It's possible. I was merely suggesting the option that would least change how the jobs currently function.
It's possible. I was merely suggesting the option that would least change how the jobs currently function.
Well at least i'm not getting roasted, i know the live letter is going to be tomorrow but.. I still can't help but be worried about this... I hope my fears aren't true, and I'm glad people have actually came in here with an open mind saying this may or may not happen. It's good to speculate, get the worst fears out and be pleasantly surprised it's not that... It can always be far worse then what we could imagine though so there is that to... And to Raldo, that's what I have heard for Spire, they are changing it to effect direct hit... Ewer might just be a unified refresh for the new combat resource. I also heard they are removing the role actions as well so... yeah first cross class abilities get changed to role actions now they are gone completely... my worry isn't just the unified combat resource why the title says as thus... wondering if anyone else has worries on what is going to be changed
More than likely removal of TP costs. Makes no sense as it only served to neuter melee jobs already weaker AoEs




As a DRK, even though I use both MP and TP resources, I don't have to manage TP. My concern with the merge only takes place if I can no longer burn through my MP because I can also no longer use weaponskills to get it back. What they are doing with weaponskills, and skills that restore TP is my biggest question. Probably everybody's when it comes to combat. We are just going to have to wait and see. Along with the healer rework, this is what I am the most interested in hearing about.
Expect the worst, hope for the best. The same team thought Bowmage was a good idea at one point, so I am very sincere when I say that.



I am worried, for sure. Especially if the classes it does affect most get a bad deal for sure. I think its alright to be worried about a static system thats been in place for years(and remember some fights taking so long TP starvation was a thing} more specifically, How this new rage meter every job has is going to become the lockdown of skills that used to be used much more frequently.


I too would love infinite AoEs for melee as well. WAR over power is already a cone that requires a target, at least let it be free. Its annoying running through lots of mobs and making sure each one was hit a few times. That or a ring that doesnt require a target like Steel Cyclone/Decimate.
I just found out yesterday, after over a year of actively doing content as RDM, that RDM uses TP to execute melee attacks.
I recorded my reaction:
![]()
Anyways, I wouldn't worry. TP in its current iteration is superfluous to begin with and on top of that, don't forget that we're going into a new expansion, with a new level cap, two new jobs as well as rebalancing and reworks of existing jobs across the board. The TP change is not happening in a vacuum. Whatever they're doing, it's accounted for in all the other battle system changes.
Last edited by Bonbori; 05-23-2019 at 02:02 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



