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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by WaterShield View Post
    That's awfully rude and uncalled for.
    Given the way that they were claiming things and had quite clearly not read my post. Not at all.

    It's incredibly rude to respond to someone on a forum without having read their post in its entirety.

    Especially when you start assuming things that they've literally talked about in said post.

    Quote Originally Posted by WaterShield View Post
    Also, are you a game developer? Can you prove that throwing more money at the problem will fix it?
    I am not a game developer. However, I know some software engineers and I have listened to the limitations that have faced a number of game developers.

    Including what is mentioned by Yoshida himself.


    The main limitation in games development - Outside of things like technological advances for things like new Engines and new hardware that becomes standard (Such as higher specs on consoles and more affordable PC parts as well as higher specs on Laptops etc) - is Time.

    Time. How much TIME does it need to fix this thing? How much TIME will it take to implement that thing?

    Time is the most important factor.

    More money, spent on enabling teams to work at maximum efficiency means things take less time to do.

    Like, in reference to the most recent thing with the new races. It was going to take too much time to get head gear working on those races for it to be implemented. Thus, the developers, used their own free time to dedicate to implementing them so that they will be done for when ShB hits.

    Had they a larger workforce dedicated to this task, it is very likely possible that the entire thing would have taken less time and thus have been completed without the need of the developers sacrificing their own free time and thus would have be assured, rather than a welcome surprise.

    It's the same thing for almost every other thing that Yoshida has said was difficult to do. It all came down to how much time it would have taken them and thus likely would impact their ability to generate the standard core content. But with more money and thus more people, you can have both things being worked on simultaneously.

    Of course, this is only in a wonderful magic world where money is infinite and profits don't need to be made.

    But at its core, yes, money = solving problems.

    It's down to a business and a development team to figure out the best problems to solve with the limited funds they have available, to ensure maximum profits and also quality content.
    (1)

  2. #2
    Player
    WaterShield's Avatar
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    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Kalise View Post
    Given the way that they were claiming things and had quite clearly not read my post. Not at all.

    It's incredibly rude to respond to someone on a forum without having read their post in its entirety.

    Especially when you start assuming things that they've literally talked about in said post.



    I am not a game developer. However, I know some software engineers and I have listened to the limitations that have faced a number of game developers.

    Including what is mentioned by Yoshida himself.


    The main limitation in games development - Outside of things like technological advances for things like new Engines and new hardware that becomes standard (Such as higher specs on consoles and more affordable PC parts as well as higher specs on Laptops etc) - is Time.

    Time. How much TIME does it need to fix this thing? How much TIME will it take to implement that thing?

    Time is the most important factor.

    More money, spent on enabling teams to work at maximum efficiency means things take less time to do.

    Like, in reference to the most recent thing with the new races. It was going to take too much time to get head gear working on those races for it to be implemented. Thus, the developers, used their own free time to dedicate to implementing them so that they will be done for when ShB hits.

    Had they a larger workforce dedicated to this task, it is very likely possible that the entire thing would have taken less time and thus have been completed without the need of the developers sacrificing their own free time and thus would have be assured, rather than a welcome surprise.

    It's the same thing for almost every other thing that Yoshida has said was difficult to do. It all came down to how much time it would have taken them and thus likely would impact their ability to generate the standard core content. But with more money and thus more people, you can have both things being worked on simultaneously.

    Of course, this is only in a wonderful magic world where money is infinite and profits don't need to be made.

    But at its core, yes, money = solving problems.

    It's down to a business and a development team to figure out the best problems to solve with the limited funds they have available, to ensure maximum profits and also quality content.


    "1. The Cost of Developing a New Playable Race
    In a Fan Festival keynote speech, I stated that this will likely be the last time we add new playable races to FFXIV. To put it simply, a tremendous amount of time and resources are required to develop one. I’m sure you all understand that a new race will require new faces, hairstyles, bodies, and other assets. In addition to this, they need to be capable of equipping all existing items—this alone requires a massive commitment of resources. Each race has a unique frame and body type, and so every piece of visible equipment needs to be carefully adjusted to display properly on Hrothgar and Viera models. A cursory search will show that FFXIV has around ten thousand equippable items already implemented, all of which must be manually modified by our designers. This is an immediate and unavoidable development cost incurred when adding a new race.

    The addition of new playable races will impact more than the development cost of the items added in 5.1 and subsequent updates. Not only will we be transitioning from twelve variations (six races, two genders each) to fourteen, but we will also need to commit more resources to the development of new emotes. While FFXIV will continue to strive to maintain a regular 3.5 month major update cycle, we must also ensure that sufficient time is secured for the meticulous development of new content—or else the quality will invariably drop. This is a complex problem that can’t be solved simply by throwing more money or people at it, as it impacts both debugging and QA."

    Yoshi seems to disagree.
    (4)
    Last edited by WaterShield; 05-12-2019 at 06:07 AM.

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by WaterShield View Post
    Yoshi seems to disagree.
    Yeah, and I posited:

    Quote Originally Posted by Kalise View Post
    I'm still rather curious about that statement.

    Like, he say that no amount of throwing money and people at the problems will solve things, because of debugging and QA.

    But... What if there were more people working on debugging and QA?
    Since, that didn't appear to be part of "Throwing money and people at the problems"
    (1)