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  1. #1
    Player
    Penthea's Avatar
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    Nettle Creidne
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    Scholar Lv 100
    Quote Originally Posted by Krotoan View Post
    Profitable doesn't necessarily mean fun or exciting.
    Chances are if you don't find crafting enjoyable at low lvl, you won't find it enjoyable at higher lvl. Only mastercrafts that require top tier gear actually warrant getting very indepth into crafting rotations. Nearly everything else is craftable with a simple normal rotation.

    Quote Originally Posted by Krotoan View Post
    But the point I was trying to make there was the majority of the "current" and engaging content for crafting is later rather than sooner.
    That's all content though. Nothing starts off at or close to its peak.

    Quote Originally Posted by Krotoan View Post
    Things that shine/glow and are useful. Putting in a shortcut but not an escalator straight to it isn't a crime.. in my opinion.
    It's not a crime but it would be a stupid decision because of the inevitable huge and detrimental effect it would have on the market. Never mind other effects such as making players feel like the optimal way to progress in the game is to pay to not put in effort.
    (3)

  2. #2
    Player
    Krotoan's Avatar
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    Krotoan Argaviel
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    Sargatanas
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    Quote Originally Posted by Penthea View Post
    Chances are if you don't find crafting enjoyable at low lvl, you won't find it enjoyable at higher lvl. Only mastercrafts that require top tier gear actually warrant getting very indepth into crafting rotations. Nearly everything else is craftable with a simple normal rotation.
    I don't like making the stuff at low level because most of it, in my personal opinion of course, looks boring. it's exciting to make things at high levels because they look neat and do neat things. The actual process of crafting has been dissected to the point of tedium. There are optimal rotations and gear you can just google. I like what I can make, not how I can make it.

    Quote Originally Posted by Penthea View Post

    That's all content though. Nothing starts off at or close to its peak.
    Everything in the game is "content". If you mean that the beginning is supposed to be boring I can't really say one way or another since I didn't make it, but I would like to have a shortcut NOT to engage in that part.

    Quote Originally Posted by Penthea View Post
    It's not a crime but it would be a stupid decision because of the inevitable huge and detrimental effect it would have on the market. Never mind other effects such as making players feel like the optimal way to progress in the game is to pay to not put in effort.
    To a degree there is no way we can argue the effect, because we can't see the future..
    But people have been saying the cross server visits were going to destroy individual economies as well.. and that hasn't happened either.

    The Optimal way to do anything for fun is the one that's the most entertaining. If you find mindless grinding rewarding and fun then more power to you, but I doubt that allowing a shortcut in crafting will do anymore than the current culture of mobile gaming already has.
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  3. #3
    Player
    Penthea's Avatar
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    Quote Originally Posted by Krotoan View Post
    The Optimal way to do anything for fun is the one that's the most entertaining. If you find mindless grinding rewarding and fun then more power to you, but I doubt that allowing a shortcut in crafting will do anymore than the current culture of mobile gaming already has.
    The current culture of mobile gaming is horrendous. The games are full of pay to win aspects and they encourage gambling with real money.
    (3)

  4. #4
    Player
    Krotoan's Avatar
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    Quote Originally Posted by Penthea View Post
    The current culture of mobile gaming is horrendous. The games are full of pay to win aspects and they encourage gambling with real money.
    your opinion is just as valid as mine. But I personally believe all the current mobile gaming culture has shown is people allowed to do what they wish will value time over money. You may feel differently about paying to skip mindless grinds if you ever step back and ask yourself how much is an hour of your life really worth?
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  5. #5
    Player
    Penthea's Avatar
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    Quote Originally Posted by Krotoan View Post
    your opinion is just as valid as mine. But I personally believe all the current mobile gaming culture has shown is people allowed to do what they wish will value time over money. You may feel differently about paying to skip mindless grinds if you ever step back and ask yourself how much is an hour of your life really worth?
    How I feel is I'd rather pay to play a game than pay to not play it. I find value in both the journey and the destination. Those who only find value in destinations often find their joy in gaming is short-lived. Especially if the case is that eliminating the journey also means not doing the content that teaches you how to play well.

    I also feel that allowing players to gamble with real money is predatory when it's in games that aren't rated for only adults.
    (2)

  6. #6
    Player
    Krotoan's Avatar
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    Quote Originally Posted by Penthea View Post
    How I feel is I'd rather pay to play a game than pay to not play it. I find value in both the journey and the destination. Those who only find value in destinations often find their joy in gaming is short-lived. Especially if the case is that eliminating the journey also means not doing the content that teaches you how to play well.

    I also feel that allowing players to gamble with real money is predatory when it's in games that aren't rated for only adults.
    Paying to get to the part you enjoy isn't necessarily paying to get to the end and who's to really say who is playing the "right" way. If you're having fun then it's the right way as long as you aren't hindering someone elses fun generally. Crafting doesn't really have a skill either. You aren't learning timing, or group dynamics, or mechanics, just rotations that have NO time limit.

    It's a little like saying people who pay for fastpasses in amusement parks are wrong. Just because they didn't stand in line like everyone else doesn't make the ride any less fun for them and the people who DID stand in line aren't necessarily "earning" the ride, just doing what's necessary to get there.

    And once again nobody said it had to be instant cap with gear, you still have to do that last bit of grind and gearing up for true top tier crafts.

    and as for children gambling with real money I have some pretty strong opinions and ideas on that one but it's very irrelevant to this topic so I'll just leave it.

    Quote Originally Posted by Barraind View Post
    Yeah, thats not it though. the current era of mobile gaming is the asian MMO scene from the late 00's and early 10's.

    Theres as many if not more grinds to do, but you're also expected to spend hundreds or thousands of dollars to get the things to do the grinds.
    I guess I don't play those games. I play 3 "gatcha" games and have only spent money (about 30 bucks) on one , once. However in all 3 I'm competitively kitted out and current in story and power levels.
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  7. #7
    Player
    Penthea's Avatar
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    Quote Originally Posted by Krotoan View Post
    Paying to get to the part you enjoy isn't necessarily paying to get to the end and who's to really say who is playing the "right" way. If you're having fun then it's the right way as long as you aren't hindering someone elses fun generally.
    Unlike a lot of mobile games FFXIV wasn't designed with jump potions or similar boosts in mind. So it can be argued that buying them is playing the wrong way in this game.

    Quote Originally Posted by Krotoan View Post
    Crafting doesn't really have a skill either. You aren't learning timing, or group dynamics, or mechanics, just rotations that have NO time limit.
    At top tier crafting you really need to know what you're doing to succeed. Or go to a website that tells you what to do. That such sites even exist proves that people don't know what to do often enough to warrant an outside source that guides your entire rotation ability by ability.

    Also while low lvl crafting doesn't require skill, it does require patience. Something which seems to be in short supply among a lot of gamers these days.

    Quote Originally Posted by Krotoan View Post
    It's a little like saying people who pay for fastpasses in amusement parks are wrong. Just because they didn't stand in line like everyone else doesn't make the ride any less fun for them and the people who DID stand in line aren't necessarily "earning" the ride, just doing what's necessary to get there.
    No it's not. Standing in line doing absolutely nothing isn't the same as crafting items to gain xp. In the first you're doing nothing, in the second you're doing something. In order for it to be the same you would have to somehow gain crafting xp by just standing around for hours doing nothing.

    Quote Originally Posted by Krotoan View Post
    And once again nobody said it had to be instant cap with gear, you still have to do that last bit of grind and gearing up for true top tier crafts.
    But that does nothing for the game economy issue. There is a massive economy for crafting and gathering for lvl 20+. The jump potions would ruin it because suddenly a gigantic chunk of what's for sale in the market would become meaningless. Furthermore this would punish players who cannot afford to buy jump potions on top of a sub, because they would be unable to make any decent money until they're high lvl. Crafter jump potions would be pay to win that would ruin the game's economy.

    And again I emphasise that crafting is side solo content. It doesn't stop you from progressing in the main part of the game. At least for msq and combat class lvls you can make the argument of "I want to play with my friends in the content they're doing right now" because those two aspects of the game do require potentially significant progress to engage in a specific group activity. Such an argument can't be made for crafting because 99% of it is a solo side activity. You rarely get into a situation like "sorry you can't do this activity with us because your crafting is too low" but you often can for combat classes and msq progression.
    (3)
    Last edited by Penthea; 05-24-2019 at 07:28 PM.