Plot twist: OP is someone from Square Enix who wants to know how the majority feels about crafting potions. :P
Plot twist: OP is someone from Square Enix who wants to know how the majority feels about crafting potions. :P
Clearly you misunderstood my post and the person above you I quoted. Crafting doesn't start becoming profitable and relevant at 50. You can start making decent money at around lvl 20. The same goes for gathering.
Likely no. I know a few people who bought their crafting materials because they were too lazy to gather, and they also used an online guide with macros to do the crafting for them. They hadn't a clue how to craft on their own. By the time they reached max lvl and hit the point in which they would need to start doing specific things for scrips they lost whatever small interest they had. They complained about how hitting max lvl isn't enough to craft everything and gave up on it.At least on those levels you dont need the best equiqment to do stuff. Everything on the high level (which includes the newest housing items, glamour and pets) need very good equipment and gatherers on high level too if you dont want to buy everything. So it needs a big investment...will someone really do that if they cant even be bothered to level them up the normal way?
I saw similar with a player who bought boosts for everything. Msq and all their classes. They were upset to find out that when you're lvl 60 people expect you to be able to play as if you're lvl 60, and not a lvl 20 sprout. They were annoyed that content at lvl 50+ is significantly more challenging than Toto-rak. They were angry that buying the boost wasn't enough to get them through the game. So they quit.
People who buy shortcuts because they cannot be bothered to work towards a goal typically end up quitting at the point in which they cannot buy their way anymore. Not always, but it's usually how it goes.
I wouldn’t mind a skip to 50 for crafter/gatherers.
30-50(60 for gatherers) is the worst slog in levelling those jobs, thanks to moogles/namazu making it super easy after that point.
And the nature of crafting jobs, I don’t think would make these that game-breaking at all. You need to level up all crafting jobs, so after you’ve done a few, the idea of doing even more becomes less and less appealing. So the job boosts would come in very handy for even regular players to finish up their last couple crafters, and those who just want to boost everything, would have to buy ALL of the boosts for all the crafting jobs, which would cost a fortune.
Is that like, a promotion? Nah, I ain't from S.E. - but what fun it has been watching this thread unfold. I dunno if S.E. learned anything, but I sure did. Carry on then!
Shooter
Maxcrafter
Profitable doesn't necessarily mean fun or exciting. But the point I was trying to make there was the majority of the "current" and engaging content for crafting is later rather than sooner. Things that shine/glow and are useful. Putting in a shortcut but not an escalator straight to it isn't a crime.. in my opinion.
All examples showing people not "destroying the market" after a pot was used and also showing that it is just a shortcut, there's still challenge to be had even post reaching 70Likely no. I know a few people who bought their crafting materials because they were too lazy to gather, and they also used an online guide with macros to do the crafting for them. They hadn't a clue how to craft on their own. By the time they reached max lvl and hit the point in which they would need to start doing specific things for scrips they lost whatever small interest they had. They complained about how hitting max lvl isn't enough to craft everything and gave up on it.
I saw similar with a player who bought boosts for everything. Msq and all their classes. They were upset to find out that when you're lvl 60 people expect you to be able to play as if you're lvl 60, and not a lvl 20 sprout. They were annoyed that content at lvl 50+ is significantly more challenging than Toto-rak. They were angry that buying the boost wasn't enough to get them through the game. So they quit.
People who buy shortcuts because they cannot be bothered to work towards a goal typically end up quitting at the point in which they cannot buy their way anymore. Not always, but it's usually how it goes.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Chances are if you don't find crafting enjoyable at low lvl, you won't find it enjoyable at higher lvl. Only mastercrafts that require top tier gear actually warrant getting very indepth into crafting rotations. Nearly everything else is craftable with a simple normal rotation.
That's all content though. Nothing starts off at or close to its peak.
It's not a crime but it would be a stupid decision because of the inevitable huge and detrimental effect it would have on the market. Never mind other effects such as making players feel like the optimal way to progress in the game is to pay to not put in effort.
I don't like making the stuff at low level because most of it, in my personal opinion of course, looks boring. it's exciting to make things at high levels because they look neat and do neat things. The actual process of crafting has been dissected to the point of tedium. There are optimal rotations and gear you can just google. I like what I can make, not how I can make it.Chances are if you don't find crafting enjoyable at low lvl, you won't find it enjoyable at higher lvl. Only mastercrafts that require top tier gear actually warrant getting very indepth into crafting rotations. Nearly everything else is craftable with a simple normal rotation.
Everything in the game is "content". If you mean that the beginning is supposed to be boring I can't really say one way or another since I didn't make it, but I would like to have a shortcut NOT to engage in that part.
To a degree there is no way we can argue the effect, because we can't see the future..
But people have been saying the cross server visits were going to destroy individual economies as well.. and that hasn't happened either.
The Optimal way to do anything for fun is the one that's the most entertaining. If you find mindless grinding rewarding and fun then more power to you, but I doubt that allowing a shortcut in crafting will do anymore than the current culture of mobile gaming already has.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Very hard pass on this.
The current culture of mobile gaming is horrendous. The games are full of pay to win aspects and they encourage gambling with real money.The Optimal way to do anything for fun is the one that's the most entertaining. If you find mindless grinding rewarding and fun then more power to you, but I doubt that allowing a shortcut in crafting will do anymore than the current culture of mobile gaming already has.
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