Given the way that they were claiming things and had quite clearly not read my post. Not at all.
It's incredibly rude to respond to someone on a forum without having read their post in its entirety.
Especially when you start assuming things that they've literally talked about in said post.
I am not a game developer. However, I know some software engineers and I have listened to the limitations that have faced a number of game developers.
Including what is mentioned by Yoshida himself.
The main limitation in games development - Outside of things like technological advances for things like new Engines and new hardware that becomes standard (Such as higher specs on consoles and more affordable PC parts as well as higher specs on Laptops etc) - is Time.
Time. How much TIME does it need to fix this thing? How much TIME will it take to implement that thing?
Time is the most important factor.
More money, spent on enabling teams to work at maximum efficiency means things take less time to do.
Like, in reference to the most recent thing with the new races. It was going to take too much time to get head gear working on those races for it to be implemented. Thus, the developers, used their own free time to dedicate to implementing them so that they will be done for when ShB hits.
Had they a larger workforce dedicated to this task, it is very likely possible that the entire thing would have taken less time and thus have been completed without the need of the developers sacrificing their own free time and thus would have be assured, rather than a welcome surprise.
It's the same thing for almost every other thing that Yoshida has said was difficult to do. It all came down to how much time it would have taken them and thus likely would impact their ability to generate the standard core content. But with more money and thus more people, you can have both things being worked on simultaneously.
Of course, this is only in a wonderful magic world where money is infinite and profits don't need to be made.
But at its core, yes, money = solving problems.
It's down to a business and a development team to figure out the best problems to solve with the limited funds they have available, to ensure maximum profits and also quality content.



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