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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Don't worry, I'm sure after the MT/OT design split, the 2 tanks we'll have will be unique!

    /s

    On a more serious note, I hope they do more to differentiate Tanks playstyles.

    Even better if they can create more interesting rotations than just 123 ad infinitum, while we have this vestigial "Enmity" combo sitting around being mostly useless...

    I don't have particularly high hopes that they will, because they apparently need to keep Tanks being braindead "Accessible" to reduce "Tankxiety" for people entering the role.
    (2)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kalise View Post
    Don't worry, I'm sure after the MT/OT design split, the 2 tanks we'll have will be unique!

    /s.
    I'll forgive your ignorance, but if you think that PLDs toolkit doesn't make it the definition of offtank while still being truly a tank I don't know what will convince you. Paladin has cover, intervention, divine veil and clemency to allow them to support the main tank in tanking the boss. Likely this will be made even more apparent in shadowbringers.

    I would love for an offtank with high enmity manipulation too
    (4)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lambdafish View Post
    I'll forgive your ignorance, but if you think that PLDs toolkit doesn't make it the definition of offtank while still being truly a tank I don't know what will convince you.
    I'll forgive your ignorance.

    But I'm referring to the fact that SE specifically talked about designing the 4 Tanks into a "MT" vs "OT" subrole as a way to balance because "Balancing 3 tanks is hard"

    With a thread being made where gripes were made and people put forth ideas around making things "Easier to balance" wherein the likely outcomes where something like the following:

    * "OT" designed jobs being less capable at MT while not providing relevant utility and thus leading to a "MT+MT" meta

    * "OT" designed jobs having enough utility and/or more damage than "MT" designed jobs while still being capable enough in the MT position and thus leading to a "OT+OT" meta

    * "MT" + "OT" designed jobs being balanced within their own pair in a way that makes them very samey, making the 4 Tanks end up feeling like just 2 different Tanks.

    * "MT" + "OT" designed jobs, but with current imbalances within the Tank role being left unaddressed, leading to exactly the same "WAR + PLD" meta due to these jobs inherent strengths over other jobs in the role.

    Since, there are many potential fatal flaws with intentionally designing Tanks to prefer MT or OT roles, including the fact that Paladin has Cover, Intervention, Divine Veil, Passage of Arms and Clemency to allow them to support the Main Tank as well as the rest of the party while Warrior only has Shake It Off and Dark Knight only has The Blackest Night and thus Paladin is by far the superior OT and is still capable of being MT (Thus, if another job also had all this utility and could match WAR as MT then why would you bring anything other than the 2 Tanks with all the utility that can still serve as MT just fine?)
    (3)