If you go back a couple of posts, Izsha makes the claim that a sign of balance is that little differences produce shifts in meta. I think that this is more accurately a sign of partial homogenisation, but I'll buy this for the moment.
I mean, we've seen this before. In Heavensward, fight-specific considerations often made you shift between DRK and PLD (so much so, that you were generally expected to main both). Likewise, there's always been a fair amount of overlap between the player pools of WHM and AST.
But there's a spanner in the works. WAR... well, WAR never changes. The same could be said of
SCH. Both of these jobs have historically just watched from their respective thrones while the other two jobs duke it out over scraps. If balance represents a sort of "unstable equilibrium", then what gives these two jobs such a stable spot in the meta?
Even following Izsha's earlier claim to its logical conclusion, these jobs are not subject to the same set of rules as everyone else.
Evaluating player preferences isn't our responsibility, but I'd certainly expect it to be one for the development team. With Shadowbringers, there is going to be 17 (18) jobs sharing eight raid spots. It simply does not make sense for five of those to be perpetually locked down by ARR jobs. If they're fine with stagnant gameplay, they shouldn't bother introducing new jobs.
This wheel isn't spinning at all. It's stuck. I'm looking to aim just a touch higher than the lofty standards of party finder viability. No friend, I'm not content with scraps from your table. Balance is impossible, you say? That's fine, I'll settle for fairness instead. Let's spin that wheel. Perhaps this time, you won't be so keen to keep it where it ends up.