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  1. #81
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by PrettyPrincess View Post
    this coming from the person who has not leveled past 25?
    y no pretty asian girls in the sig >.<;;
    (1)

    Vicious Linkshell
    www.viciouslinkshell.com

  2. #82
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rowyne View Post
    Quest enemies (from GC quests), leve enemies, and level 30 humanoids in Coerthas.
    If you end up killing targets so fast in duo that your husband can't get hits in, then it's time to fight higher level mobs. Generally want to stick to mobs ~10 levels above you when not solo.

    Also, Lv. 25, again, is quite on the low end. That's basically 2-3 days at most. Certainly not halfway to 50. At Lv 25 you can't say you know much about the class at all. I'm not even talking about hardcore time devotion in that many days to get to 25.

    As for the whole lack of abilities, I already stated this is another MMO staple. You look at the skills you are yet to gain and they motivate you to advance.
    The argument being made here seems to be much more about the lack of player-controlled attack skills that do not require TP at the beginning of a fight, when engaging an enemy. Such skills remaining after 1.18 introduced Auto-Attack was simply due to the action reform having not happened yet. All they did was provide the illusion of control. They hit as hard as an AA anyway. Very few of them had much use beyond that, such as the AoE ones.

    If one properly targets and engages a target as they approach it they will begin their string of AA on it right away. The fact that you aren't pushing a button does not mean your character isn't doing anything while that AA is going off. That's simply how melee classes work. If one is not fond of it, then they can play ARC or a mage.

    Any delay regarding AA startup once you engage an enemy is server-related and not due to design. If anything they ninja-fixed AA even further with 1.20. Now, using buffs and/or Weaponskills no longer delays your AA. Even if you are stuck in an animation when the AA is supposed to hit, you can see it still hitting in the chatlog. The attack-delay value on weapons matters that much more now because of it. The attack-delay of AA is very reliable now.
    (1)

  3. #83
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    The experiences that Rowyne has mentioned isn't something that we can scoff at and dismiss. I've leveled some of my lower level classes also and the amount of combat decisions is like a tenth of what you have to consider at rank 40 doing the content at rank 40. It is not just a matter of 'learn your combos' because at lower ranks you kinda don't have access to combos. And if you're playing solo you don't really have access to most of your combo strings because the enemy will always be facing you.

    The leveling curve is quicker 1-20 and 20-30, which is good but i feel that the combat doesn't start to flourish until you get to your 30's. I think it's good that the game spoonfeeds you each ability and limits your cross class choices so you aren't 'forced' at early levels to go out and level 2 or 3 classes at once.

    However, I feel as once we get the tools to get a decent light party together with ease, the combat at lower levels will become interesting, but for most of the time you are soloing/duoing. FFXI had a painfully slow skill learning curve too but we didn't play solo at all. In fact if you did play solo the combat feel echoes the feeling of the early level combat of ffxiv. We were thrust into a party setting in which immediately provided depth to the combat and what little skills we had to play with.
    (5)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  4. #84
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zhinse View Post
    The experiences that Rowyne has mentioned isn't something that we can scoff at and dismiss. I've leveled some of my lower level classes also and the amount of combat decisions is like a tenth of what you have to consider at rank 40 doing the content at rank 40. It is not just a matter of 'learn your combos' because at lower ranks you kinda don't have access to combos. And if you're playing solo you don't really have access to most of your combo strings because the enemy will always be facing you.

    The leveling curve is quicker 1-20 and 20-30, which is good but i feel that the combat doesn't start to flourish until you get to your 30's. I think it's good that the game spoonfeeds you each ability and limits your cross class choices so you aren't 'forced' at early levels to go out and level 2 or 3 classes at once.

    However, I feel as once we get the tools to get a decent light party together with ease, the combat at lower levels will become interesting, but for most of the time you are soloing/duoing. FFXI had a painfully slow skill learning curve too but we didn't play solo at all. In fact if you did play solo the combat feel echoes the feeling of the early level combat of ffxiv. We were thrust into a party setting in which immediately provided depth to the combat and what little skills we had to play with.
    You can do combo's solo and you have them @ low levels i don't get what you are saying. Almost every class start's their combo's @ 10 which is easy to get. Every MMO honestly feels slow to me @ the first few lvls then that's when it really pick's up.

    Edit: @ level 10 every class can do a 1>2 combo no problem. TBH the combo system is so broken for melee that if you deiced to save up 3k tp you basically never run out.
    (1)
    Last edited by Firon; 12-28-2011 at 02:21 AM.

  5. #85
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Its called progression

    Got to earn the ability level of a 50, you can't have it at level one. You start at the bottom and work your way up, not the other way around.
    (1)
    Last edited by Coglin; 12-28-2011 at 02:37 AM.

  6. #86
    Player
    bird's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Windup Bird
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    1. why are we arguing with someone who thinks there are only 23 hours in the day?

    2. i'm ranking up my pug on leves only and i'm having hell of a lot of fun doing combos by myself. invigorate > featherfoot > haymaker (stun) > runs behind mob to pounce > finish with demolish or w/e else that lights up. only complaint i had at lv37 was the lack of aoe attack. then i ding'd 38. hello aura pulse! point is...learn your new skills and have fun?
    (3)

  7. #87
    Quote Originally Posted by bird View Post
    1. why are we arguing with someone who thinks there are only 23 hours in the day?

    2. i'm ranking up my pug on leves only and i'm having hell of a lot of fun doing combos by myself. invigorate > featherfoot > haymaker (stun) > runs behind mob to pounce > finish with demolish or w/e else that lights up. only complaint i had at lv37 was the lack of aoe attack. then i ding'd 38. hello aura pulse! point is...learn your new skills and have fun?
    1. There technically are only 23 hours in a day, so sadly he actually has some knowledge about something.

    2. Exactly.
    (1)

  8. #88
    Player
    Vili's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Vili Ragnarok
    World
    Excalibur
    Main Class
    Archer Lv 50
    Arc isn't useless. Actually it is now one of the most useful jobs. Archer went from useless in Ifrit to wanted. My only gripe is Combo action animation. I made a new term in my LS, called Combo Lag. I can finish my three way combo, but I'm still doing the animations 3-4 seconds later. So other than Combo lag, the new battle system, is awesome. Much better than Battle Regimens, remember those? lol
    As far as learning combos, maybe I just grasp complex things better than others, but at lvl 50 Arc, when they made combos, all I had to do was read the description to figure out the order in which to do them, then another hour of tweaking the placement on my action bar. Combos are not hard.
    (0)
    Last edited by Vili; 12-28-2011 at 03:02 AM.

  9. #89
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I'm just glad i am not spamming Light strike > Pummel > victimize/Concussive blow every time those skills are ready. Now i feel like every skill i have is useful to some degree.
    (2)

  10. #90
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    1. There technically are only 23 hours in a day, so sadly he actually has some knowledge about something.
    WTF?
    /10char
    (1)

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