View Post
But that does nothing for the game economy issue. There is a massive economy for crafting and gathering for lvl 20+. The jump potions would ruin it because suddenly a gigantic chunk of what's for sale in the market would become meaningless. Furthermore this would punish players who cannot afford to buy jump potions on top of a sub, because they would be unable to make any decent money until they're high lvl. Crafter jump potions would be pay to win that would ruin the game's economy.
Please, expand on this. What is this massive market you're so worried about crashing? We dont have much data, but I doubt that mid-low level gatherers / crafters produce enough (or any) to sustain such a market. And if you mean leve sets, and low levels buying them? I'd wager a gil or two that only a minority of whales buy those.

When the cross world came in, there were also worries that the market would "crash". Turns out it didn't. If anything, the cheap servers are still cheap, expensive ones still expensive... you just dont have to stay and take the price-gouging.

Quote Originally Posted by CraftOs View Post
True. I would love retainers that craft HQ gear for me, but it’s never gonna happen.
Hey, my retainers just brought me some HQ ironworks gear, thats something