sometime i wish they can just remove both physick and res spell out of SMN, in middle of my rotation and teammate keep asking for res because they are fail for mechanic is kind of annoying, well, if BLM want res too much why not just give it to them

sometime i wish they can just remove both physick and res spell out of SMN, in middle of my rotation and teammate keep asking for res because they are fail for mechanic is kind of annoying, well, if BLM want res too much why not just give it to them


No offence but is your current toolkit not good enough?
The potency of Vercure, smn should not have anything close to.. not sure about some of you smn folk.



700 hp is terrible, the skill might as well get removed or replaced, i think thats what most people are saying.
The alternative argument is that If it has to be there, because arcanist, then at least make it useful.
Personally to me, there is a lot going on at 70, with procs and trance upkeep, On SMN that even to stop to raise is a huge hassle personally

Well, the biggest thing wrong with the current toolkit is, while we of course have Titan-Egi to reduce damage in theory, he's useless in practice. BLM has manaward to protect itself and RDM could theoretically Vercure itself or anyone else for that matter, but if you need an oh-shit heal there's nothing you can do on SMN.


Drain.Well, the biggest thing wrong with the current toolkit is, while we of course have Titan-Egi to reduce damage in theory, he's useless in practice. BLM has manaward to protect itself and RDM could theoretically Vercure itself or anyone else for that matter, but if you need an oh-shit heal there's nothing you can do on SMN.
Summoners get drain at extremely low potency loss compared to Red Mage and Black mage.
This thread is just further proof why square should have fully separated this conjoined twin class and make em proper jobs. Physick is there for sch. We all know this.


Physick is designed for low level dungeons. All job skills start from level 30, that have sub classes. If SCH would que into lvl 16 - 24 dungeons, they could not use physick anymore, if it would be the job skill.

Oh please, everyone knows Scholar is just an Arcanist in sub-30 dungeons. Eos is the healer.
People saying Drain, its current incarnation is the equivalent healing of a ~70 potency damage action when you factor in that it's not 1:1 health returned at Lv70, which may get even worse beyond Lv70 as it did in SB dropping from 100% to its present ratio. Drain is weaker sustained healing, which is not where the problem is, even if it can help in a very small number of scenarios.
The weakness the job has is in its lack of emergency measures to recover or mitigate in a pinch, which any caster worth their salt having done early prog in savage can appreciate that survival difference, especially in intensive phases like Hello World.
Before it's said, Super Potions by themselves are available to all jobs and by themselves are not adequate, not to mention can be on cooldown when infusions are being used to push for clears.
We do not need sustained healing nor anything remotely close to Vercure. Please stop thinking that's the solution, or that it's about encroaching on the territory of other jobs. The last thing we need is homogeneity, but please also do not be closed minded to the differences and problems that do exist.


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