Quote Originally Posted by Shurrikhan View Post
As you've suggested though, I'll attempt a mock-up of having replaced every single Role Action--returning each capacity to native toolkits (each in unique ways)--to be posted separately.
Where I'm torn is, I don't think each role necessarily needs every single action replaced, since that's just more work for the programmers, and half the point of role actions is to mitigate that. (Granting we ended up with 3 different versions of Raise which I consider the greatest failing, but what can you do.)
Sure many of them could be more thematic, but there's ultimately little point trying to make a more "unique" version of, say, Cleric Stance or Protect (especially if the latter doesn't stack, as it shouldn't). Even in cases like Esuna or Raise, the base effect is ultimately what matters, but a slight alteration that doesn't terribly impact the ability's balance would be passable.

Like I said, I could see some jobs being slightly better at specific things, so long as they all still have the base capabilities to fulfill their roles. In many cases I think just a trait for one to three role actions would be fine to give that extra flavor.