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  1. #1
    Player
    Misurugi's Avatar
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    Aug 2013
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    32
    Character
    Sarah Misurugi
    World
    Coeurl
    Main Class
    Red Mage Lv 70

    Next combat update

    So... I understand everyone is exited for Shadowbringers.. I am.. I'm looking forward to the new classes new storyline.. but... Not really understanding the gripe about the gender lock races when there is something far more game breaking then immersion coming... a unified combat resource...

    Several classes have an issue with resource management.. PLD uses both MP and TP their current mindset... blow their MP tell there's nothing left while getting aggro.. DRK uses more mp then TP but same thing... WAR no issues... BRD uses foe's requiem and ppl want them to spam quick knock.. need i go on? This game wasn't built utilizing a unified combat resource... And most games that do use one built the entire game from the ground up around it... and anytime a game tries to alter the combat resources after it's been properly established..

    The game starts off horribly balanced for the new resource.. Nothing works right can't do anything and you're left wondering... why fix what isn't broken?
    (3)

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
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    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Most jobs only use either TP or MP. Removing one of them and making everyone use the same generic resource pool will not affect most jobs. Also, I think the general assumption is that most skills that cost TP will now cost nothing, and AOE skills will consume MP.

    For those jobs that do actually use TP and MP, things can be easily tweaked to only need one or the other.

    Examples (PURELY MADE UP, NOT FROM LEAKS OR ANYTHING)...
    PLD: All of PLD's skills could now cost 0 TP to use because TP is gone, and I suspect they'll switch the AOE skill to cost MP.
    BRD: Foe Requiem is now on a 3-minute cooldown, and lasts for an explicit duration.
    DRK: I'm not even going to guess, since I think they're getting some large changes.
    RDM: Ultimately, RDM could already have its reliance on TP removed completely and nothing would change. I bet some people don't even realize that their melee actions actually use TP.

    Please don't worry too much about it until we actually see the changes.

    The biggest question I have is: What will they do with AST's Spire + Ewer?
    Ewer stays the same, and Spire is now +Direct Hit maybe?

    Quote Originally Posted by Misurugi View Post
    why fix what isn't broken?
    This is purely conjecture, however, when they removed elemental resistances, they repurposed them for use in Eureka. Regardless of Eureka's merits (or lack thereof), perhaps they've found another use for the old TP resource that could be new and interesting. Alternatively, they may just want to reduce UI bloat.
    (2)
    Last edited by Raldo; 05-23-2019 at 06:24 AM.

  3. #3
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    545
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    Oh are they doing that? It sounds like a great change to me, can't wait to see how it plays out.
    (1)


  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Misurugi View Post
    The game starts off horribly balanced for the new resource.. Nothing works right can't do anything and you're left wondering... why fix what isn't broken?
    I think a lot of jobs would be fine removing TP, so the cost is just a few jobs may come out worse (or better) to fix them up to the change (like paladin draining all their mp on cycle will kill them for anything that went from TP->MP). But we don't know how they're going to get rid of it. You could picture that TP is just removed, every thing that used tp is now free. Lol. Means you can AoE till the cows come home and that might be a different new problem but that's one solution to TP & MP jobs. I imagine it'll be all tp cost spells are now free or that we'll get new mechanics for the jobs that used to rely on mp and tp, just to fit in the aoe mp costs (and everything else is still free).

    But to go onto why change it I think because it's going to allow them to put shields into that empty bar now. Which iirc is what they're going to do (didn't say their own bar but that we'll be able to see them now). Also I've been imagining gun breaker is a shield job (tanks by generating short term shields). Although they could fit it into the HP bar (by compressing HP down and multiple colors).

    On top of that they're already going in and changing a lot of jobs, so I imagine they see this as a way to get rid of goad and other TP skills and replace them with new abilities (or not at all just to remove button bloat). Personally I'm seeing them go in with both scalpels and hammers to reduce button bloat while adding new mechanics, such that it isn't terribly high skill floor but is more interesting (like if the rumor of shared skills goes away Dark Knight could get their cool abilities back).
    (0)
    Last edited by Shougun; 05-23-2019 at 06:15 AM.

  5. #5
    Player

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    Quote Originally Posted by Raldo View Post
    AOE skills will consume MP.
    I hope not.
    (2)

  6. #6
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    The live letter addressing the combat changes is tomorrow, literally 24 hours away. You could just wait to see the devs explain it for themselves before crying wolf.

    I have a lot of concerns going into ShB, but them rolling TP and MP into one resource bar isn't one of them.
    (6)
    #notallraiders

  7. #7
    Player
    Raldo's Avatar
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    Jul 2011
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    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by linay View Post
    I hope not.
    Care to elaborate why? I don't see how this would make any difference, for most jobs.

    Or do you just mean you'd rather they be completely zero-cost, so you can spam them with impunity?
    (2)
    Last edited by Raldo; 05-23-2019 at 06:21 AM.

  8. #8
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Raldo View Post
    Care to elaborate why? I don't see how this would make any difference, for most jobs.

    Or do you just mean you'd rather they be completely zero-cost, so you can spam them with impunity?
    I mean, why not? Casters already get to AoE with impunity, and they can do so from several yalms back? Melee AoE is both harder to actually hit with since you gotta get right up in there and often use weird angles (Samurai needing to be in a cone in front of the enemies, DRG in a straight line...), AND you get punished for doing so by the fact that it just sucks through your TP like crazy.
    (4)
    #notallraiders

  9. #9
    Player
    Raldo's Avatar
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    Jul 2011
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    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    It's possible. I was merely suggesting the option that would least change how the jobs currently function.
    (1)

  10. #10
    Player
    Misurugi's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Sarah Misurugi
    World
    Coeurl
    Main Class
    Red Mage Lv 70
    Well at least i'm not getting roasted, i know the live letter is going to be tomorrow but.. I still can't help but be worried about this... I hope my fears aren't true, and I'm glad people have actually came in here with an open mind saying this may or may not happen. It's good to speculate, get the worst fears out and be pleasantly surprised it's not that... It can always be far worse then what we could imagine though so there is that to... And to Raldo, that's what I have heard for Spire, they are changing it to effect direct hit... Ewer might just be a unified refresh for the new combat resource. I also heard they are removing the role actions as well so... yeah first cross class abilities get changed to role actions now they are gone completely... my worry isn't just the unified combat resource why the title says as thus... wondering if anyone else has worries on what is going to be changed
    (1)

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