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  1. #11
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    More than likely removal of TP costs. Makes no sense as it only served to neuter melee jobs already weaker AoEs
    (0)

  2. #12
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    As a DRK, even though I use both MP and TP resources, I don't have to manage TP. My concern with the merge only takes place if I can no longer burn through my MP because I can also no longer use weaponskills to get it back. What they are doing with weaponskills, and skills that restore TP is my biggest question. Probably everybody's when it comes to combat. We are just going to have to wait and see. Along with the healer rework, this is what I am the most interested in hearing about.

    Expect the worst, hope for the best. The same team thought Bowmage was a good idea at one point, so I am very sincere when I say that.
    (1)

  3. #13
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I am worried, for sure. Especially if the classes it does affect most get a bad deal for sure. I think its alright to be worried about a static system thats been in place for years(and remember some fights taking so long TP starvation was a thing} more specifically, How this new rage meter every job has is going to become the lockdown of skills that used to be used much more frequently.
    (0)

  4. #14
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Raldo View Post
    Care to elaborate why? I don't see how this would make any difference, for most jobs.

    Or do you just mean you'd rather they be completely zero-cost, so you can spam them with impunity?
    Yes, I want zero-cost AOE as far as resource is concerned. I don't see a reason for the change if it makes no difference in gameplay, preferably in the form of benefit.
    (2)

  5. #15
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I too would love infinite AoEs for melee as well. WAR over power is already a cone that requires a target, at least let it be free. Its annoying running through lots of mobs and making sure each one was hit a few times. That or a ring that doesnt require a target like Steel Cyclone/Decimate.
    (0)

  6. #16
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by linay View Post
    I don't see a reason for the change if it makes no difference in gameplay..
    For one, Its less data to sync over a network. Less traffic = Less lag.
    (0)

  7. #17
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    I just found out yesterday, after over a year of actively doing content as RDM, that RDM uses TP to execute melee attacks.

    I recorded my reaction:


    Anyways, I wouldn't worry. TP in its current iteration is superfluous to begin with and on top of that, don't forget that we're going into a new expansion, with a new level cap, two new jobs as well as rebalancing and reworks of existing jobs across the board. The TP change is not happening in a vacuum. Whatever they're doing, it's accounted for in all the other battle system changes.
    (0)
    Last edited by Bonbori; 05-23-2019 at 02:02 PM.

  8. #18
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by xJimmehx View Post
    For one, Its less data to sync over a network. Less traffic = Less lag.
    Good point, still I'd hope for more.
    (1)

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