Results 1 to 10 of 75

Hybrid View

  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    while that has been a turn off for a few separate posters now.
    True enough, though I expect many of these same posters would have argued for a Time Mage as a high-utility DPS rather than the Astrologian Healer we received.
    After all, Time Mage has no precedent for healing -- but under the same argument, their powers have a high potential for it and their playstyle is better suited to support.

    Quote Originally Posted by Shurrikhan View Post
    You're right, though: if we limit it to a mononym, it's hard to think of another good fit. Return would be the most obvious, but... I fear for how many people would decline a return mid-fight, after having thought they just declined it (if in dungeons)...
    Respirit? Inspirit? Animus?
    ... And Return's also literally the spell we use to warp to our spawn point.

    Hmm... is "Reunion" too loaded with connotations in FF? I mean, it is both a rejoining of body and soul, and of the fallen with their living allies.
    On the one-hand the word isn't being used in the same context as FF7, on the other hand the devs do love their throwbacks...

    The only other one I can think of is Repossession (both "possess" as in a spirit occupying a body and "repossess" in taking back from the Lifestream), though that's a mouthful, and a lot of characters to macro (and what healer doesn't Swiftcast-macro their rez).

    Quote Originally Posted by Shurrikhan View Post
    Souljoin? Soulfuse? Enfuse? (The latter three sound more like ways by which to buff a summoned revenant, but, hell, if not every Raise ability need be identical... that could actually be pretty cool...)
    I'm torn on this. On the one-hand, I see the most appropriate design for a Necromancer as a job that summons pets, whittles enemies down with curses and plagues, but otherwise focuses on supporting their allies and minions.
    On the other, I'm a little worried about having applicable buffs to the Revenant, partly 'cuz I like the idea of the NCM being more hands-off with their summons than a SMN. More importantly though, half the point of the NCM is that their summons are disposable and routinely sacrificed, so spending extra time between summonings buffing them back up would be like raising someone who keeps dying and stopping to Protect them every time -- helpful, but annoying and time-consuming.

    Before I came up with the NCM, I have toyed around before with the idea of giving BLM a necromancy-based raise that puts the target in an undead state, preventing weakness but also preventing them from receiving healing for a duration. I retooled that idea for the Undying skill here, of course.
    But, if we unbalance the Raise skills too much then it could lead to one job or other being preferred for it -- just look at RDM. That being said, I did include a trait for NCM to raise just a teensy bit easier, at a higher cost to themselves.
    (0)
    Last edited by Archwizard; 05-18-2019 at 08:49 PM.