We can sit here and compare Benefic to Cure 1, and Benefict 2 to Cure 2, etc. etc. All that's doing is rearranging furniture on the Titanic. You are not seeing the issue as it exists today. They keep saying it because AST failed to bring a new form of healing into the game. It isn't called a SCH with cards because the majority of the time they a paired with SCHs which forces them into diurnal sect. There is not much reason for an AST to be paired with a WHM so they can be in noct because WHM brings absolutely nothing to a raid set up, which makes the whole 'fill the role that is necessary' dynamic a complete and total ruse.
Upon AST introduction in 3.0, it was useless. The devs couldn't figure out what to do with it so the buffed the schite out of it and in doing so, they shoved WHM into the dirt. Actually, that's an understatement: They buried WHM underneath the feet of AST. Some players such as myself still enjoy playing WHM. It's an AoE machine that shines on large trash pulls when the utility that SCH and AST bring isn't needed. In single target scenarios such as trials and 8-man raids, it's reduced to throwing rocks. SCH and AST spend a fair amount of time spamming Broil and Malefic respectively, but at least they can also provide utility, and have to monitor those CDs.
Again, healing kits are not the issue and hasn't been for a long time. The issue is AST is saturated with utility. Not only can it provide raid utility, but it also has it's own such as Lightspeed, Synastry, and Minor Arcana making them more effective than they are already. The job is ridiculously OP to the point of being broken. Having them in your group is akin to using a gameshark.What else could AST have used?
Seems to me the problem isn’t that AST stole from WHM, but that WHM doesn’t have anything to it besides the most basic healer toolkit.
Fix WHM, give it an actual identity and a unique mechanic that isn’t 100% passive and inconsequential, don’t strip stuff from AST in order to bring it down to WHM’s level.
Not true at all. I don't do savage, but I have solo healed EX primals and the chaos of 24-man with my SCH. Because DPS uptime for healers is around 90% of the encounter, I am quite confident SCH can solo heal savage without much issue. Shields are also OP in the game. Even though the shield restores HP at a low potency, the shield itself has more HP than what is restored to the player. Over-healing with shields also isn't an issue because they effectively increase the HP pool of the player it is casted on.The problem with shields is they’re not an efficient form of healing unless they’re timed absolutely perfectly. A pure shield healer wouldn’t work very well in difficult single healer content.
I agree with you here. Giving all healers direct heals, HoTs, and shields as base kits is one way to handle them with diversity obtained through their DPS and utility kits. However, what they currently have with 2 of 3 healers being able to increase raid damage, speed, and defense cannot continue.I don’t think this dichotomy like MT/OT would work, and they’ve specifically said they’re trying to balance three healers before they add a fourth.
If anything, they need to give all healers options to shield or regen, but have unique applications of those.
WHM needs shields in some form. Give it Protect back as an exclusive ability, add Shell to that, and have some kind of unique interaction with lilies.