I've witnessed a lot of stress and complaints regarding hunts over the past few weeks, especially in regards to the world visiting system.
As a dedicated spawner who loves to socialize and isn't particularly bothered by missing hunts(Even my own spawns) I have to say I have been having a fun time and deeply enjoy the world visit system.
Despite my personal feelings, I am genuinely sympathetic to those that wish to partake in Hunts but feel unable to or can't derive enjoyment from them as they are now.
Granted, I think a lot of people are fighting the wrong battle here; by blaming Wanderers and the seamless implementation of the world visit system.
The real issue is players completely overpowering limited mobs from older areas of the game, enabling them to be soloed within a few minutes.
World visiting may increase the odds of encountering selfish or even antagonistic players, but hunts have been a sensitive area of the game for a long time now.
Limiting or removing World visit will still leave a server prone to quick pulls or stealth kills if even one player doesn't care about organizing hunts as a healthy community effort.
With the current state of affairs regarding Hunts being quite problematic with the sheer power players have access to now, I dread how dire the gameplay of the Hunt could become when Shadow Bringers launches.
With an overwhelming mass of Level 80 players decked out in ILVL 500 gear. older hunts would easily be subject to obliteration.
Even if every community coordinated perfectly in harmony - I would still feel all hunts should have some BITE to them.
I started playing this game seriously during the release of Storm Blood, and on my favorite memories was the grand and epic scale of a swarm of heroes taking down a world boss that was truly imposing...even if was ultimately a zerg.
The current rice, supply and Demand of Time Worn Wyvernskin maps(The only means of spawning a specific S rank) should provide plenty of evidence that hunts are active content that promotes cooperation.
Please, let them evolve into something greater.