Results 1 to 10 of 18

Hybrid View

  1. #1
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Most jobs only use either TP or MP. Removing one of them and making everyone use the same generic resource pool will not affect most jobs. Also, I think the general assumption is that most skills that cost TP will now cost nothing, and AOE skills will consume MP.

    For those jobs that do actually use TP and MP, things can be easily tweaked to only need one or the other.

    Examples (PURELY MADE UP, NOT FROM LEAKS OR ANYTHING)...
    PLD: All of PLD's skills could now cost 0 TP to use because TP is gone, and I suspect they'll switch the AOE skill to cost MP.
    BRD: Foe Requiem is now on a 3-minute cooldown, and lasts for an explicit duration.
    DRK: I'm not even going to guess, since I think they're getting some large changes.
    RDM: Ultimately, RDM could already have its reliance on TP removed completely and nothing would change. I bet some people don't even realize that their melee actions actually use TP.

    Please don't worry too much about it until we actually see the changes.

    The biggest question I have is: What will they do with AST's Spire + Ewer?
    Ewer stays the same, and Spire is now +Direct Hit maybe?

    Quote Originally Posted by Misurugi View Post
    why fix what isn't broken?
    This is purely conjecture, however, when they removed elemental resistances, they repurposed them for use in Eureka. Regardless of Eureka's merits (or lack thereof), perhaps they've found another use for the old TP resource that could be new and interesting. Alternatively, they may just want to reduce UI bloat.
    (2)
    Last edited by Raldo; 05-23-2019 at 06:24 AM.

  2. #2
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Raldo View Post
    AOE skills will consume MP.
    I hope not.
    (2)

  3. #3
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by linay View Post
    I hope not.
    Care to elaborate why? I don't see how this would make any difference, for most jobs.

    Or do you just mean you'd rather they be completely zero-cost, so you can spam them with impunity?
    (2)
    Last edited by Raldo; 05-23-2019 at 06:21 AM.

  4. #4
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Raldo View Post
    Care to elaborate why? I don't see how this would make any difference, for most jobs.

    Or do you just mean you'd rather they be completely zero-cost, so you can spam them with impunity?
    I mean, why not? Casters already get to AoE with impunity, and they can do so from several yalms back? Melee AoE is both harder to actually hit with since you gotta get right up in there and often use weird angles (Samurai needing to be in a cone in front of the enemies, DRG in a straight line...), AND you get punished for doing so by the fact that it just sucks through your TP like crazy.
    (4)
    #notallraiders

  5. #5
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Raldo View Post
    Care to elaborate why? I don't see how this would make any difference, for most jobs.

    Or do you just mean you'd rather they be completely zero-cost, so you can spam them with impunity?
    Yes, I want zero-cost AOE as far as resource is concerned. I don't see a reason for the change if it makes no difference in gameplay, preferably in the form of benefit.
    (2)

  6. #6
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by linay View Post
    I don't see a reason for the change if it makes no difference in gameplay..
    For one, Its less data to sync over a network. Less traffic = Less lag.
    (0)

  7. #7
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by xJimmehx View Post
    For one, Its less data to sync over a network. Less traffic = Less lag.
    Good point, still I'd hope for more.
    (1)