so basically you want us healer to become like Edda?New Healer Job Suggestion: Necromancer
i would love to creep up my guildy and scare them to death =D
so basically you want us healer to become like Edda?New Healer Job Suggestion: Necromancer
i would love to creep up my guildy and scare them to death =D


I could absolutely see a similar aesthetic for NCM. The gameplay wouldn't necessarily be the same, of course.
I've been thinking a lot about the lore behind this iteration of Necromancers, and came to the conclusion that it would make sense to have them be an order of priests devoted to the gods of death, Nald'thal (keeper of the underworld and god of bartering) and Nymeia (weaver of fate); priests who consecrate lichyards, send Ashkin to their final rest (a la FFX Summoners), and hunt down other necromancers who seek to subvert the natural order.
The goal of their order is the ethical use of necromancy, attempting to work within the laws of nature -- everything must die eventually and the Reaper must have his due, but the "how" and "when" of an individual's fate are flexible. By working off of life-force directly, you avoid corrupting the local aether as seen in the WHM storyline. Everything that dies fuels another life -- from fertilizing plants to feeding people, the circle of life, etc.
While BLM's questline has already covered the "Conjurer's Guild attempting to snuff out an evil magic" storyline, and you really only need a couple quests dedicated to "rebranding" initiatives, I could instead see the Necromancer having a more poignant questline related to helping people accept death and savor what time they have -- a direct retort to Nybeth Obdilord's philosophy in Palace of the Dead.
Last edited by Archwizard; 05-27-2019 at 05:57 AM.
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