Quote Originally Posted by NoctisUmbra View Post
PGL gets Featherfoot at what.. Lv 2 now? There's your evasion. They also equip gear that tends to have evasion+ on them. On top of that, they also gain traits that boost evasion as they level up. There goes that argument.

As I said, having a non-TP basic attack only adds an illusion of control. AA is more than proficient. There's many things that make each class unique that you can trigger from the get-go once you engage an enemy. Whether it be enmity gaining abilities for the tanking classes, block/dodge/parry enhancing buffs to use in tandem with their reaction skills, or long-lasting offensive buffs such as Raging Strike, Power/Life Surge, Fire/Earth Fists, Berserk/Rampage - there are plenty of class-defining skills that one gains at levels prior to 40-50 that they can initiate battles with.

As mentioned there are also combos possible as early as level 10.

I wouldn't say I'm protecting anything really. Just calling it as I see it.

EDIT: Also, let's not forget that the revamp is not entirely done. The game is in a satisfactory state, but clearly needs improvements in many areas. Whether anyone will want to pay to play this now is up to them - but I assure you there are people who like what 1.20 did even at lower levels just like there may be people who don't. What matters is the direction in which the game is headed with these changes.

you dont get your pug reaction skill until 18, and you dont get use for mp till 22, so for pugilist, getting that extra dodge once every 60 seconds, while nice, has no synergy in place until level 18+

nothing you do do builds on anything else early in the leveling process, the only synergy you get early is pummel to concussive blow, which is probably the hardest combo to pull off consistently, (well probably a back>side is the worst but the side is the problem)
as far as gear, i hate to tell you but low level, most all melee will be wearing the same things, there is no low level heavy armor, no materia (materia needs level 18 before you can even try to attach it, and a crafting class, and people dont make low level gear especially with materia on it) once again you are looking at from a point of view of someone who is high level.

also most of those skills you mentioned you end up getting in mid 20s and higher, this is the problem im talking about, you start off feeling very little control in battle and it stays that way for too long.

And i do agree, that it is not finished, and need some tweaks, some of which will probably happen, but i can only speak on what is presented here, and i think they are ignoring the early leveling curve. To be totally honest before 1.20 i was ready to p2p, because it felt like they had a lot of things in place, and would be able to build in some interesting content on the world development, and refine the game a lot more, but post 1.20 i feel like its going to at least another 3to 5 months before combat is complete, probably another 6-7 months before they start putting in some interesting story content, and about 9-10 months (basically once they start implementing 2.0) before there is even a chance that there will be exploration and adventure that is fun, since they will probably hold off on a lot stuff until 2.0 so as to have less work that they have to dispose of.

It essentially went from looking like ok this game will be coming to its end in grand fashion, to this game is still being built.

maybe when jobs come it will all make sense, and at least there will be interesting quests for getting the gear, and the skills, as well as maybe some signifigant story stuff to go along with some battle adjustments. but as of right now, it needs some work imo