
Originally Posted by
Kamatsu
These things are a draw for a minority of MMO players. The vast majority of MMO players are there for the story, to role-play, for the game/world setting, because their friends/family play there, it's the follow-on game from prior games they played, etc.
Look at WoW - a MMO which has generally always been known as a "Raid or go away" game, where all you ever heard about from it was it's raiding scene. Yet raider's made up less than 5% of it's population - prior to the past 2 expansions: as the past 2 expansions have forced players to raid if they want to complete the expansions base story, as there were raids interjected into the base story, unlike prior expansions which only had the end/conclusion of the story tied into raids.
This was reveled back in 2012 or so when the Devs, on the old WoW forums, discussed the changes they had made to Raiding back in 2008/2009 when WotLK had launched, why they had moved the top vanilla raid to be the 1st raid in LK, and why they had worked on the 'Looking For Raid' system.
They stated that the Dev's were unhappy that so few ppl ever experienced the content they had lavished much love on to create, thus they wanted to try and encourage/push more ppl into raiding and experience the raids. They also reveled the shocking low %'s of ppl who had ever touched ding:
- Only 6% of players had ever stepped foot in a raid
- Only 4% had ever even finished the 1st raid
- Only 1% got to the final raid
- Less than 0.5% ever completed the last raid.
So yeah, for a "Raid or don't bother playing" game that all you ever really heard about was it's raiding scene... very few actually ever even bothered to raid or do endgame dungeons or content.
Take another "Raid focused" game: Wildstar. This was going to be the hardcore MMO for all those hardcore raiders. Yet after it flopped and went F2P, it's dev's admitted that they were surprised about how few people even bothered to go through the dungeon grind to attune for raids, or how few ppl even seemed interested in the raids & endgame dungeons. In fact they said the vast majority of ppl were looking for open-world stuff they could do either solo or with friends/guilds.
Look at another MMO which came out with dungeons, Guild Wars 2. Yes it was billed as a 'casual MMO', but it also had dungeons with a harder mode attached to it. The dev's eventually abandoned making any more dungeons, or even doing any work on the current ones, due to lack of people doing them and lack of interest in re-working them (as compared to interest in other things).
Take another MMO, SW:TOR. A bumbling story-driven WoW clone. But it did have it's endgame raids... and once again the amount of people doing these raids were small. The vast majority of ppl playing the game played the story and either left, or played the story from the other classes. This is also a game which has the same issue as FFXIV - you can't do the "endgame" dungeons & raids without having done the story 1st. But never really saw anyone much complaining about that... at least when I was reading the official forums *shrugs*
Look at ESO, another story-driven MMO. It releases "hard" dungeons once a year as part of it's development cycle (1 expansion, 1 story-based DLC, 1 dungeon based dlc per year)... and these dungeons are also the lowest populated content in the game. You can see the % of ppl clearing/finishing these dungeons is in the 6-10% range. The vast majority of ESO players have no interest in 'endgame raids / dungeons'. The same small % can be seen on the clears/finish's of the basegame endgame solo & group trials.
You can go look at most MMO's out there, be it FFXIV, WoW, ESO, SW:TOR, GW2, STO, etc and what you'll find is the same: the vast majority of players do not raid, they do not do hard content, they do not race to endgame so they can run the same dungeons/raids over and over and over and over again.
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Regarding the subject matter: About the only thing I'd support personally is if they were able to change the story-skip potion so it just placed you at the end of X expansion, and allowed you to go back and experience it unchanged when/if you want. Although this aspect is supposedly being addressed with the "Newgame+" system, where people who have finished the story can restart it and go through it from scratch again.