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  1. #81
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    The text stating "Only Vit" is likely because a previous iteration had Strength and Vit contribute.

    You could literally just do 80% of Vitality and it'd work out to basically be the same as right now, except Tanks wouldn't !@#%@ about their fending accessories.
    (2)

  2. #82
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    On VIT, I believe SE just wants to be able to manipulate the damage and HP formulas completely independent of each other, and be able to adjust how much "HP" a piece of gear gives each patch without unintentionally modifying how much "damage" it confers as well.

    Just a hunch, though.
    (0)

  3. #83
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    I smell a troll. Not the OP, but wherever the source material was copied from
    (0)

  4. #84
    Player
    Pallero's Avatar
    Join Date
    Feb 2016
    Posts
    33
    Character
    Paljero Nono
    World
    Alpha
    Main Class
    Scholar Lv 90
    Impressive troll thread. OP hasn't replied once, and the pictured post doesn't even insist it's a "leak", it's literally just someone's wishlist, kinda like 90% of this forums class discussion.
    Yet it's enough to cause 9 pages of fighting.
    (1)

  5. #85
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Pallero View Post
    Impressive troll thread. OP hasn't replied once, and the pictured post doesn't even insist it's a "leak", it's literally just someone's wishlist, kinda like 90% of this forums class discussion.
    Yet it's enough to cause 9 pages of fighting.
    Hmmm, because I have nothing to say else, lol.
    I posted it because the forum was invaded by some persistent threads and because it's interesting to see how people can react to this kind of (false) leaks.
    It give some good reading and subjects to debate.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  6. #86
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Yea, considering the other leaks turned out to be pretty spot on.. I'll refrain from calling BS.

    No good solution to the tank stance debacle? Removed from game.
    Tanks melding Str, DPS/Healers melding Vit? Don't worry they no longer exist.
    SCH has a crapload of button bloat already? Aetherflow mechs removed from SCH.
    Unfairly wasting hundreds of thousands of gil on overmelds? Overmelding removed from game
    Healers required to DPS? It's just one button you can do that easily now
    DRG required for optimal physical ranged DPS? Piercing debuff removed from game
    That one time you had 10 deaths and still managed to kill Middy Savage before enrage? Ability to recover from potential wipes removed from game
    It's interesting they mention PLD MP skills but not DRK? Either way, it's about what we figured would happen with consolidation to one MP/TP resource (AP?)
    And, I thought a previous leak said something different about monk stances, but maybe this was the previous leak I saw since it's nearly a month old and I just don't recall correctly.

    They are all pretty plausible IMO. Certainly they're all topics that have been discussed in-depth here on the forums.

    Quote Originally Posted by Kalise View Post
    Just like I mentioned right at the beginning of the thread, before people decided to drag out this discussion continuously, because it was apparently an affront to them that the idea that "ARC > SCH" makes more sense than "ARC > SMN". To the point where people keep asking if I had a bias against SMN because despite literally all the things I've pointed out that favour "ARC > SCH" and thus my opinion, they still can't comprehend that someone might have a different opinion to their own.
    I missed the boat on this argument, but it makes a bit more sense to me to have ACN>SMN, and then make SCH as a lv30 healer job that unlocks exactly like lv30 AST/DRK/MCH with it's own kit.
    (1)
    Last edited by whiskeybravo; 05-11-2019 at 03:10 AM.

  7. #87
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by whiskeybravo View Post
    I missed the boat on this argument, but it makes a bit more sense to me to have ACN>SMN, and then make SCH as a lv30 healer job that unlocks exactly like lv30 AST/DRK/MCH with it's own kit.
    I think the other way around. Arcanist base kit is a healing kit. It's low impact DPS, a basic heal, a raise. It makes more sense transitioning into Scholar.

    Summoner is steadily leaving more and more of its Arcanist kit behind by delving into layered trance systems. It makes much more sense to have Summoner be the standalone.

    Aetherflow as a mechanic also makes more sense as a tactical response kit via Scholar than it does as "Fester unless two targets" Summoner.
    (0)

  8. #88
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    I think the other way around. Arcanist base kit is a healing kit. It's low impact DPS, a basic heal, a raise. It makes more sense transitioning into Scholar.

    Summoner is steadily leaving more and more of its Arcanist kit behind by delving into layered trance systems. It makes much more sense to have Summoner be the standalone.

    Aetherflow as a mechanic also makes more sense as a tactical response kit via Scholar than it does as "Fester unless two targets" Summoner.
    Come again? Arcanist has 5 dps abilities compared to 1 heal and 1 support ability prior to lv30. That is, quite objectively, NOT a healing kit. These 5 base DPS abilities eventually translate into 50% of SMN's DPS at lv70. You could say it's "leaving the base kit behind" but really it's transforming into a more powerful kit just the same as BLM evolves to fire/blizzard/thunder 1/2/3/4.

    Aetherflow begins as an ACN ability, so if they are in fact separating SCH from ACN then it might follow they would lose Aetherflow. Additionally, SCH would benefit the most by streamlining their dps into less buttons, (IE, removing bio, miasma, ruin/broil), and forming a new base kit for dps abilities.
    (0)
    Last edited by whiskeybravo; 05-11-2019 at 03:44 AM.

  9. #89
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Come again? Arcanist has 5 dps abilities compared to 1 heal and 1 support ability prior to lv30.
    By this logic neither is Conjuror.

    It has two heals and a raise. That's it.

    It gets a DoT, a strike spammer that evolves more often than an Arcanists, and prior to the potency being removed, Fluid Aura was an OGCD attack.

    Oh, and as a bonus, any sort of retooling to Arcanist to make it a healer would see Carbuncle likely getting the aoe heal, so lookie there, Arcanist would have two heals too.
    (0)
    Last edited by Kabooa; 05-11-2019 at 04:11 AM.

  10. #90
    Player
    Atlantasia's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Atlantasia Azoria
    World
    Coeurl
    Main Class
    White Mage Lv 80
    To be honest, I already have a personal policy that a person has 3 deaths before I stop rezzing them in a fight because it's a waste of my MP at that point, so I'm fine with them being out of the fight if it's just them and especially if they remove rez weakness. xD

    I have no idea on the validity of leaks, nor do I usually pay attention to them. I happen to like that particular idea, but it does paint a target on the people who do die that much in the sense that the party could kick them then for incompetence. Basically get good or be shamed. That goes against SE's constant need to make everything new person friendly though and is a pipe dream because of that, just like a personal DPS meter is sadly such a pipe dream in this game. :/
    (0)

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