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  1. #11
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by CraftOs View Post
    If Prudent Touch stays, fine with me. I just would really like it if I felt like I earned my end game gear by working hard. Like, spending weeks to grind timed mats that are locked behind a weekly cap. Not “gather for a few hours. boom, you can craft it now.” I just want a challenge. Surely Square Enix isn’t just going to ignore the crafters that actually enjoy a challenge? That’s why Hw’s favors were by far the best, and the most challenging era yet. SB crafting was basically a snooze fest. No challenges, easy mode stuff, handouts. Going to hope 5.0 gives us a challenge of some sort.

    Also, I need to point out that World Visit isn’t a challenge. All you have to do is craft more often than other crafters on your data Center and make prices low. I do that now, it’s very easy.
    The favours where a terrible system, there was no challenge to them, it was just go through nodes and hope you got some good RNG, they had to be buffed repeatedly as it was avoided by most gatherers. It's only upside was that it gave gatherers something with a stable value but doing it was really boring and the fact you had to sacrifice progress (you couldn't buy better gear than the red script gear and had to buy the favour with red scripts.)
    (6)
    Last edited by jameseoakes; 05-10-2019 at 10:15 AM.

  2. #12
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I think the "challenging" part of crafting is figuring out a rotation. Once you get that it's just "how much cp do I need, how much crafting and control do I need." Having to spend hours or weeks getting mats just to possibly fail at crafting or not being able to craft and HQ items isn't difficulty, it's a time sink. That being said the Ixali quests were challenging since some of them had reduced cp or no role actions effects on you.
    (2)

  3. #13
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    I guess you don't like having inventory or armor space?
    (8)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

  4. #14
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by CraftOs View Post
    If Prudent Touch stays, fine with me. I just would really like it if I felt like I earned my end game gear by working hard. Like, spending weeks to grind timed mats that are locked behind a weekly cap. Not “gather for a few hours. boom, you can craft it now.” I just want a challenge. Surely Square Enix isn’t just going to ignore the crafters that actually enjoy a challenge? That’s why Hw’s favors were by far the best, and the most challenging era yet. SB crafting was basically a snooze fest. No challenges, easy mode stuff, handouts. Going to hope 5.0 gives us a challenge of some sort.

    Also, I need to point out that World Visit isn’t a challenge. All you have to do is craft more often than other crafters on your data Center and make prices low. I do that now, it’s very easy.
    They announced the re-building of Ishgard as endgame for crafters - isnt that enough?
    We dont know what its gonna look like yet, but personally I expect it to be along the lines and ideas of the Ixal-quests, aka you're being limited in the skills you can use or you get debuffs on certain stats and cant use your usual macro. No matter how they design this content in the end thats going to be the challenge for crafters (at least as I understood the whole thing).

    Theres nothing wrong with wanting a challenge as crafter - but please, please keep this challenge out of anything related to everyday crafting! We do that far to frequently to deal with tones of RNG or to sacrifice 8(!) slots in each category of our armoire. As I mentioned before: I would love to see more puzzles and I think the re-building of Ishgard has a huge potential to offer that, while keeping everyday crafting more on the level that it is right now (4star-recipes could have been a little more difficult and require new macros, but oh well).
    In your last thread you compared crafting to raiding - let me do the same now when I say that your request for making crafting more difficult (or annoying...) is like a raider complaining that the NMs of the raids are way to easy, that its wrong that everyone can just go and clear them and that they need to be made a lot harder or just outright removed so that they can feel more special for clearing Savage again.
    I dont want our current content made more challenging - I craft way to much to want to deal with heavy RNG or lengthy rotations on a daily basis.
    But adding a Savage-mode for crafting, with one time recipes that allow you to unlock things (a bit like the first edition of mastercrafter-books in ARR)? Sure, sign me up!

    Also: Favours were hell. And I'm saying that as someone who liked them because they were such a great thing to do while watching netflix. They werent intresting, they didnt make crafting difficult, they just limited the amount of materials by loading everything with RNG. RNG is not fun. RNG doesnt make things difficult, it makes things annoying.

    And while I dont mind a grind, I would very much prefer to earn things through skill. I'll take an actual difficult craft, that takes my role-actions from me and makes me figure out things on the go (or something similar) over a week long grind that only requires that I click the right macros every day.

    (And who claimed that World Visit was a challange to crafting? We're talking about the pure crafting-aspect here, not the market-one, arent we?)
    (4)

  5. #15
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I really don't want to meld gear for every crafter. Please give us one crafting set for all again.
    BUT please give us crafting glamour gear and enough glamour plates for each class + some extra, so that we can glamour each crafter individually.
    (0)

  6. #16
    Player
    Join Date
    Mar 2019
    Posts
    145
    Quote Originally Posted by Vidu View Post
    snip
    Took the words right out of my mouth, haha. All I want is a challenge, really. As to how they deliver and reward that challenge? Don’t care, as long as the rewards...reward hard working crafters that took the time to learn buffs and moves to unlock something that not everyone and their mother can have. Like you said, master books behind locked behind difficult quality/progress requirements. That would be great! I just feel that SE has completely neglected the crafters who enjoy a challenge for an entire expansion. So I hope the Ishgard content rewards hard working crafters with exclusive gear, or tools even.

    Reward hard workers and casual workers accordingly.

    As for World Visit, I said that because some people compare the two together for some reason. (I prefer prices being low, so people can afford them.) What I don’t agree with,
    is making crafting not feel very rewarding...for working hard. Keep your Prudent Touch, keep your specialist abilities, keep em. However, I see no logical reason to reward casual and hardcore players the same. Make a savage version of crafting, like you said. Make it a true test of skill for crafters. Call it “Rainbow scrip” or something (lol sounds so cheesy, I know), and give us these scrips as a weekly cap.

    After a while of grinding, allow us to redeem, say, 1000 rainbow scrips for a very powerful crafting chest piece with insane stats. Just give hardcore crafters difficult and yet, rewarding content. For casual crafters that don’t wish to do so, make it to where they are still able to craft endgame gear, but not as easily as someone who has a full set of rainbow scrip gear, that can only be obtained through savage crafting.
    (1)

  7. #17
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I will for sure never touch craft again if they ever add a gear for each craft without adding much more space. It's hell.
    (1)

  8. #18
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    The best thing would be:

    One set of gear shared between all crafters.

    PLUS

    A not garbage glamour system that allows you to glam each class differently.

    Since honestly, that's the crux of things. One crafting set is good because it means far less space is taken up with all the different crafting classes as well as less hassle obtaining and overmelding everything just for it to all be identical anyway. While an improved glamour system that allows for class specific glamours would allow you to make each class look different and maybe actually utilize the class specific yellow scrip gear to look fancy in all the classes.
    (1)

  9. #19
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Grinding is not a "challenge".

    There will be an AF for each job, but I hope there is a better gear that fit all jobs. I don't find it challenging to meld multiple sets of gear. It's just a waste of resources and time.
    (2)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  10. #20
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    AFs should never be top of the line. Thanks but I don't have the space, melding luck and grinding patience to gear up each crafting job separately. Just the cost and space that each job's tools take up is more than enough of that.

    Like it or not, omnicrafting is objectively more efficient than specialisation thanks to the way the job system and cross-class abilities work. I don't want the game to punish me with mind-numbing gear grind for doing crafting as intended.
    (2)
    Last edited by Bonbori; 05-10-2019 at 08:52 PM.

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