Quote Originally Posted by Tranquilmelody7 View Post
Granted, I think a lot of people are fighting the wring battle here; by blaming Wanderers and the seamless implementation of the world visit system.

The real issue is players completely overpowering limited mobs from older areas of the game, enabling them to be soloed within a few minutes.
This. People should stop blaming wanderers, and focus on trying to get SE to make hunts die slower in the face of a large crowd, however they go about achieving this. Perhaps they could make them FATEs and apply a temporary invincibility buff upon pulling similar to the one we experience in Praetorium.

They also could allow more CWLS so we can more effectively share hunts with people on other worlds, reducing that guilty feeling when we can't get the message to them successfully that we're killing their hunts. I understand hunts aren't "theirs" but many of us wanderers still feel guilty when we can't get the message to them regardless.

Quote Originally Posted by Shougun View Post
I don't think it would be fair to buff the low level monsters to the power of the latest expansion, since then it's pretty much taking content away from people who are living in those expansions
They wouldn't be able to solo it in any reasonable timeframe at-level and buffing its health wouldn't change that fact. In practice that level 50 person will get a group of 70s who will group with them and help them get credit.