To be honest maybe I am missing something but I cannot help but think those that make the claim that leveling crafters to 70 takes a lot of time are being dishonest or simply mistake their chosen slow place as the norm. Sure leveling to 50 can be considered a slog but even then with so many methods of leveling crafters it is extremely quick, even more so if people use road to 60.
Realistically, I get my view differs from many but in my eyes simply see no difference from using in game wealth to advance through levels quicker versus using out of game currency.
In the ene getting the crafters to 70 is just one part of becoming a profitable crafter, leveling boosts at worst would make it so people selling lower level items like leve kits on the MB have more competition.
In what sense does 1-50 server as a gate when with 150k-300k gil (and enough leves) you can buy 1-60 & have it done in no time?Making Jump potions for crafting would be defacto P2W.
Thats a touch hyperbolic but consider a few factors. The crafters in the game are a lot more influential on the economy and gil acquisition in the game. This is because of 3 factors - Crafted Gear for DoW/DoM, consumables, and Glamour/Housing gear. The levels 1-50 exist to be the 'gate' which you have to progress through to start actually making money with your crafters in the least bit. If you can bypass that gate by just buying a jump pot, you are essentially saying you should have easier access to enhanced gil, item, and gear acquisition based on real world cash. People who have more expendable real world income will have an easier time making gil and clearing content. Not to say there isnt some of that already with extra retainers, but retainers are somewhat RNG based and are limited by your own character progression. Meaning, you cant send a retainer out to do things that are above the levels of your own character, regardless of whether it's DoM/W or DoL.
"But what about beast tribes!"
You still have to level through the 1-50 content, and even with beast tribes, those arent implemented until fairly mid to late into the xpac and do act as a means to start allowing some level of catch up to max level. You can pretty much see them as the devs balancing the time it takes to level a max level crafter by making it easier after the 1-50 gate. You still need the investment of time and effort though for 1-50. Jump potions would make getting max level crafting/gather to easy, start messing with the econ, and create a system where having more real world cash makes it easier for you. You want to argue botting, then there's no point for jump potions. If youre gonna cheat to 70, then why would you even spend money on a jump potion in the first place?
No. Never. We don't need that.
You can level up a crafter in maybe a couple a weeks or so if you do levequests and provide easy craftable HQ items. Beast Tribes (Ixiali, Moogle and Namazu) quests are a big help too.
Last edited by Adrameliya; 05-21-2019 at 02:24 PM. Reason: bad spelling
And leveling/story skip pots weren't?
.. and when you say P2W .. win what exactly?
The money pile contest?
People can already straight out buy gil giving them access to all the things you're afraid of.
1-50 is only a gate if you start from scratch and have no resources. If these "bot"s you're afraid of wanted to be 50 crafting they could do it in a day with enough gil to buy mats OR maybe they just use another bot to farm all the necessaries and then use those mats to craft.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I mean... sure we dont need it. But if someone wants it? Eh. It wouldn't crash the market, and if someone has the money to burn, its slightly more justifyable in my eyes than the DoW and story skip.
I do agree with the one per character limit (1 DoH 1 DoL), though not for reasons mentioned here. Burning enough money to go omni is an amount that I am not ok of even giving people the option to do.
And the crafting is "sacred" argument can go bite it. There are very few things in this game that I consider more unholy and backstabby than MB battles, pricing wars and flipping. And that includes Lalafel.
For all you people in support of crafting jump potions, it would be hypocritical if you didn't also support potions that got you all the mounts, all the minions, and everything else.
So where do you stop?
Quite the slippery slope there. Just because someone wants a shortcut to current-ish level content for their class doesn't mean they wish to skip the entire game. Just as if you're against jump pots that doesn't mean you want a version of the game that only lets you run content with gear that was available when it was released and at appropriate level.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
See what you are saying but one could argue that the special mounts are not critical to the game. They are practically glamour items. Weapons and armor I could see but there's literally no point to mounts than to show off.Quite the slippery slope there. Just because someone wants a shortcut to current-ish level content for their class doesn't mean they wish to skip the entire game. Just as if you're against jump pots that doesn't mean you want a version of the game that only lets you run content with gear that was available when it was released and at appropriate level.
Might as well sell mounts on the cash shop after X period of time. Give the people who want bragging rights a few months to brag about it then give them to everyone else who wants to pay money for them. Same with minions. Also housing is not critical to the game. It's a complete luxury item. Why not sell house plots on the cash shop? 99% of the people in this game are botting to get those anyway.
Because throwing your hands up in the air and saying "well if you can take a shortcut here, you should be able to take a shortcut EVERYWHERE" is grossly oversimplifying the wants and needs of the game.See what you are saying but one could argue that the special mounts are not critical to the game. They are practically glamour items. Weapons and armor I could see but there's literally no point to mounts than to show off.
Might as well sell mounts on the cash shop after X period of time. Give the people who want bragging rights a few months to brag about it then give them to everyone else who wants to pay money for them. Same with minions. Also housing is not critical to the game. It's a complete luxury item. Why not sell house plots on the cash shop? 99% of the people in this game are botting to get those anyway.
I'd personally be fine with some of the crazier time investment mounts being cash shopped because some people just don't have the time and would take literal years to achieve them. Also many of the mounts/minions aren't even really achievements.. just luck RNG drops.
But SE doesn't offer things on the cash shop that you can currently get through gameplay. So far that's their only unbroken rule.
Why would we ask for something that SE has NEVER done instead of asking for something they've already done?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
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