Yeah, cause I play Skyrim cause of that weight system. Mmmhmm. So dumb..........She's not that far off actually -- A lot of MMOs have repair systems, a lot have durability systems without repair and a lot more have 'weight' systems.
They all fall into micromanagement, even offline RPGs like skyrim has a ton of micromanagement, which can't be a bad thing considering it's (somehow) game of the year.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
Well, i like the weight idea. First time i saw it was in Baldur's Gate (heck...BG is always the first example that come in mind when talking about micromanagements and immersion) and i do find this a very valid concept, just like having certain items that, instead of adding statuses, would actually support this management, like a bag that when equipped makes items generate just half of their weight or toolbelts where you can equip (for free) up to 4-5 tools in it.
Player repairs are fine and I'm completely okay with normal gear needing to be repaired. However, stuff like Ifrit/moogle/Dzemael drops seem kind of strange that they're of the same quality as, say, your starting hora items.
Make those FAR more durable, or just remove durability all together. It really makes no sense at this point.
Why does there have to be a penalty for death?
blocked: prettyprincess, betelgeuzah, jennestia
repairs are a good thing we need more gil sinks, the repair system is insanely easy with the new repair items your wearing, repair multiple items at once etc. moogle needs a repair npc nexto it so that ppl dump more gil into repairs rather then players repairing themselves.
I bet you didn't bitch about it either, also I'm pretty sure you're the one that's dumb considering her post was saying that even offline games utilize micromanagement systems and no one complains, yet people are wanting this game to not have it, even though other MMOs, including the popular ones utilize it.
This. So much this.
I recognise why MMO devs think there needs to be a penalty for death - to prevent outright zombie tactics - but I question whether this penalty is really needed. That said, I'd much prefer the gear durability we have in FFXIV to anything remotely resembling XP loss as a penalty for dying and I'm trying really hard not to get irate over people suggesting XP penalties after dealing with that crap in FFXI for nearly a decade.
7UP!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.