There are way more mmos/online games on the market besides WoW. Just because people criticize certain aspects of FFXIV, doesn't mean they want to turn it into WoW.
Your prejudice against ex-WoW players is showing btw.
There are way more mmos/online games on the market besides WoW. Just because people criticize certain aspects of FFXIV, doesn't mean they want to turn it into WoW.
Your prejudice against ex-WoW players is showing btw.
Last edited by Melorie; 05-08-2019 at 12:05 PM.
what you dont seem to get, is the people who want to skip msq, dont care.Also, far as I remember, Coils has almost no impact on the MSQ other than dealing with where Alisaie is during ARR. It's a good side quest with lore that is great and addresses more of 1.0 stuff, but its not core to the current MSQ. In fact, the savage content generally doesnt impact the MSQ. Its a side event that you can participate in. For example, if you dont do any of omega, nothing in the MSQ changes. It still shows up, does its thing, then goes and crashes somewhere. The MSQ proceeds regardless of those events cause Omega weapon is a separate side story. Even so, if it does have impact, it was limited, which is fine. Im not saying MSQ is perfect, but that doesnt mean we should say screw it and not care all together. Again, this isnt a zero sum game. Theres nuance here.
You arent going to make people who dont care, care. And i dont know why you want to force them to waste time and energy skipping through it when they dont care
your premise is msq is why people play this game, and thats why you can't see whats going on. Many people dont play the game for msq, they play it for the jobs, the dungeons, the world, the community, the flavor. For them the msq can be an impediment to these other things.
if the game was mostly about being a single player rpg with co op, what you are saying would make sense, but its not. Its an MMOrpg, which means its main focus is having a massive multiplayer experience with rpg elements. RPG being taking on a charachter evolving that charachter and exploring the world
as far as 1.0 story?
1.0 explains and introduces many things important in ARR, primals, the echo, many main charachters, the garlean conflict. The coil goes more into story which ties into heavensward, dragons, primals, and the allagan empire.
its kind of odd to claim 1.0 is irrelevant, but for some reason ARR is of utmost importance.
well here's the thing, us FF14 player (not the wow immigrant) DONT want this game to be wow. you come to our place, you guys follow the rules and system just like the rest of us.game operates like wow
its fine to suggest some way to skip story component and stuff, but make it optional not "you must do this, we dont like that, change it" kind of thing. the story is the focus of the game, if you skip it you are basically miss 50% of the game, its like you are watching endgame but you only watch the last 30 minutes of the movie.
to be frank, i though ESO is more suitable for you who quit wow? its pvp focus, the art is more familiar with you wow player, everything is not gated with the main story, you go and do anything pretty much from the start (after tutorial that is)
Some people in here act like wow doesnt have a story. Wow had lore for all the dungeons too. Only difference is you didnt need to go out and do all the out world quests to unlock the dungeon. If you cared about the story for them you could do the quests, if not you could do something else.
Every mmo I have played has been "story focused" in one way or another so I'm starting to wonder what people even mean by that. PSU, Blade and Soul, Revelation, PSO, WoW, and finally ff14 all have stories that are important to how the overworld worked. Some could be ignored(PSU and PSO kinda) some were needed to even move on(WOW,BnS,Revelation). At the same time after Mists I didnt need to run the entire Mist story to go into WoD areas as long as I was the right lvl. Why cant FF14 be like that?
I left WoW because I stopped having fun. Im here in ff14 because I am having fun. Why is it bad to want some of the things I did like in WoW in ff? Not like people are asking for the story to be gotten rid of, just optional for the old expacs. Wow had better pvp,transmog,addon support, and race design(fem hroth SE plz), but FF has better music,class design, dungeon difficulty, boss design, and a more interesting story. All IMO of course.
That's like saying someone doesn't like game of thrones because they started watching in the second season. They should watch something else -- that's just silly.well here's the thing, us FF14 player (not the wow immigrant) DONT want this game to be wow. you come to our place, you guys follow the rules and system just like the rest of us.
its fine to suggest some way to skip story component and stuff, but make it optional not "you must do this, we dont like that, change it" kind of thing. the story is the focus of the game, if you skip it you are basically miss 50% of the game, its like you are watching endgame but you only watch the last 30 minutes of the movie.
to be frank, i though ESO is more suitable for you who quit wow? its pvp focus, the art is more familiar with you wow player, everything is not gated with the main story, you go and do anything pretty much from the start (after tutorial that is)
Not all players are in it primarily for the story, and that's fine. Like I've said before, the MSQ only matters on patch days. Unless you're new, then you can't escape it even if you know there's better stuff ahead.
While I'm happy to say the story's great in this game, it doesn't naturally follow that I want everyone to be strapped to a chair to watch every single cutscene in order to be initiated. That's like some bizarre cult initiation ritual there. Nor do I want them to feel like they need to teleport and skip everywhere just to get into the game. Nor do I find a purchased skip potion a viable solution to a poor experience; that's just as bad as a pay to win XP boost from lesser publishers.
As for why I accuse people that demand every new player go through ARR of gatekeeping, look no further: telling people to play something else, right as quoted.
Additionally, I find a delicious layer of irony in the fact that two posters from 2011 are pushing for new players to be able to start at a later chapter than a bunch of 2015s and 2016s.
Last edited by van_arn; 05-08-2019 at 01:54 PM.
I think they should have to go through the storyThat's like saying someone doesn't like game of thrones because they started watching in the second season. That's just silly.
Not all players are in it primarily for the story, and that's fine. Like I've said before, the MSQ only matters on patch days. Unless you're new, then you can't escape it even if you know there's better stuff ahead.
While I'm happy to say the story's great in this game, it doesn't naturally follow that I want everyone to be strapped to a chair to watch every single cutscene in order to be initiated. That's like some bizarre cult initiation ritual there. Nor do I want them to feel like they need to teleport and skip everywhere just to get into the game. Nor do I find a purchased skip potion a viable solution to a poor experience; that's just as bad as a pay to win XP boost from lesser publishers.
As for why I accuse people that demand every new player go through ARR of gatekeeping, look no further: telling people to play something else, right as quoted.
Additionally, I find a delicious layer of irony in the fact that two posters from 2011 are pushing for new players to be able to start at a later chapter than a bunch of 2015s and 2016s.![]()
I don't think it's a bad concept by any means. With the way the story currently flows it's just not feasible short of shelling out money for jump potions. Everything is connected from start to finish. In WoW the stories were largely segmented.
Do you gatekeep a singleplayer game through the story? I think most games are kept in check through story. Heck, even dark souls is.
Saying because it's an mmo with 3 expansions worth of content means you shouldn't have to play the game is rather silly. You say they have to do a bunch of meaningless stuff to get to the game, however they are playing what basically amounts to 3 games. Thats not worthless, its content they haven't done yet.
Sure, the post ARR story could be shortened, that's about it. ARR sets you up as a hero. You are a nobody before the end of it.
Last edited by Valkyrie_Lenneth; 05-08-2019 at 01:58 PM.
Most people around here seem to be able to view things objectively, but there are definitely some who turn rabid at any perceived insult to XIV. Quite often when WoW, or even XI, is mentioned in a positive way, you can expect some crazy backlash. It tends to get old rather fast.I left WoW because I stopped having fun. Im here in ff14 because I am having fun. Why is it bad to want some of the things I did like in WoW in ff? Not like people are asking for the story to be gotten rid of, just optional for the old expacs. Wow had better pvp,transmog,addon support, and race design(fem hroth SE plz), but FF has better music,class design, dungeon difficulty, boss design, and a more interesting story. All IMO of course.
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