They announced the re-building of Ishgard as endgame for crafters - isnt that enough?
We dont know what its gonna look like yet, but personally I expect it to be along the lines and ideas of the Ixal-quests, aka you're being limited in the skills you can use or you get debuffs on certain stats and cant use your usual macro. No matter how they design this content in the end thats going to be the challenge for crafters (at least as I understood the whole thing).
Theres nothing wrong with wanting a challenge as crafter - but please, please keep this challenge out of anything related to everyday crafting! We do that far to frequently to deal with tones of RNG or to sacrifice 8(!) slots in each category of our armoire. As I mentioned before: I would love to see more puzzles and I think the re-building of Ishgard has a huge potential to offer that, while keeping everyday crafting more on the level that it is right now (4star-recipes could have been a little more difficult and require new macros, but oh well).
In your last thread you compared crafting to raiding - let me do the same now when I say that your request for making crafting more difficult (or annoying...) is like a raider complaining that the NMs of the raids are way to easy, that its wrong that everyone can just go and clear them and that they need to be made a lot harder or just outright removed so that they can feel more special for clearing Savage again.
I dont want our current content made more challenging - I craft way to much to want to deal with heavy RNG or lengthy rotations on a daily basis.
But adding a Savage-mode for crafting, with one time recipes that allow you to unlock things (a bit like the first edition of mastercrafter-books in ARR)? Sure, sign me up!
Also: Favours were hell. And I'm saying that as someone who liked them because they were such a great thing to do while watching netflix. They werent intresting, they didnt make crafting difficult, they just limited the amount of materials by loading everything with RNG. RNG is not fun. RNG doesnt make things difficult, it makes things annoying.
And while I dont mind a grind, I would very much prefer to earn things through skill. I'll take an actual difficult craft, that takes my role-actions from me and makes me figure out things on the go (or something similar) over a week long grind that only requires that I click the right macros every day.
(And who claimed that World Visit was a challange to crafting? We're talking about the pure crafting-aspect here, not the market-one, arent we?)