Physick is designed for low level dungeons. All job skills start from level 30, that have sub classes. If SCH would que into lvl 16 - 24 dungeons, they could not use physick anymore, if it would be the job skill.


Physick is designed for low level dungeons. All job skills start from level 30, that have sub classes. If SCH would que into lvl 16 - 24 dungeons, they could not use physick anymore, if it would be the job skill.

Oh please, everyone knows Scholar is just an Arcanist in sub-30 dungeons. Eos is the healer.
People saying Drain, its current incarnation is the equivalent healing of a ~70 potency damage action when you factor in that it's not 1:1 health returned at Lv70, which may get even worse beyond Lv70 as it did in SB dropping from 100% to its present ratio. Drain is weaker sustained healing, which is not where the problem is, even if it can help in a very small number of scenarios.
The weakness the job has is in its lack of emergency measures to recover or mitigate in a pinch, which any caster worth their salt having done early prog in savage can appreciate that survival difference, especially in intensive phases like Hello World.
Before it's said, Super Potions by themselves are available to all jobs and by themselves are not adequate, not to mention can be on cooldown when infusions are being used to push for clears.
We do not need sustained healing nor anything remotely close to Vercure. Please stop thinking that's the solution, or that it's about encroaching on the territory of other jobs. The last thing we need is homogeneity, but please also do not be closed minded to the differences and problems that do exist.


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