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Thread: AST change

  1. #21
    Player
    Lordfurious's Avatar
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    Character
    Aeris Gains
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    Diabolos
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    Conjurer Lv 80
    You're really not too bright are you? So while you're in a trance doing absolutely nothing for those 15 seconds you are limited to your 750 cure and a little tiny bit of damage mitigation. Let's run the numbers again shall we Junior? During that same 15 seconds of White Mage cast Asylum. 100 pure potency with a tick every 3 seconds for 15 seconds for a total of 5 ticks that's 500. During that time the White Mage is free to cast. What's a 1.85 second test time during that same 15 seconds a White Mage can get 8 cure 3s off. But for argument's sake I will use the numbers only for 7 just to make it fair in case I had a little bit of a leg or what not. 7 x 550 cure potency(3850) plus the 500 cure off of asylum = 4350 total cure pot over the same 15 seconds

    Heres the numbers your measly little 1200 output vs the 4350 that's a White Mage outputs over the same duration of time. Even if I factor in that 10% damage mitigation the White Mage wins. Let me take the argument further since you don't seem to understand this. Let's say during that same 15 seconds one or two people died. You can't stop casting that or everyone stops receiving the healing. So White Mage could raise somebody in about one second flat if macro correctly. Still getting 7 of The Cure threes off but being more beneficial to the party at that point in time. I don't know why you want to keep making the argument that this is the best thing ever know it's never great when you have to stand still and channel the only time I have ever seen this used is in raids when massive AOE damage is incoming that is the only time that it has a beneficial use for this ability. If I decide to do dungeons I never use the skill in a dungeon because there is hardly ever a use for it or time for me just to stand still in one place for 15 seconds. However when I'm on the White Mage I use Asylum all the time. I don't care which one you think is better I'm telling you that anytime you have to stand still for 15 seconds it's not a good thing. Especially during dungeons there is so much happening that if you are the one that standing still for 15 seconds then chances are you are the one that I am constantly Reviving.
    .
    (0)
    Last edited by Lordfurious; 05-15-2019 at 12:37 AM.

  2. #22
    Player Seraphor's Avatar
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    Character
    Seraphor Vhinasch
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    Zodiark
    Main Class
    Gunbreaker Lv 100
    To reiterate: The regen from Collective Unconscious does not require you to stand still for 15s. You can carry on healing or DPSing as normal, and the effect will continue
    (0)

  3. #23
    Player
    HyoMinPark's Avatar
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    Character
    Hyomin Park
    World
    Cactuar
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    Sage Lv 92
    Quote Originally Posted by Lordfurious View Post
    Please fact check your information is incorrect and you're sharing misinformation.

    Facts-

    1. Whm Benediction full cure.

    2. SCH Lustrate 600 cure potency, and can be cast up tp 6 times potentially in a row if aether stacks are full and off cooldown.

    3. AST Essential Dignity cure potency 400. Higher if target hp is low.

    I'm not sure where you came up with the number you came up for essential dignity but what I wrote above is what the tooltip says. Moreover I can tell you for a fact it will not bring a tank from the brink of death to full at the most I've seen maybe 50%.
    Check your facts.

    Benediction may be a full heal, but it's on a 3-minute cooldown and only really serves its full purpose against immunities like Holmgang and Living Dead (particularly the latter). Essential Dignity is on a 40-second cooldown with 400 potency that scales up to 1,000 when your target's HP is below 20%. This scaling has been figured out after rigorous testing by healer theorycrafters.

    SCH Lustrate? Essential is still better, because the lower your target's HP, the higher its potency. And it's not a damage loss, since I know SCH like to use Aetherflow for Energy Drain to get rid of their stacks before Aetherflow comes off cooldown again.


    Seraphor already went fairly in depth about where you're wrong, so I won't repeat things they already said. But since you're a returning player who said they haven't played the game in a while, perhaps you should consider that your facts are probably old and/or flawed - much like your Collective Unconscious example - and take your own fingers off the keyboard.
    (3)
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  4. #24
    Player
    Lordfurious's Avatar
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    Aeris Gains
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    Diabolos
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    Conjurer Lv 80
    So 10% damage buff goes away as soon as you stop channeling. If you do not believe me look at your buff status when you use the skill. You will notice that immediately after leaving trance and moving you lose that 10%. Asylum I have macrod to <t>, and I can cast it 30 yalms away. And astrologian has to be standing where they want the ability to go off. I use Asylum all the time on tanks in dungeons cast safely from a range.
    (0)

  5. #25
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Sage Lv 92
    Quote Originally Posted by Lordfurious View Post
    So 10% damage buff goes away as soon as you stop channeling. If you do not believe me look at your buff status when you use the skill. You will notice that immediately after leaving trance and moving you lose that 10%. Asylum I have macrod to <t>, and I can cast it 30 yalms away. And astrologian has to be standing where they want the ability to go off. I use Asylum all the time on tanks in dungeons cast safely from a range.
    You don't need the 10% mitigation buff for 15 seconds. In optimized settings it is timed for an AOE raidwide, which hits once (I.e., in O12S, I've seen ASTs time it for an Ion Efflux hit, which is a single burst of damage - not multiple in a span of 15 seconds). ASTs never sit in CU, especially now that it applies the HoT instantly. The only times they'll sit in it are during phase transitions where you aren't even able to attack. No damage lost.

    Ideally, AST should be standing central to the party anyways. There's no need for everyone to be spread out in Narnia. Especially since Helios/Aspected Helios have shorter radii than Medica/Medica II. CU is better spent as a party HoT, not a single-target HoT.

    Quote Originally Posted by Lordfurious View Post
    Actually I'm new to forums and I would like all of my comments removed I find all the people in the forms here not helpful you offer opinion,and everyone here wants to fight and get off topic. And then the community wonders why they cannot retain new blood we show up once in awhile but then have to listen to the bickering and arguing like what's happening here over off topic stupidity. Fact: the dev said there needs to be a balance that the healers are not balanced. So instead of everybody that's here trying to make an argument saying that the healers are balanced maybe you should sit down and read the letter from the editor that outlines specifically why we are not getting a forth healer and that is because the developer says there's imbalance in the healing and it's going to take this amount of time to be able to create that balance. But thank you everybody for ruining my forum experience. But mostly thank you for the misinformation and fictitious numbers associated with some of the skills.
    This is honestly fairly rich. You don't have much of a leg to stand on when you called me an "arrogant elitist" in another thread for simply correcting your healer misconceptions there. Perhaps people would be more polite with you if you weren't so rude with them and didn't call them names simply because they're correcting you.
    (2)
    Last edited by HyoMinPark; 05-15-2019 at 12:51 AM.
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  6. #26
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Zodiark
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    Gunbreaker Lv 100
    Quote Originally Posted by Lordfurious View Post
    So 10% damage buff goes away as soon as you stop channeling. If you do not believe me look at your buff status when you use the skill. You will notice that immediately after leaving trance and moving you lose that 10%.
    I... already said that.

    The potencies are the main thing being compared here.
    To simplify it again:

    Asylum = 800 potency, that only works if all party members remain within the area of effect. (They usually wont unless theres downtime for a raid-wide attack)

    Collective Unconscious = 750/1200/1500 potency, that is guaranteed by snapshotting the regen on the party.

    CU is already the better option.
    The 10% damage reduction is a bonus that can be utilised for raid-wide attacks where you can just stand still for a few seconds, but shouldn't any more than about 5 seconds if you time it right.
    (1)

  7. #27
    Player
    Lordfurious's Avatar
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    Aeris Gains
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    Diabolos
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    Conjurer Lv 80
    I would maybe by 900 I'm not buying 1200. In fact are you want to go lower than that I'm thinking 800 and here's why; if a tank pops holmgamg and is at 1 mp.
    Benediction will bring them to full.
    To lustrates will bring the tank to 3/4 health
    One essential dignity the tank is about 50%.

    I'm not sure what this rigorous testing involved but apparently it doesn't involve linking any proof to back up the numbers that you're putting down there for their fictitious. We know for a fact that lustrate is 600. To lust rates to bring the tank to 3/4 health at 1200 cure potency. Well then there's just no way that essential dignity can be the same if it's 1/4 less. So here's my simple mathematics 1/4 less of 1200 is 300. That's roughly a cure potency of 900 so I still think that that 1,000 is inflated.

    I don't know who these people are that did this rigorous testing to get to their inflated number but I don't buy it. When Square Enix publishes a number I will believe it. And this right here is one of the biggest problems with the forums you're presenting something as fact with no proof to back it up other than was so and so did a test and well they knew what they were doing. That doesn't cut it and even if had they had meters to show me I still wouldn't buy it. I only trust and rely on the numbers Square Enix has provided.
    (0)

  8. #28
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Did I not say "roughly" and "educated guess"?

    I may be off a bit, my understanding was that it was 1000 potency AT 20% HP, and assumed it went further as HP dropped lower than 20%.
    But if 1000 is the maximum that it hits at 20% I accept my guess was wrong there.
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  9. #29
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Zodiark
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    Gunbreaker Lv 100
    All I've done is state the facts.

    You've taken issue with these facts and tried to disagree... with facts.
    That is why I have repeatedly attempted to correct you.
    (2)

  10. #30
    Player
    Lordfurious's Avatar
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    Aeris Gains
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    Diabolos
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    Conjurer Lv 80
    It doesn't matter anyways so devs are balancing healers for the new expansion. So to everyone here that's arguing how balanced healers are you should probably immediately quit your place of employment. Contact Square Enix tell them you need a job as a developer because obviously you're smarter than they are and you know more than they do.

    Seriously you guys have to be trolls I can't stop laughing at some of the crap that I keep reading.
    (0)

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