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  1. #3
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    I see the difference very well between Warrior and Paladin, they both feel unique in what they bring overall. Maybe it looks less obvious because of the DRK who looks kind of between them ?
    Their 0-100 bar has nothing in common. One is too deal more dmg overall (and/or heal), the other is to be way more tanky and to protect his allies.
    And believe me when you're playing with noob, you're more than happy to be able to save them, while usually, a war won't do anything about it when they take aoe from bosses.
    Actually filling a bar is kinda like CD (CoolDown), it's just changing from the way you play it overall, and can't be filled when an enemy is not here.

    But yes, it kinda have to be similar in a way because they said they want any team composed of Tank/Heal/2DPS (or change number for raids, trials, etc) to be technically able to clear content.
    They all have to generate enimity in AoE, on mono target, they all have to survive tank buster moves from bosses, they all have to survive when taking all monsters on the way to AoE dmg after with their team, they all have to deal a bit of damage to bring something beside and not feeling boring, while helping to the dps check phases.

    In a way, their base are all the same, but they have to to clear content.

    What would you like to see as a different way to be a tank that would suit all content and which would also not be op (like dodging tank who is often too good or too bad).
    (3)
    Last edited by Fannah; 05-11-2019 at 02:05 PM.