They could boost to be omnicrafter so they would not be missing skills. If it were to be limited to one doh/dol for perpetuity then that would be one thing, but a free for all? Nope.I dont see why not. Even if they'd jump to the max current level they'd barely affect the high end market unless they put in effort and money for gear, and we're not even considering the missing omni crafter skills.
Hell, I have half my crafters on 70 (and the rest in progress) and I can only make some small pocket change due to laziness and lack of gear.
Yeah hell no. Crafting is the only thing still sacred in this game. Don't think RMT would take advantage of this like others stated, but I'm more worried about what the average player would do with this. We'd get an influx of players with high lvl crafters saturating the market.
Plus it took forever to get all crafters to 70. Couldn't imagine someone just being able to buy their way up there. It's one thing with battle classes where they exist so players can play the new expansion story content.
I was going to say, I'm pretty sure the Korean and Chinese versions have the Crafter/Gatherer Jump Potions. They also have the ability to glamour their craft/gather only gear to war/magic jobs... but that is another thread entirely.
I am unsure how these potions would effect the economy. But to all the people who are like "If I had to level them you should too" the same exact thing could be said for people who use story or level jump potions currently. Or "But there's Moogle and Namau" ok well we also have "Potd and HoH" yet we still have potions for the lazy.
I'm not saying we should have craft/gather jump potions, I just think people should have a more valid reason why we shouldn't aside from "Well I had to level".
Man, crafters are saltier than WHM when the Lilies were revealed. "Crafting is sacred", " but muh markets". World didn't end because of the combat leveling potions, it won't end because crafters and gatherers get them too.
You seem to not understand the economical differences between DoH/DoL VS DoW/DoM. One has economic value, one doesn’t. Also, if potions are released, good, more competition for me. I love a good market board fight.. However, what bugs me are the negative effects it has on the economy, gatherers, and even new players.
I just don’t see this happening. I believe there’s a reason the Asian servers have it, and NA/EU don’t.
While we're at it, can I please buy a potion that will give me all the horses, birds and music scrolls from extreme primals.
I'll wait until Shadowbringers drops before I ask for the dog mounts![]()
Making Jump potions for crafting would be defacto P2W.
Thats a touch hyperbolic but consider a few factors. The crafters in the game are a lot more influential on the economy and gil acquisition in the game. This is because of 3 factors - Crafted Gear for DoW/DoM, consumables, and Glamour/Housing gear. The levels 1-50 exist to be the 'gate' which you have to progress through to start actually making money with your crafters in the least bit. If you can bypass that gate by just buying a jump pot, you are essentially saying you should have easier access to enhanced gil, item, and gear acquisition based on real world cash. People who have more expendable real world income will have an easier time making gil and clearing content. Not to say there isnt some of that already with extra retainers, but retainers are somewhat RNG based and are limited by your own character progression. Meaning, you cant send a retainer out to do things that are above the levels of your own character, regardless of whether it's DoM/W or DoL.
"But what about beast tribes!"
You still have to level through the 1-50 content, and even with beast tribes, those arent implemented until fairly mid to late into the xpac and do act as a means to start allowing some level of catch up to max level. You can pretty much see them as the devs balancing the time it takes to level a max level crafter by making it easier after the 1-50 gate. You still need the investment of time and effort though for 1-50. Jump potions would make getting max level crafting/gather to easy, start messing with the econ, and create a system where having more real world cash makes it easier for you. You want to argue botting, then there's no point for jump potions. If youre gonna cheat to 70, then why would you even spend money on a jump potion in the first place?
lol, that was hilarious! Okay, my turn.Let’s have:
* Raid potions. All raids beaten.
* Mount potions, all mounts up to a certain point will automatically be yours!
* Gil potion, instantly receive 10 Million Gil per potion!
See, I can be lazy too, haha. :P
Between GC turnins, Leves, Beast Tribes, and cheap/easy combines (lumber, thread/cloth, nugget/ingot, some potions, cul sub-combines) you can get to the collectable crafting stage with very little effort, and collectables are a fantastic way to level AND gear up at the same time.The only real issue here is the leve allowance limit, which makes leveling crafting jobs a bigger pain than it really needs to be
Correction, p2w is already in the game. You wana talk about how it'd be bad for ppl to boost crafts? Open up your PF right now. What say you about the plethora of people selling 9-12s carrys for the literal best gear in the game available lol. And you can bet if you ain't got the gil they'll take your PayPal$$$ lmao.
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