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  1. #12
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Physic View Post
    actually the cap on exp gained from rank difference changes with your level, so low level there no reason to kill mobs 10 levels higher, as well as it being a lot harder to impossible.

    as far as people saying your shouldnt have a level 50 ability at level 1, yeah we get that, but if your class is about dodging you should be able to dodge, if your class is about managing mp you should be able to manage mp.
    And while it is not impossible to solo combo everything it is also not easy, it is way easier to combo in groups, on a side note, its easier for me to hit the back consistently than the side due to being able to run through enemies. (although this is via the very unintutive method of unlocking targets and running through the enemy)

    you should have some working synergies early in the game. Most of you dont get it because you are coming to this patch at high levels, but it really is noticeable, look at your combos, and look at the levels you can get some of these skills. keep in mind that new players will not have access to the 3 or so good cross class skills, and even less reason to get them once jobs are introduced. by the time you get out of the starting area in most games, you have like 2 or 3 working synergies, that all come together to make sense together. by the time your 10 here, you have a total of 6 skills. only two of them work together and depending on your job, they may be a lot harder to pull off solo/small groups.

    essentially instead of expanding off working bases, most of your skills are just pieces of puzzle, not really becoming to useful until you get X skill. for example you guys mentioned stunning someone so you can get your combo off solo, well, you dont get haymaker till 18. the whole mp for damage mechanic? doesnt come into play at all until 22. So you have this skill that gives you mp back.. but you have no native use for mp till you are 22.

    this type of build only encourages powering through levels, or getting powerleveled, through the levels where you are fairly weak and many peices are missing from your combat.

    Im not saying the whole system is trash, but it is tuned around having 90% of your skills, it really makes it so combat doesnt really get interesting till mid 30s and doesnt come together great till almost 50.

    lastly, doing away with all non tp moves besides 1 was a mistake imo, not very job should have the same exact slow build for tp, it makes sense as a style for one melee, but it some jobs should be able to get in there early and do something of import besides wait for tp. Its most noticeably bad early on, when the pay off for getting tp is low, and methods of getting it fast are non existent. you literally cant do anything of import at all.

    I mean you can protect it all you want, but the competition for this game is only increasing, and since they have taken a long term view on the game, it needs to be able to compete with everything else. and it needs to be fun ON THE WAY TO 50 while 99% of the people playing now are level 50 and like things tuned for their benefit, the truth is in order for this game to succeed it has to appeal to people more than its competition from level 1-35, because the majority of the people this game needs to succeed are not the current playerbase.
    PGL gets Featherfoot at what.. Lv 2 now? There's your evasion. They also equip gear that tends to have evasion+ on them. On top of that, they also gain traits that boost evasion as they level up. There goes that argument.

    As I said, having a non-TP basic attack only adds an illusion of control. AA is more than proficient. There's many things that make each class unique that you can trigger from the get-go once you engage an enemy. Whether it be enmity gaining abilities for the tanking classes, block/dodge/parry enhancing buffs to use in tandem with their reaction skills, or long-lasting offensive buffs such as Raging Strike, Power/Life Surge, Fire/Earth Fists, Berserk/Rampage - there are plenty of class-defining skills that one gains at levels prior to 40-50 that they can initiate battles with.

    As mentioned there are also combos possible as early as level 10.

    I wouldn't say I'm protecting anything really. Just calling it as I see it.

    EDIT: Also, let's not forget that the revamp is not entirely done. The game is in a satisfactory state, but clearly needs improvements in many areas. Whether anyone will want to pay to play this now is up to them - but I assure you there are people who like what 1.20 did even at lower levels just like there may be people who don't. What matters is the direction in which the game is headed with these changes.
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    Last edited by NoctisUmbra; 12-28-2011 at 05:09 AM.