Weapon: Scythes
Extra resource: Soul Gauge, holds up to 100 Soul Power and marks the number of active undead minions.
Reap (1.5 sec cast, MP, GCD) – Deal unaspected damage with a potency of X00.
Additional effect: Absorbs a portion of damage dealt as HP. Healing in excess of maximum HP will increase Soul Power by 1 per 1% overhealing.
Sin Harvest (3 sec cast, MP, GCD) – Deal unaspected damage with a potency of 150 to enemies in a cone in front of the caster.
Additional effect: Increase Soul Power by X per target struck.
Haunt (instant, 30 sec CD) – Deal unaspected damage over time.
Potency: 50
Duration: 30 sec
Additional effect: Inflicts unaspected damage with a potency of 30 to nearby enemies per tick.
Additional effect: Increase Soul Power by X per tick.
Additional effect: If target dies, increase Soul Power by X and reset Haunt cooldown.
Sow (instant, 1 sec CD) – Restore target ally’s HP other than self.
Cure Potency: 200
Soul Gauge Cost: X Soul Power, or X% of caster’s health.
Soul Spiral (instant, 15 sec CD) – Restore HP of all nearby party members except self.
Cure Potency: 200
Soul Gauge Cost: (3x Sow)
Additional effect: Cooldown reduced by 4 sec for each affected target that is not overhealed.
False Life (2 sec cast, MP, GCD) – Restores target's HP.
Cure Potency: 750
Additional effect: Inflicts Necrosis, causing unaspected damage over time up to the amount of healing received, excluding overhealing, and preventing the effects of False Life.
Duration: 15 sec
--> Trait: Enhanced Sow – Sow has a 15% chance to remove Necrosis.
Occultation (instant, 30 sec CD) – Create a barrier around self or target that absorbs damage. Damage absorption equals 1% of target HP per Soul Power consumed.
Can only be cast with at least 1 Soul Power in the Soul Gauge. All Soul Power is lost upon execution.
Duration: 30 sec
Lichyard (instant, 90 sec CD) – Channels all Soul Power to create a designated area in which party members regenerate health.
Can only be cast with at least 5 Soul Power in the Soul Gauge. All Soul Power is lost upon execution.
Cure Potency: 150
Duration: 1 sec per 5 Soul Power consumed.
Riskcharge (instant, 20 sec CD) – Double the potency of the next Soul Gauge effect, but double the health cost or consume 1% of caster’s health per Soul Power drained.
Duration: 15 sec
Exhume (3 sec cast, MP, GCD) – Summon a revenant to fight at your side.
--> Trait: Magick and Mend – Up to 2 revenants may be in your service at once.
--> Trait: Magick and Mend II – Up to 3 revenants may be in your service at once.
--> Trait: Enhanced Exhume – Cast time is reduced by up to 75% if no revenants are active.
--> Trait: Enhanced Exhume II – Cast time is reduced by up to 50% if fewer than 2 revenants are active.
Number of active revenants is marked on the Soul Gauge. All Revenants respond simulaneously to movement commands. Max HP of revenants is based on necromancer's Mind stat.
Revenant abilities:- Digest (Instant) – Deal damage to the target and restore own HP and necromancer’s Soul Power. (All active revenants execute Digest simultaneously per pet GCD.)
- Decoy (Instant) – Transfers enmity from necromancer. On Obey, will only cast when ordered.
- Soul Douse (Instant) – Deal unaspected damage to all nearby enemies equal to max HP while incapacitating self. On Obey, will only cast when ordered. (If not on Obey, will automatically cast upon receiving fatal damage. On Obey, only one revenant will cast Bloat per pet GCD.)
- Sacrifice (2 sec cast) – Restore HP of all nearby party members equal to remaining HP while incapacitating self. (Only cast when ordered, even on Sic. Only one revenant will cast Sacrifice per pet GCD.)
Pain (2 sec cast, MP, 45 sec CD) – Reduce target enemy’s damage by 10% and prevent them from inflicting critical or direct hits.
Duration: 10 sec
Additional effect: Heavy +40%.
Duration: 10 sec
--> Trait: Aura Siphon – Chance to cause your next Sow to increase the healed target's damage by 10%.
Psychopomp (instant, 2 min CD) – Causes damage inflicted or health consumed by your spells to restore MP based on damage dealt.
Additional effect: Removes cast time of Reap
Additional effect: Reduces cast time and recast time of Sin Harvest by 50%
Duration: 10 sec
Fear (2.5 sec cast, MP, GCD) – Inflicts targets with Hysteria, causing them to flee in fear.
Duration: 30s
Cancels auto-attack upon execution.
Zombie Powder (instant, 1 min CD) – Inflicts target with Zombie, causing it to fight for you. Target is immune to Zombie status for 1 minute after execution.
Duration: 10s
Undying (2 sec cast, MP, GCD) – Grant Undead status to target ally, converting incoming direct damage and most Instant Death effects into healing of equal potency but making the target immune to other healing effects.
Duration: 10 sec, or until 100% HP is restored
Additional effect: When Undead status ends, target is afflicted with Anastasis, preventing them from receiving Undead status.
Duration: 1 minute
--> Trait: Specter of Death – Critical healing from Sow, Soul Spiral or False Life reduces the duration of Anastasis by 5 sec.
Vampirism (instant, MP, GCD) – Causes self or target ally to heal for an additional 5% of damage they inflict.
Duration: 10 sec
Red Feast (2.5 sec cast, MP, GCD) – Causes self and all nearby allies to heal for an additional 2% of damage they inflict.
Duration: 30 sec
Phylactery (instant, 3 min CD) – Prevent self or target ally from falling below 1 HP by means of most attacks.
Duration: 10 sec
Trait: Pestilence – Removing a damage over time effect with Esuna has a X% chance to apply it to its original caster.
Reunion (8 sec cast, MP, GCD) – Resurrects target to a weakened state.
--> Trait: Seance – While the Soul Gauge is full, Reunion is cast instantly and consumes all Soul Power instead of MP. This effect cannot occur more than once per minute.
Death (instant, MP, 3 min CD) – Deal unaspected damage with a potency of 1000 to an enemy or Undead ally. Can only be executed when target’s HP is below 20%.
Additional effect: Attempts to inflict Instant Death on enemies whose level is equal to or lower than your own.
Additional effect: Generates 100 Soul Power
Trait: Angel of Death – Death resets the cooldown of Psychopomp.
Funeral Rites (instant, 2 min CD) – Channel Soul Power to increase the damage the target receives based on their missing health.
Auto-attack ends upon execution.
Effect ends upon using another action or moving (including facing a different direction).
Duration: 10 sec, or until Soul Gauge empties
Soul Gauge Cost: 10 Soul Power per sec
LB3: Witching Hour