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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jeeqbit View Post
    They wouldn't be able to solo it in any reasonable timeframe at-level and buffing its health wouldn't change that fact. In practice that level 50 person will get a group of 70s who will group with them and help them get credit.
    If we're talking about A ranks then yeah they could, especially if they got two members. Buffing it's HP so that it doesn't evaporate from level 80s is.. that's a HUGEEEEEEEEE hp difference. Went from a 5 minute fight (with ~2-3 people at level, which imo is very reasonable) to waste of your time unless you find the train. And SE has said these aren't meant to be 400 people monsters. To note some rank A have mechanics that make solo a lot more painful though.. lol, but I remember killing a few ~2 level higher than the NM (Rank A) early in HW and it didn't take very long (and when I had help it was much faster, and imo more fun than in the train (zerg is boring imo)). Also done it at level in small groups fairly quickly but I figured to mention solo'ing since you said it would take too long.

    S ranks are a bit if we're talking about those though (not something you could small party at level). Like the FATE idea suggested for only S ranks, I think that could help get more people in on it though that comes at it's own issues.

    Quote Originally Posted by SolisLucisCaelum View Post
    I might be echoing more or less what tranquil is saying, and I do actually agree with Shogun's post that something different should be done with Hunt Marks.
    Doesn't have to be what I want of course (obviously lol) but I'd love for something to change and I feel like at this point SE probably needs some change (because cross server killing is a bit ridiculous in terms of opportunity value, all the NMs multiple times over in a line if things go well XD).

    I feel that the FATE change would be the simplest and fastest change but we already know that making them a FATE wont quell the issues entirely just a few minor points at the cost of some other new ones, I feel its like the placard fix for housing system- helpful and adds a different sort of stress but doesn't address the core problem (the issue made different/possibly lesser but many core problems still exist). Still, cheap and quick to implement is a commendable value to have lol.

    Also FATE'ing only S ranks would still miss a lot of the points OP and others have bring up with the current hunt system. While I think rank S could work in FATE (though it sadly takes them off low party or high gear solo, which is kind of interesting thing to do) I don't think rank A should ever be considered for that as it would take them off the solo list for players and small at level groups who just happen to walk across one, which I feel like takes away some of that exciting open worldness of an NM. FATE'ing a rank S will in a some amount do that as well since before it could be a party of 55s or something but now that the boss balanced to 45 level 80's synced down so it's going to have some goliath god level hp. I guess I just see FATE as the way to pile way too many people into the room, promoting and exacerbating the other issues that people will have (and at a point making the FATE have trouble keeping up yet people will want it to be stronger every time lol) and is clearly (as they've said) not what people were meant to be doing with them (not that I think players HAVE to play the way SE intends, just that I think the system itself has a number of issues).

    For the more classic hunt problems was why my suggestion was trying to create a split where the hunters (those who find monsters and spawn them) are rewarded more and have a bit of an intense race between each other while the NM killers (train/just want to kill big stuff in the open) / want the rewards can still come around in their little groups later and take part in the system too. While giving more of that "stumbling upon something" feeling (because you approach these epic remains and could potentially challenge them), protecting servers from being stripped (your little server, meet the balmung NM train lol), and give hunters basic info so trackers become less of "they killed it in secret hwo dare they, lets black list them"- if they missed the race one time they can join in the next time with the info the corpse gives them (rough in game timer support). But to address that people want old hunts (level 50 ones) to still be hard is why I thought we could perhaps get them to be bonfire'd (bonfire aesthetic if anyone remembers from Dark Souls), such that a group of level 80s could come up to the corpse of a rank S NM and revive them into something terrifying and maybe with new rewards. But you could change the bonfire style system into something more public if people really wanted like each week there was a new set of puzzle challenges. Llike how people had to figure out how to spawn S ranks, completing one gives you a new set with a slight time delay to promote many timezone benefits (up to a max # of super NMs a week). These taking you all over the place and once completed would allow you to go to the site of an NM (remains) and fill it with corrupted energy (perhaps lore wise there is too much void energy around so we use the NMs as a vessel to purge it). To make it more public feeling this method causes all the zones around it to ring and do a sort of reverberation effect on the screen for a few seconds, the zone with the NM gains a void weather (different Odin weather type) and after ~5-10 minutes it spawns ready to delete people (scaled to the current max level, amount of people in zone, and to the current highest non-savage ilvl at the time).
    (0)
    Last edited by Shougun; 05-18-2019 at 05:47 AM.

  2. #12
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Hi. Person-who-doesn't-give-a-shit-about-hunts here. Just popping in to say please leave A ranks alone (most people are talking about S ranks, so I just wanted to mention it). I quite like being able to solo the older ones. They are a pleasant surprise when traipsing through old zones.
    (5)

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,649
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vnolan View Post
    You just want everyone on the server to be able to get credit.

    SE should say they're looking into allowing only one or two parties to get credit from a hunt. It would put a stop to the entitlement real quick.
    I'm not sure if it would present certain issues, but they could remove respawn times and make hunts pure RNG. It's because of respawn times that we have trackers. Relaying would become moot and no world could complain wanderers "sniped" their hunt because it can be spawned again immediately - if they go and put the work into it. If they could all spawn at any time for real, people would just get a group together when they have time and actually work for it. They could focus on spawning the same hunt repeatedly or different ones depending on what they enjoy or whether their goal is to farm something like the tiger.

    You would get scenarios where people would spawn Nunyunuwi and Senmurv far less often, but that would make those that want the area S achievements have to put in the work to spawn it themselves.
    (0)

  4. #14
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    867
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by PanTone View Post
    They have increased HP and Defense of S Ranks in the past, would be nice to see another boost.
    Or maybe some kind of HP system similar to FATE NMs (like, x amount of ppl in the area = x amount of NM HP)?
    I don't do enough hunts, but the times I was able to do it, it was interesting. The other times, it would be found S rank here and 10 seconds later its gone because lets face, people what to kill it and move on and I can't blame them.

    Freaking Steel Reign Fate is a good example of how maybe S possible A hunts should be. Still an impressive fate that messes up Tanks and DPS. No soloing that fate or small grouping that you need folks to bring him down. From what I understand Odin goes up a level each time he is beat essentially making him more difficult and goes down a level when he can't be beat so from what I read/heard. Maybe that is how S hunts should be treated somewhat?
    (1)

  5. #15
    Player
    PanTone's Avatar
    Join Date
    Aug 2011
    Posts
    50
    Character
    Panzer Tone
    World
    Sargatanas
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MsMisato View Post
    Freaking Steel Reign Fate is a good example of how maybe S possible A hunts should be. Still an impressive fate that messes up Tanks and DPS. No soloing that fate or small grouping that you need folks to bring him down. From what I understand Odin goes up a level each time he is beat essentially making him more difficult and goes down a level when he can't be beat so from what I read/heard. Maybe that is how S hunts should be treated somewhat?
    Yeh, it would be fun to see S Ranks become a FATE! All the S Ranks have mechanics that not many ever get to witness.

    But let's be real here, that is a ton of development time. On top of that, the server-wide FATEs are always a complete mess when there are a ton of people involved. Ixion, Odin and Behemoth brought the Sargatanas server to its knees back when the content was fresh. Just imagine that at every S Rank, lol - because there are so many hungry for the tiger and title.

    So as cool and fun as it would be, I don't think it is something reasonable to ask for.

    Something much easier and possible for the devs to implement is increasing the S Rank HP+Defense and creating an /anon status.
    (0)

  6. #16
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Tranquilmelody7 View Post
    I've witnessed a lot of stress and complaints regarding hunts over the past few weeks, especially in regards to the world visiting system.

    As a dedicated spawner who loves to socialize and isn't particularly bothered by missing hunts(Even my own spawns) I have to say I have been having a fun time and deeply enjoy the world visit system.

    Despite my personal feelings, I am genuinely sympathetic to those that wish to partake in Hunts but feel unable to or can't derive enjoyment from them as they are now.


    Granted, I think a lot of people are fighting the wring battle here; by blaming Wanderers and the seamless implementation of the world visit system.

    The real issue is players completely overpowering limited mobs from older areas of the game, enabling them to be soloed within a few minutes.

    World visiting may increase the odds of encountering selfish or sleven antagonistic players, but hunts have been a sensitive area of the game for a long time now.

    Limiting or removing World visit will still leave a server prone to quick pulls or stealth kill if even one player doesn't care about organizing hunts as a healthy community effort.

    With the current state of affair regarding Hunts being quite problematic with the sheer powers have access to now, I dread how dire the gameplay of the Hunt could become when Shadow Bringers launches.

    With an overwhelming mass Level 80 players decked out in ILVL 500 gear. older hunts would easily be subject to obliteration.

    Even if every community coordinated perfectly in harmony - I would still feel all hunts should have some BITE to them.

    I started playing this game seriously during the release of Storm Blood, and on my favorite memories was the grand and epic scale of a swarm of heroes taking down a world boss that was truly imposing...even if was ultimately a zerg.

    The current Price, supply and Demand of Time Worn Wyvern skin maps(The only means of spawning a specific S rank) should provide plenty of evidence that hunts are active content that promotes cooperation.

    Please, let them evolve in something greater.
    The only solution I can see to this is there was an in-game counter that determined how much above lvl players were attacking the mob and/or it drops to 50% in less than 10 seconds, it will become immune and enter enraged mode where it recovers all it's hp grows larger and scales to the people attacking it while also receiving a dmg/haste buff. Hunts will always draw ire but at least with this implementation S ranks won't melt in less that 20 seconds.
    (0)

  7. #17
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Or just make the hunts in other worlds stop giving credit to wanderers
    (0)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  8. #18
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by kidalutz View Post
    Or just make the hunts in other worlds stop giving credit to wanderers
    That was one of the selling points of World Visit... so... not going to happen.
    (1)

  9. #19
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Aramina View Post
    That was one of the selling points of World Visit... so... not going to happen.
    Normally I'd be in complete agreement with this. But when you get wanderers who cant even remotely try and ask what the hunt rules of a server are on a daily basis and exacerbate the situation by rubbing it into peoples faces when they ninja a hunt it makes the whole thing look bad and will likely result in just what I said. Bottom line you're in someone elses yard be respectful and you wont get people wanting to take away your shinies before others have a chance to enjoy the benefits as well. There is a reason for the statement of this is why we cant have nice things. It's because a handful of people ruined it for everyone else.

    Basically people just need to communicate. would be easier if there was a straight up channel for cross server communication to keep the issue down and help keep people form being angry about it.
    (1)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  10. #20
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kidalutz View Post
    But when you get wanderers who cant even remotely try and ask what the hunt rules of a server are on a daily basis
    It's not a requirement of hunts to ask what player made rules are in each server. Furthermore, those that early pull won't care the slightest what these rules are. Even if you assumed the case of no reward for hunts, they would still do it because they love the drama that starts with it.

    The issue is not a "world visit" issue. It's an issue of having a large number of players participating. And with large numbers comes a high probability of these trolls popping. If you're on a high populated server, you'd see this happen regularly. So the only thing you can do is either spawn the hunts yourself, or just be quick before it gets pulled.
    (3)

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