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  1. #41
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by Jennestia View Post
    She's not that far off actually -- A lot of MMOs have repair systems, a lot have durability systems without repair and a lot more have 'weight' systems.

    They all fall into micromanagement, even offline RPGs like skyrim has a ton of micromanagement, which can't be a bad thing considering it's (somehow) game of the year.
    Yeah, cause I play Skyrim cause of that weight system. Mmmhmm. So dumb..........
    (4)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  2. #42
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Well, i like the weight idea. First time i saw it was in Baldur's Gate (heck...BG is always the first example that come in mind when talking about micromanagements and immersion) and i do find this a very valid concept, just like having certain items that, instead of adding statuses, would actually support this management, like a bag that when equipped makes items generate just half of their weight or toolbelts where you can equip (for free) up to 4-5 tools in it.
    (0)

  3. #43
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Player repairs are fine and I'm completely okay with normal gear needing to be repaired. However, stuff like Ifrit/moogle/Dzemael drops seem kind of strange that they're of the same quality as, say, your starting hora items.

    Make those FAR more durable, or just remove durability all together. It really makes no sense at this point.
    (0)

  4. #44
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Buddhsie View Post
    Sigh, the reason Yoshi-P had for continuing the game with the repair system is that there has to be a penalty for death. It's really either gear degradation or loss of exp, and we all know how frustrating the latter was in FFXI.
    Why does there have to be a penalty for death?
    (0)

    blocked: prettyprincess, betelgeuzah, jennestia

  5. #45
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    repairs are a good thing we need more gil sinks, the repair system is insanely easy with the new repair items your wearing, repair multiple items at once etc. moogle needs a repair npc nexto it so that ppl dump more gil into repairs rather then players repairing themselves.
    (1)
    Quote Originally Posted by KingZeus View Post
    on Rabanastre, we play naked IRL

  6. #46
    Quote Originally Posted by ApplePie View Post
    Yeah, cause I play Skyrim cause of that weight system. Mmmhmm. So dumb..........
    I bet you didn't bitch about it either, also I'm pretty sure you're the one that's dumb considering her post was saying that even offline games utilize micromanagement systems and no one complains, yet people are wanting this game to not have it, even though other MMOs, including the popular ones utilize it.
    (0)

  7. #47
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hachi-Roku View Post
    No.



    No.



    No.

    If you guys want to XP and get something out of it, go make some materia. We don't need to hamstring people's advancement or raid wipe count by forcing XP buffers anymore.
    This. So much this.

    I recognise why MMO devs think there needs to be a penalty for death - to prevent outright zombie tactics - but I question whether this penalty is really needed. That said, I'd much prefer the gear durability we have in FFXIV to anything remotely resembling XP loss as a penalty for dying and I'm trying really hard not to get irate over people suggesting XP penalties after dealing with that crap in FFXI for nearly a decade.
    (0)
    7UP!


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