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  1. #1
    Player
    Shiro--Tsubasa's Avatar
    Join Date
    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    Personally, I have always associated Necromancy as DPS and seeing some responses I'm not the only one.

    I do think one theme that could be considered is a vampire job. blood magic that focuses around draining spells. It could be a job that deals damage to heal like many people want. Heck, even make it melee if you want to go that route as well. It would be similar to necromancer without the roots that it already has as a damage dealer.

    tldr I think vampire would be better than necromancer for a dark healer theme without changing its core.
    (1)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shiro--Tsubasa View Post
    Personally, I have always associated Necromancy as DPS and seeing some responses I'm not the only one.

    I do think one theme that could be considered is a vampire job. blood magic that focuses around draining spells. It could be a job that deals damage to heal like many people want. Heck, even make it melee if you want to go that route as well. It would be similar to necromancer without the roots that it already has as a damage dealer.

    tldr I think vampire would be better than necromancer for a dark healer theme without changing its core.
    Perhaps! But Vampire isn't really a class/job, and Necromancy would encompass the ability to turn/create a vampire.
    (0)
    Last edited by Archwizard; 05-13-2019 at 04:08 PM.

  3. #3
    Player
    Shiro--Tsubasa's Avatar
    Join Date
    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    Quote Originally Posted by Archwizard View Post
    Perhaps! But Vampire isn't really a class/job, and Necromancy would encompass the ability to turn/create a vampire.
    I disagree, Vampire is seen as a type of class in many RPGs, I even know of a mmorpg that has one as a class. Heck one of the rpgs is even a Square IP even though the concept in that game is different than I proposed. (what I proposed is essentially a melee blood mage that uses drain type spells to deal damage in order to heal where as in that game they are essentially another BLU) It still stands though that it can be seen as a class. It can become a class unique to FF14 within the FF franchise.
    Necromancy is tied within lore to a dps job iirc.
    (1)

  4. #4
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shiro--Tsubasa View Post
    Necromancy is tied within lore to a dps job iirc.
    I do not believe so.

    The only "necromancers" within FF14 I'm aware of are Ascians as seen in the SMN storyline.

    The only example we have of a Lich within FF14 is Nybeth Obdilord, who himself is from another world.

    Ashkin are the product of any Voidsent activity, which can include Mhachi sorcery, but as we've seen with the Heavensward Alliance raids, the experiments of Mhach went beyond Black Magic. Even if the two had some tangential connection, it would be like saying Geomancy can't exist because White Mages already have control of the same elements, despite its physical presence in the world, or that Dancer shouldn't exist because Bards cover the entertainment-buffer archetype.

    At any rate, and most importantly: Citing lore as a reason to block new game mechanics is the flimsiest possible excuse.
    Lore can be changed -- and kinda has to as mechanics change. Back in 1.0, Thaumaturges were originally priests of Nald'thal, now they're fire-flinging mages with libraries on demonology.
    Exceptions are written all the time. By lore, most of the jobs we have access to were long-dead arts we revived, and several are considered corruptive or taboo. Meanwhile we have no precedent in-story for jobs like Gunbreaker (especially since the version we're getting is completely unconnected to Garleans), much like we had none for Blue Mage, Red Mage, or Dark Knight before they were introduced.
    New lore can be written to justify mechanics (adding in-universe fluff to why SMNs only have 3 Egis, when it comes out to "the devs couldn't balance more"), but to quote a friend of mine, "As long as White Mages aren't casting Meteor, the devs can find a way to do it."
    (1)
    Last edited by Archwizard; 05-17-2019 at 03:57 AM.