If this means we get job specific crafting gear, I think that’ll be great for giving crafters a bit of a challenge. Just like how 3.0 was. “All crafter job” gear wasn’t a challenge really.
https://imgur.com/a/1i9UBQe
If this means we get job specific crafting gear, I think that’ll be great for giving crafters a bit of a challenge. Just like how 3.0 was. “All crafter job” gear wasn’t a challenge really.
https://imgur.com/a/1i9UBQe
It's possible, sure, but there's nothing from a bunch of images that says it isn't just stuff bought with Yellow Scrips again.
True. Not sure why they are against giving crafters a bit of a challenge at this point. Things have been easy for us for far too long.
Edit: Plus, would love more crafter glam that you can craft. Not yellow scrip stuff.
Last edited by CraftOs; 05-10-2019 at 06:59 AM.
I'm sad it's not a one set of gear for all crafts.
The only challenge this would add is managing your Armory Chest after you've lost 8 spaces per gear slot instead of 1 in order to Omnicraft. I'd be very against moving away from shared craft sets. I would honestly prefer if each piece was 8 times more difficult and material-consuming to make than having 8 individual sets. That's how bad I'd find it.
I'd like to see more endgame challenge and difficulty but not like that. There are plenty of other ways to add challenge.
What do you mean "finally"?
We had crafted gear sets that were BiS for each indivdual crafting class in both ARR and HW and it was annoying as hell.
Having to meld 8 sets instead of one didnt make crafting more difficult, it only made it more annoying.
Having to carry around 8 sets instead of one made my armoire a nightmare...
I love getting the AF-sets for crafters and having a specific look for every crafting-job (sadly I disliked most of the SB-designs), but it added nothing to the gameplay or the enjoyment of the game to have those individual sets.
...going by your last thread this is related to your wish/hope to make crafting more "exclusive" again, which is just a bad idea overall. Its even worse when its done by such aritificial means, that add nothing in terms of difficulty or intrestings mechanics and only acts as an inconvince.
I would like to see crafter-challenges in 5.0 aswell though - and I'm hoping that the rebuilding of Ishgard will provide us with those by actually introducing puzzles and intresting mechanics. Anything that makes everyday-crafting more annoying (or "difficult", if you want to call it that) is a hard pass. Including gearsets for every job.
My guess is that we'll be getting AF-sets like we always got for the crafters again - but alongside an universal piece, with the AF-sets working more as stepping stones or glamour pieces.
<.< Hopefully they'll remove the bloody glamour restrictions on them.
One crafting set thats BiS.
But available Crafting Glamours that become available if you are max level on that crafter and complete some kind of crafting turn in. Sounds like a reasonable solution/reward for crafters.
If Prudent Touch stays, fine with me. I just would really like it if I felt like I earned my end game gear by working hard. Like, spending weeks to grind timed mats that are locked behind a weekly cap. Not “gather for a few hours. boom, you can craft it now.” I just want a challenge. Surely Square Enix isn’t just going to ignore the crafters that actually enjoy a challenge? That’s why Hw’s favors were by far the best, and the most challenging era yet. SB crafting was basically a snooze fest. No challenges, easy mode stuff, handouts. Going to hope 5.0 gives us a challenge of some sort.What do you mean "finally"?
We had crafted gear sets that were BiS for each indivdual crafting class in both ARR and HW and it was annoying as hell.
Having to meld 8 sets instead of one didnt make crafting more difficult, it only made it more annoying.
Having to carry around 8 sets instead of one made my armoire a nightmare...
I love getting the AF-sets for crafters and having a specific look for every crafting-job (sadly I disliked most of the SB-designs), but it added nothing to the gameplay or the enjoyment of the game to have those individual sets.
...going by your last thread this is related to your wish/hope to make crafting more "exclusive" again, which is just a bad idea overall. Its even worse when its done by such aritificial means, that add nothing in terms of difficulty or intrestings mechanics and only acts as an inconvince.
I would like to see crafter-challenges in 5.0 aswell though - and I'm hoping that the rebuilding of Ishgard will provide us with those by actually introducing puzzles and intresting mechanics. Anything that makes everyday-crafting more annoying (or "difficult", if you want to call it that) is a hard pass. Including gearsets for every job.
My guess is that we'll be getting AF-sets like we always got for the crafters again - but alongside an universal piece, with the AF-sets working more as stepping stones or glamour pieces.
Also, I need to point out that World Visit isn’t a challenge. All you have to do is craft more often than other crafters on your data Center and make prices low. I do that now, it’s very easy.
Last edited by CraftOs; 05-10-2019 at 09:31 AM.
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