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Thread: AST change

  1. #11
    Player
    Lordfurious's Avatar
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    Aeris Gains
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    I like your ideas I had offered some suggestions prior. I wanted to see something added similar to planetary Indulgence. An instant AOE heal. Calm down folks get your finger off the mouse pads. Yes I know they have Earthly indulgence. Please know earthly Indulgence is something that requires targetting and two clicks to cast therefore not making it instant. White Mages have benediction Scholars have Lustrate. I would like to see a big heal like this added to to astrologian as well.

    I main Healers my second choice is tanking. I am recently back to game. I can tell you the only time I have ever felt like a failure as a Healer was while playing on astrologian. They just don't, while leveling that is, have the ability to keep up at the level of a scholar or White Mage. Take your fingers off those mousepads again. The recent letter from developer he acknowledged this which is why they will not be adding a fourth healer in this expansion rather balancing the three classes as they are in desperate need of balancing.

    I do really enjoy your ideas. I like to play all three classes of Healers. I want to Healing capabilities to be very similar. The Spells can be as different as night and day for all I care as long as each class has the ability to Output the same HPS, or close.

    Thank you for your awesome ideas and for listening to my opinions as well
    (0)
    Last edited by Lordfurious; 05-14-2019 at 06:43 PM.

  2. #12
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Quote Originally Posted by Lordfurious View Post
    White Mages have benediction Scholars have Lustrate. I would like to see a big heal like this added to to astrologian as well.
    This is basically Essential Dignity.
    I know technically WHM has two of these, Benediction and Tetragrammaton, but SCH only has the one in Lustrate like AST's Essential Dignity.

    Oh and you meant Earthly Star, not Earthly Indulgence.
    I'd say Earthly Star is actually more of an Assize analogue. Plenary Indulgence doesn't really have an analogue.
    But AST's Collective Unconscious is superior to Asylum, so there's that.
    (2)
    Last edited by Seraphor; 05-14-2019 at 07:09 PM.

  3. #13
    Player
    Mansion's Avatar
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    Louisoix
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    Essential Dignity, timed correctly, has a stupid high potency. I'm not saying it's worth a Benediction on a WAR that Holmgangs with all their HP buffs on, but still. Right now you can instantly give back 40K HP (and it's more than enough). It has a short Cooldown, and you can work around it with your Earthly Star or a Lady of Crowns.

    Benediction has a high CD, and heals perhaps too much, compared to the average damage output in the game. I'm not really envious of Bene when I play on my AST.
    (0)

  4. #14
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    Lordfurious's Avatar
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    Quote Originally Posted by Seraphor View Post
    This is basically Essential Dignity.
    I know technically WHM has two of these, Benediction and Tetragrammaton, but SCH only has the one in Lustrate like AST's Essential Dignity.

    Oh and you meant Earthly Star, not Earthly Indulgence.
    I'd say Earthly Star is actually more of an Assize analogue. Plenary Indulgence doesn't really have an analogue.
    But AST's Collective Unconscious is superior to Asylum, so there's that.
    I knew someone was going to mention that abilities and claim it was similar to benediction. Please allow me to correct you. That ability would be closest to the ability tetragrammatron. That is just one more ability extra that white Mages have. I would also say it is like a Scholars lustrate, because of the fact Scholars can cast it three times if they have a full stack of Aether. But thanks for your input, and sorry I did not add that into my previous comment.

    Sorry I got Earthly star incorrect. I probably should have looked up the exact name as I am a recently returning player and I'm not completely up on exactly every name but do know every healing spell and what it does, which is why I mentioned that Earthly is nothing at all like assize. I can only assume that you didn't take the actual time to read my comments in its entirety. If you had you would have seen that because you need to actually Target and click it twice, it is therefore, not instant. As the game is progressing and moving forward the need for instant cast abilities is ever more prevalent, which is why I stressed these ideas. I do not believe that Collective unconsciousness is superior. While you are casting that you are immobilized you cannot move you cannot cast another spell. That is 15 seconds of downtime for a weak heal. After White Mage cast their asylum they are free to continue casting more heal spells. Since my White Mage is such an Uber Beast with terrific gear I tend to just Spam cure 3 after using asylum if need be. I really do value your input and I thank you for trying as hard as you did, but I think we are going to have to agree to disagree.
    (0)
    Last edited by Lordfurious; 05-14-2019 at 08:19 PM.

  5. #15
    Player
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    Quote Originally Posted by Lordfurious View Post
    I knew someone was going to mention that abilities and claim it was similar to benediction. Please allow me to correct you. That ability would be closest to the ability tetragrammatron. That is just one more ability extra that white Mages have. I would also say it is like a Scholars lustrate, because of the fact Scholars can cast it three times if they have a full stack of Aether. But thanks for your input, and sorry I did not add that into my previous comment.
    I really don't agree. Cast an Essential Dignity on someone that is under 10% HP, it will explode Tetragrammaton's potency. Especially if it crits.
    Tetragrammaton is more like Lady of Crowns. Its potency is lower but you can virtually use it every 30 seconds.
    Plus AST has an instant GCD heal (with added effect of the sect) where WHM only has a Regen.
    It's the little things, but overall AST can ironically put out much more healing than WHM without sacrificing DPS, in a raid context. And it comes with cards.
    (2)

  6. #16
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    Quote Originally Posted by Lordfurious View Post
    I knew someone was going to mention that abilities and claim it was similar to benediction. Please allow me to correct you. That ability would be closest to the ability tetragrammatron. That is just one more ability extra that white Mages have. I would also say it is like a Scholars lustrate, because of the fact Scholars can cast it three times if they have a full stack of Aether. But thanks for your input, and sorry I did not add that into my previous comment.

    Sorry I got Earthly star incorrect. I probably should have looked up the exact name as I am a recently returning player and I'm not completely up on exactly every name but do know every healing spell and what it does, which is why I mentioned that Earthly is nothing at all like assize. I can only assume that you didn't take the actual time to read my comments in its entirety. If you had you would have seen that because you need to actually Target and click it twice, it is therefore, not instant. As the game is progressing and moving forward the need for instant cast abilities is ever more prevalent, which is why I stressed these ideas. I do not believe that Collective unconsciousness is superior. While you are casting that you are immobilized you cannot move you cannot cast another spell. That is 15 seconds of downtime for a weak heal. After White Mage cast their asylum they are free to continue casting more heal spells. Since my White Mage is such an Uber Beast with terrific gear I tend to just Spam cure 3 after using asylum if need be. I really do value your input and I thank you for trying as hard as you did, but I think we are going to have to agree to disagree.
    Essential Dignity: 400 potency, that can scale up to roughly 1200 potency. (enough to almost fully heal, plus it can Crit) 40s cooldown.

    Benediction: Maximum HP, equivalent to roughly 1500 potency maybe? 180s cooldown.
    Tetragrammaton: 700 potency flat heal. 60s cooldown.
    Lustrate: 600 potency. Can potentially be spammed up to 3 times for 1800 potency! 60s cooldown (based on Aetherflow)

    So yeah, Tetra is more similar in terms of cooldown, but Bene is closer in potency, it actually sits somewhere in the middle but ultimately all those skills do the same job.


    EDIT: All three healers have similar utility in their ‘emergency’ heals really.

    AST: 400 potency at higher HP, 1000 or more potency at lower HP.
    WHM: 700 potency with Tetra, Maximum HP with Bene.
    SCH: 600, 1200 or 1800 depending on Aetherflows.

    Basically, they can all do the same thing, but WHM takes up two slots on your hotbar to do it.





    Earthly Star: 720 cure potency, and 200 DPS potency.

    Assize: 400 Cure and DPS potency.
    Plenary Indulgence: Only cures.

    Again, Earthly Star does both jobs in a way. It uses a scaling mechanic, which I suppose you could attribute to Plenary Indulgence, but functionally, its a Heal/DPS combo.
    So with Earthly Star and Assize, in both cases you would typically use the skill on cooldown for its DPS value, whereas Plenary Indulgence you'd save for cures. Hence why Earthly Star and Assize are more similar in function.




    Asylum: 100 potency over 24s. Requires party members to remain within the area of effect, and chances are, they won't.
    800 total potency (reliant on party members staying within the area for 24s)

    Collective Unconscious: 150 potency over 15s, plus 10% damage reduction. Effect is imbued upon party members, allowing them to leave the area of effect. This means it only needs to be used for a split second to bestow this effect for 15s on all party members in range, you don't need to stand still. You can also extend the duration of this effect with Celestial Opposition and Time Dilation, increasing the effective potency of the HoT.
    If you do stand still however, you can extend the duration beyond 15s, making that potency far better than Asylum, and with a damage reduction to boot!
    750 total potency (guaranteed, can be extended to 1200 or even 1500 with both CO and TD, without needing to stand still, and even further if you do stand still)


    But I thank you for your view, and thank you for not being too condescending about it, but it would appear that you don't quite "know every healing spell and what it does."
    (2)
    Last edited by Seraphor; 05-14-2019 at 11:22 PM.

  7. #17
    Player
    Lordfurious's Avatar
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    Aeris Gains
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    EDIT: All three healers have similar utility in their ‘emergency’ heals really.

    AST: 400 potency at higher HP, 1000 or more potency at lower HP.
    WHM: 700 potency with Tetra, Maximum HP with Bene.
    SCH: 600, 1200 or 1800 depending on Aetherflows.

    Basically, they can all do the same thing, but WHM takes up two slots on your hotbar to do it.


    Earthly Star: 720 cure potency, and 200 DPS potency.

    Assize: 400 Cure and DPS potency.
    Plenary Indulgence: Only cures.

    Again, Earthly Star does both jobs in a way. It uses a scaling mechanic, which I suppose you could attribute to Plenary Indulgence, but functionally, its a Heal/DPS combo.
    So with Earthly Star and Assize, in both cases you would typically use the skill on cooldown for its DPS value, whereas Plenary Indulgence you'd save for cures. Hence why Earthly Star and Assize are more similar in function.

    Asylum: 100 potency over 24s. Requires party members to remain within the area of effect, and chances are, they won't.
    800 total potency (reliant on party members staying within the area for 24s)

    Collective Unconscious: 150 potency over 15s, plus 10% damage reduction. Effect is imbued upon party members, allowing them to leave the area of effect. This means it only needs to be used for a split second to bestow this effect for 15s on all party members in range, you don't need to stand still. You can also extend the duration of this effect with Celestial Opposition and Time Dilation, increasing the effective potency of the HoT.
    If you do stand still however, you can extend the duration beyond 15s, making that potency far better than Asylum, and with a damage reduction to boot!
    750 total potency (guaranteed, can be extended to 1200 or even 1500 with both CO and TD, without needing to stand still, and even further if you do stand still)


    But I thank you for your view, and thank you for not being too condescending about it, but it would appear that you don't quite "know every healing spell and what it does."[/QUOTE]

    Please fact check your information is incorrect and you're sharing misinformation.

    Facts-

    1. Whm Benediction full cure.

    2. SCH Lustrate 600 cure potency, and can be cast up tp 6 times potentially in a row if aether stacks are full and off cooldown.

    3. AST Essential Dignity cure potency 400. Higher if target hp is low.

    I'm not sure where you came up with the number you came up for essential dignity but what I wrote above is what the tooltip says. Moreover I can tell you for a fact it will not bring a tank from the brink of death to full at the most I've seen maybe 50%.
    (0)

  8. #18
    Player
    Lordfurious's Avatar
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    Aeris Gains
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    Actually I'm new to forums and I would like all of my comments removed I find all the people in the forms here not helpful you offer opinion,and everyone here wants to fight and get off topic. And then the community wonders why they cannot retain new blood we show up once in awhile but then have to listen to the bickering and arguing like what's happening here over off topic stupidity. Fact: the dev said there needs to be a balance that the healers are not balanced. So instead of everybody that's here trying to make an argument saying that the healers are balanced maybe you should sit down and read the letter from the editor that outlines specifically why we are not getting a forth healer and that is because the developer says there's imbalance in the healing and it's going to take this amount of time to be able to create that balance. But thank you everybody for ruining my forum experience. But mostly thank you for the misinformation and fictitious numbers associated with some of the skills.
    (0)
    Last edited by Lordfurious; 05-14-2019 at 11:38 PM.

  9. #19
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    I'm sorry, but you began with the condescending snarky tone, and boasted how you knew everything about healers when you demonstrably didn't.

    My figures are correct, in as much as Essential Dignity's top potency is an educated guess because the tool tip doesn't display a top value, but all else is 100% correct.

    I'm sorry you were completely wrong about Collective Unconscious, but if being proven wrong hurts you this much, what can I say? Perhaps the forums arent for you?
    (2)

  10. #20
    Player Seraphor's Avatar
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    Seraphor Vhinasch
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    For everyone else’s benefit:
    As I assume the “ridiculously high figures” are referring to Collective Unconscious, my source is simple math.

    The tooltip reads:
    Creates a wheel of fortune around the caster, granting Regen and 10% damage reduction for any party member who enters.
    Can only be executed when a Sect is active. Auto-attack ends upon execution. Effect ends upon using another action or moving (including facing a different direction).
    Cure Potency: 150
    Duration: 15s
    Damage Reduction Duration: 18s


    15s is 5 ticks of the regen. (one every 3 seconds) This means 150 potency x 5 = 750 potency total over 15s.
    Celestial Opposition can extend this by 10s to a total duration of 25s. 25s includes 8 regen ticks, which equates to 1200 total potency.
    You can extend this even further for one party member using Time Dilation, this adds another 5s for a total of 30s, which is 10 regen ticks or a total of 1500 potency over that time.

    This can all be executed in a couple of seconds, by using Collective Unconscious, Celestial Opposition, and Time Dilation, all at once right after the other, and it doesn’t require anyone to stand still, because the Regen is a lasting effect that is bestowed upon any party members that pass through the area of effect.

    The 10% Damage Reduction is a separate effect, and this does require you to stand still and to be within the area of effect.


    EDIT: Oh, she edited out the name calling and swearing. That's ok, the mods can still see it.

    All I've done is lay out the facts regarding these skills potencies.
    (0)
    Last edited by Seraphor; 05-15-2019 at 12:05 AM.

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