Sure, but... BLU isn't a job.
(Agreed on all other points, including the general idea.)
In that case, wouldn't a term with slightly less macabre connotations work better?
I don't have a problem with either one personally, but it's been a weirdly frequent point of concern.
I only mentioned it because your explanation of the process seemed far from macabre in itself (merely returning, albeit forcefully, a soul that would otherwise , while that has been a turn off for a few separate posters now.
You're right, though: if we limit it to a mononym, it's hard to think of another good fit. Return would be the most obvious, but... I fear for how many people would decline a return mid-fight, after having thought they just declined it (if in dungeons)...
Respirit? Inspirit? Animus? Souljoin? Soulfuse? Enfuse? (The latter three sound more like ways by which to buff a summoned revenant, but, hell, if not every Raise ability need be identical... that could actually be pretty cool...)
Oof. I don't know. I like it, but I don't know how distracting other would find it. It feels more Thaumaturge (lit: miracle-maker) than Necromancer, though.
Repossession seems a really good fit, albeit a little more mundane. Explains the process exactly, fits NCM, and doesn't give off any obvious connotation of being raised from the... well- and pungently dead.
It's a pretty lucrative, albeit daunting, area of discussion, imo. When we first heard that we were getting Astrologian but had as of yet only gotten the skill names, some tooltips, and the flavor text about Theoretical Bodies/Masses for Combust, I was actually hoping Ascendance would provide a different take on Raise, with Raise itself and Resurrection changing slightly to match. I had no idea what they'd do with it, perhaps infusing the person with energy from one of the theoretical masses via Diurnal Sect (+AB) or Combust or even the cards or... heck, Stella or Gravity, but I wanted to see something new that wouldn't make it simply "whoever refreshes Swiftcast first".
I wouldn't mind if, rhythmically, one job was better suited to raise an ally at one moment and then the other was some 30 seconds later, just by the nature of their native kits. You can have intentional rhythmic imbalances to be paced between healers rather than just a flat ever-present "this healer is better at X". That pacing already appears in Swiftcast itself to some extent, and I'd rather see that kind of variation be visible within native kits, rather than solely through a Role Action.
Of course, I'm probably in the minority here. It seems there are plenty of others who'd rather scrap what kit diversity remains in favor of homogenized "(direct) balance"...