
Originally Posted by
Emmanellain
To be completely honest all would be solved if ARR got cut heavily and condensed, with an exp increase to make up for the cuts.
It would make for a better experience without all the meaningless quests, and those who would not care for story can skip through everything at their leisure.
I played WoW the majority of my teen years, the only reason why I got the story of the overworld was due to me having played the Warcraft games previously.
Unless you sat there and read every quest description you would literally not be immersed in the story, you'd just be a roaming character going from zone to zone leveling up via dungeons and sidequests - because that was your purpose, to level so you could raid - I still got 7 great years out of that MMO regardless but in terms of telling a story FFXIV is superior.
This changed later on, I left the MMO before Pandaria came out, mind you. So I am not gonna comment on the current state of storytelling in WoW, but from what I experienced back then telling the story via huge block text (basically - optional) is more or less bad design IMO.
FFXIV due to limitations has the same text, however, it's cut up in chunks and serves it to you with cutscenes, options to answer and traveling. You are, after all, an adventurer - so your exploits and rewards have to feel earned, that's why you earn everything in this game. Everything such as additional dungeons, dyeing your clothes, etc. are all locked when you start the base game, you go out and earn it by design.
if you remove the work before you unlock certain things they won't feel earned, if all I had to do to get to endgame was to walk into area, unlock dungeon rinse repeat I wouldn't care half as much, now if I had to enter an area in search of an NPC I've traveled with for many expansions or due to something else that made me care I've suddenly gotten way more immersed and invested in the game, there's a reason why a lot of people have strong feelings when entering the Vault and when they leave it, and that's not entirely due to the battle with Charibert but the story around it.
This is an MMO by SE, SE has always had bloated grand stories and this one isn't any different, in fact, it has better storytelling from HW onwards than most of the recent numbered FF titles. So even though some may play this for a different purpose, detaching the MSQ from your progression would imo hurt the game more than make it more accessible, what we need is cutting the unneeded bloat in ARR.