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  1. #1
    Player
    Skivvy's Avatar
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    Jun 2012
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    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aurelius2625 View Post
    If the MSQ is "So easy you can sleep through it", shouldn't be a problem to speed through and get to Shadowbringers. See? Poked a hole in YOUR OWN arguments on the other side of the fence.

    It's so easy, so just go do it. Stop whining. Problem solved .
    Geezus, you people have this insane ability to miss points completely. I was simply trying to make it obvious to Ser that baseless assumptions do no good for an argument. MSQ battles ARE quite easy when compared to the EX, Savage, Ultimate fights available in this game, but no, I don't think those who love MSQ simply suck at everything else in this game.

    Also, the issue isn't how easy the MSQ fights are, it's how long and unrelated/pointless a good number of the quests are. It can be a huge turn off for a new player who is excited to play for <whatever reason>, and then find out they can't do a good portion of until until they spend 100+ hours doing mandatory missions.
    (2)

  2. #2
    Player
    SerLuke's Avatar
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    Oct 2016
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    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Skivvy View Post
    Geezus, you people have this insane ability to miss points completely. I was simply trying to make it obvious to Ser that baseless assumptions do no good for an argument. MSQ battles ARE quite easy when compared to the EX, Savage, Ultimate fights available in this game, but no, I don't think those who love MSQ simply suck at everything else in this game.

    Also, the issue isn't how easy the MSQ fights are, it's how long and unrelated/pointless a good number of the quests are. It can be a huge turn off for a new player who is excited to play for <whatever reason>, and then find out they can't do a good portion of until until they spend 100+ hours doing mandatory missions.
    I mean its not really that basis, I read the forums I read Reddit, generally the same groups that brag about skipping all the cut scenes or say the story sucks so they don't bother with it, etc etc are the same ones that complain the game is too easy and there's not enough content for them to do.

    (5)

  3. #3
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Skivvy View Post

    Also, the issue isn't how easy the MSQ fights are, it's how long and unrelated/pointless a good number of the quests are. It can be a huge turn off for a new player who is excited to play for <whatever reason>, and then find out they can't do a good portion of until until they spend 100+ hours doing mandatory missions.
    Setting ARR aside bc both sides can agree that its a mess that needs to be worked (not to mention devs have mentioned they are in the process of fixing it) what parts of hw and sb are unrelated/pointless? How much of it is just bloat? Because if we place ARR aside I think you are wrong. These two expansions have very forward momentum quests and hardly any fetch quests unless they make sense. And its safe to assume ShB will follow suit if not follow the trend of being more streamlined and less fetch quests.
    (3)

  4. #4
    Player
    Skivvy's Avatar
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    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by SerLuke View Post
    I mean its not really that basis, I read the forums I read Reddit, generally the same groups that brag about skipping all the cut scenes or say the story sucks so they don't bother with it, etc etc are the same ones that complain the game is too easy and there's not enough content for them to do.
    I skip the MSQ CSs because it doesn't appeal to me in this game for whatever reason. I've tried multiple times to get into it, but it's just never clicked. I also don't particularly enjoy dungeons or EX or a good chunk of the standard "endgame" content, but I do enjoy other parts of the game. Point is, painting everyone with the same brush isn't a good thing to do as people rarely fit into a box so neatly.

    Quote Originally Posted by Anselmet View Post
    Setting ARR aside bc both sides can agree that its a mess that needs to be worked (not to mention devs have mentioned they are in the process of fixing it) what parts of hw and sb are unrelated/pointless? How much of it is just bloat? Because if we place ARR aside I think you are wrong. These two expansions have very forward momentum quests and hardly any fetch quests unless they make sense. And its safe to assume ShB will follow suit if not follow the trend of being more streamlined and less fetch quests.
    I actually don't recall HW and SB bothering me too much, but ARR has forever instilled a hatred for Minfilia in me due to her constant back and forth. We have a bloody linkpearl, woman! USE IT!. lol. But yeah, I'm happy they've cleaned things up in the later expansions.

    My own personal gripe is that it's all required. My first MMO was XI, and you had the option to jump around to story lines as you wished and had no need to actually complete a line if it didn't suit your fancy. It could make for some rather chopped-up story telling depending on how you went about it, but having the option is nice. GW2 was next for me, and they also let you complete the MSQ at your own pace.

    When given the choice, I very much prefer to have the story be something I can do when I have the time and not be something that is going to lock me out of items unless I complete it in full. There is probably some middle ground that could be found, but I don't think they'll alter their path too much. I think someone earlier had mentioned that SE is planning to address the ARR MSQ around 5.1 or so (I don't have an actual source for this, so I'm not positive). If that is true, that can only help the new player experience, and will hopefully be enough to keep them chugging along.
    (0)
    Last edited by Skivvy; 05-07-2019 at 12:45 AM.

  5. #5
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    444
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Skivvy View Post

    I actually don't recall HW and SB bothering me too much, but ARR has forever instilled a hatred for Minfilia in me due to her constant back and forth. We have a bloody linkpearl, woman! USE IT!. lol. But yeah, I'm happy they've cleaned things up in the later expansions.

    My own personal gripe is that it's all required. My first MMO was XI, and you had the option to jump around to story lines as you wished and had no need to actually complete a line if it didn't suit your fancy. It could make for some rather chopped-up story telling depending on how you went about it, but having the option is nice. GW2 was next for me, and they also let you complete the MSQ at your own pace.

    When given the choice, I very much prefer to have the story be something I can do when I have the time and not be something that is going to lock me out of items unless I complete it in full. There is probably some middle ground that could be found, but I don't think they'll alter their path too much. I think someone earlier had mentioned that SE is planning to address the ARR MSQ around 5.1 or so (I don't have an actual source for this, so I'm not positive). If that is true, that can only help the new player experience, and will hopefully be enough to keep them chugging along.
    I'll admit I agree with you on several points here. But here are my main issues with making the msq optional. If you are a new player, especially one that is not used to mmos then the msq serves as a great funnel towards the end of the game. My issues that I have had with other mmos where the story is either 1. irrelevant or 2. just plain mmo bad story is that I rushed aimlessly from one place to the next and felt extremely lost. Originally, to keep up with a friend in ffxiv I skipped the story from level 30 onwards and did not return to experience the story until I made an alt. This left me extremely lost and confused as to what I was doing as a new player to ffxiv. The msq grounded me more than any other mmo has. I hated the fetch questing and Minfillia, to a point then. I loath going through ARR now, but I have to respect it due to it at least being a compass.

    But that is not the only reason I feel the msq is important. That funnel I was talking about leads players to a lot of exp. I cannot fathom what it would be like if the msq was marginalized and suddenly the whole game was open. The amount of wondering from zone to zone and stumbling about that I would have done as a new player would have honestly lead me to quit, if I'm frank. And as much as I hate ARR bloat, one of my worries to them removing quests is all that delicious exp we get will be gone in side quests. At the moment the exp gained from dungeon and msq allows players to rarely run into a road block. Hopefully they will realize that and make the msq quests just have more exp given.

    Another reason I think that ffxiv is not doing what ffxi did is that the devs want it to be intentionally linear. To them, they may believe that this funneling of new players (new and old to mmos) will help guide them to end game. Instead of the end of the game just being a lvl number ffxiv ensures that you are at the level when you are finished at the end and have a good map of the game to explore. Excluding ARR's almost 300 quests, this game is very newbie friendly. And I have a feeling the dev team believes that the msq is newbie friendly as well and its why the chose this model. Not saying that they couldn't have designed the game another way such the games you have suggested, but merely the chose not to. And with them wanting to introduce newgame plus and reduce msq in ARR, I really don't think they will remove the msq to be optional.
    (5)
    Last edited by Anselmet; 05-07-2019 at 01:08 AM.

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Anselmet View Post
    I'll admit I agree with you on several points here. But here are my main issues with making the msq optional. If you are a new player, especially one that is not used to mmos then the msq serves as a great funnel towards the end of the game. My issues that I have had with other mmos where the story is either 1. irrelevant or 2. just plain mmo bad story is that I rushed aimlessly from one place to the next and felt extremely lost. Originally, to keep up with a friend in ffxiv I skipped the story from level 30 onwards and did not return to experience the story until I made an alt. This left me extremely lost and confused as to what I was doing as a new player to ffxiv. The msq grounded me more than any other mmo has. I hated the fetch questing and Minfillia, to a point then. I loath going through ARR now, but I have to respect it due to it at least being a compass.

    But that is not the only reason I feel the msq is important. That funnel I was talking about leads players to a lot of exp. I cannot fathom what it would be like if the msq was marginalized and suddenly the whole game was open. The amount of wondering from zone to zone and stumbling about that I would have done as a new player would have honestly lead me to quit, if I'm frank. And as much as I hate ARR bloat, one of my worries to them removing quests is all that delicious exp we get will be gone in side quests. At the moment the exp gained from dungeon and msq allows players to rarely run into a road block. Hopefully they will realize that and make the msq quests just have more exp given.

    Another reason I think that ffxiv is not doing what ffxi did is that the devs want it to be intentionally linear. To them, they may believe that this funneling of new players (new and old to mmos) will help guide them to end game. Instead of the end of the game just being a lvl number ffxiv ensures that you are at the level when you are finished at the end and have a good map of the game to explore. Excluding ARR's almost 300 quests, this game is very newbie friendly. And I have a feeling the dev team believes that the msq is newbie friendly as well and its why the chose this model. Not saying that they couldn't have designed the game another way such the games you have suggested, but merely the chose not to. And with them wanting to introduce newgame plus and reduce msq in ARR, I really don't think they will remove the msq to be optional.
    This is fine, this is why my suggestion is more of an opt out, rather than an opt in. So normally the game plays the same way, but there is some npc/quest/area that allows you to skip around/unlock msq.

    the story is definitely as you say, partially designed to control how players get exposed to the world. But there are a decent chunk who dont want/need msq. The thing you might hate, mucking around, exploring, grinding, is what they want to do. Some just want to play with friends without having to stop and do quests before tackling the next dungeon.

    Its just an option, that those who actively seek to get out of/around msq can take.
    (3)