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  1. #371
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    mmos are about playing at your own pace.
    And if your pace is "I want to do raids and max level dungeons", congrats, you get to spend $50 extra.

    What are huge draws for people in MMO's? Those things.


    I'll say about this what I say about every MMO on the market, if you add an expansion and the overwhelming majority of your content is at or above the level cap of two expansions ago (or last expansion if your expansions are more than 12 months apart), either make it significantly easier for people to get to the current content, or stop starting new characters at level 1. 2 year old, or older, content nobody runs anymore isnt "current" content.
    (9)

  2. #372
    Player
    Lynesse's Avatar
    Join Date
    Feb 2017
    Posts
    261
    Character
    Leona Valesti
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NanaWiloh View Post
    And silly to go around thinking you will enjoy every piece of content. I dont enjoy certain required aspects of this game but I toughen up and work through it, Sooner or later you are going run into content you dont like but have to complete. When that happens its complete it and move on or leave game and come back when you can skip it.
    People are just pointing out that new players spend over 100 hours on this stuff. It's hardly a "complete it and move on" scenario. We're a captive audience.

    If there was a greater sense of, "I'm learning and growing as a player," it might be less of an issue, but so much of it is irrelevant.
    (8)

  3. #373
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    This my 2 cents since posts are going all over the place.

    Do you have the passion for this game like I do?
    Do you look forward to the next thrill of combat like I do?
    Do you have the willingness to team with others of different backgrounds like I do?
    Do you have the ability to savor and make use of the rewards you earn like I do?
    Do you appreciate how you accomplish your victories like I do?

    Think about how you want to approach this game before you give up too easily and/or burn yourself out to the seventh hell.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  4. #374
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    As mentioned in the other thread is the fear people have against making MSQ optional the potential SE may not give it the same attention as they do now? Is it the feeling if something is not mandatory keeping up with it will be tedious? Even though FFXIV has the quest tracker. Does it come down to the fact if game does not wall players down a certain path they may feel more inclined to not do the story due to out leveling it? Overall I am genuinely interested by why people seem to thinking making content level gated instead of story gated will hurt the game. The story tracker will still exist, and presumably SE will take the time and effort to craft a story that connects the world just instead of being a a strict path it will be more so a guiding hand like the quest tracker.
    (5)

  5. #375
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MPK View Post
    What's wrong with story skips potions again?

    On a different note, I do not want to play in a level 70 dungeon when SbH comes out with players who don't even know how to use a skill.
    This happens regardless if someone skips/boosts a job or not. Players not knowing what their buttons do was a thing far before jump potions were ever introduced.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #376
    Player
    Kamatsu's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Aeraelyne Valleana
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Barraind View Post
    And if your pace is "I want to do raids and max level dungeons", congrats, you get to spend $50 extra.

    What are huge draws for people in MMO's? Those things.
    These things are a draw for a minority of MMO players. The vast majority of MMO players are there for the story, to role-play, for the game/world setting, because their friends/family play there, it's the follow-on game from prior games they played, etc.

    Look at WoW - a MMO which has generally always been known as a "Raid or go away" game, where all you ever heard about from it was it's raiding scene. Yet raider's made up less than 5% of it's population - prior to the past 2 expansions: as the past 2 expansions have forced players to raid if they want to complete the expansions base story, as there were raids interjected into the base story, unlike prior expansions which only had the end/conclusion of the story tied into raids.

    This was reveled back in 2012 or so when the Devs, on the old WoW forums, discussed the changes they had made to Raiding back in 2008/2009 when WotLK had launched, why they had moved the top vanilla raid to be the 1st raid in LK, and why they had worked on the 'Looking For Raid' system.

    They stated that the Dev's were unhappy that so few ppl ever experienced the content they had lavished much love on to create, thus they wanted to try and encourage/push more ppl into raiding and experience the raids. They also reveled the shocking low %'s of ppl who had ever touched raiding:

    - Only 6% of players had ever stepped foot in a raid
    - Only 4% had ever even finished the 1st raid
    - Only 1% got to the final raid
    - Less than 0.5% ever completed the last raid.

    So yeah, for a "Raid or don't bother playing" game that all you ever really heard about was it's raiding scene... very few actually ever even bothered to raid or do endgame dungeons or content.

    Take another "Raid focused" game: Wildstar. This was going to be the hardcore MMO for all those hardcore raiders. Yet after it flopped and went F2P, it's dev's admitted that they were surprised about how few people even bothered to go through the dungeon grind to attune for raids, or how few ppl even seemed interested in the raids & endgame dungeons. In fact they said the vast majority of ppl were looking for open-world stuff they could do either solo or with friends/guilds.

    Look at another MMO which came out with dungeons, Guild Wars 2. Yes it was billed as a 'casual MMO', but it also had dungeons with a harder mode attached to it. The dev's eventually abandoned making any more dungeons, or even doing any work on the current ones, due to lack of people doing them and lack of interest in re-working them (as compared to interest in other things).

    Take another MMO, SW:TOR. A bumbling story-driven WoW clone. But it did have it's endgame raids... and once again the amount of people doing these raids were small. The vast majority of ppl playing the game played the story and either left, or played the story from the other classes. This is also a game which has the same issue as FFXIV - you can't do the "endgame" dungeons & raids without having done the story 1st. But never really saw anyone much complaining about that... at least when I was reading the official forums *shrugs*

    Look at ESO, another story-driven MMO. It releases "hard" dungeons once a year as part of it's development cycle (1 expansion, 1 story-based DLC, 1 dungeon based dlc per year)... and these dungeons are also the lowest populated content in the game. You can see the % of ppl clearing/finishing these dungeons is in the 6-10% range. The vast majority of ESO players have no interest in 'endgame raids / dungeons'. The same small % can be seen on the clears/finish's of the basegame endgame solo & group trials.

    You can go look at most MMO's out there, be it FFXIV, WoW, ESO, SW:TOR, GW2, STO, etc and what you'll find is the same: the vast majority of players do not raid, they do not do hard content, they do not race to endgame so they can run the same dungeons/raids over and over and over and over again.
    ------------------

    Regarding the subject matter: About the only thing I'd support personally is if they were able to change the story-skip potion so it just placed you at the end of X expansion, and allowed you to go back and experience it unchanged when/if you want. Although this aspect is supposedly being addressed with the "Newgame+" system, where people who have finished the story can restart it and go through it from scratch again.
    (13)
    Last edited by Kamatsu; 05-06-2019 at 11:03 AM.

  7. #377
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lynesse View Post
    . We're a captive audience.
    You really are not though, no one is forcing you to play this. Seriously go find and enjoy a game you like more, just because you don’t like this game doesn’t make you a captive audience.
    (4)

  8. #378
    Player
    Wynn_Storm's Avatar
    Join Date
    Apr 2018
    Posts
    331
    Character
    Wynn Storm
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kamatsu View Post
    These things are a draw for a minority of MMO players. The vast majority of MMO players are there for the story, to role-play, for the game/world setting, because their friends/family play there, it's the follow-on game from prior games they played, etc.
    Speak for yourself, don't try and vouch for other players.
    (4)

  9. #379
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Wynn_Storm View Post
    Speak for yourself, don't try and vouch for other players.
    Yeah. Honestly, enough people apparently participate in higher end content...otherwise they wouldn't bother using time and money to make them. If there's enough incentive though even the most casual of players may dabble in challenging content now and then. I'm pretty casual myself but I will hop into a current Extreme trial if I feel the rewards are worth it. Haven't been much of a raider though since 2012 near the end of WoW's Cataclysm expansion. But I do enter normal and 24 man raids in FF XIV regularly. I understand that by most standards that isn't really raiding but it's called a raid so...yeah. LFR in WoW, 24 man and normal "story mode" raids in FF XIV are pretty much my jam.
    (5)
    Last edited by Vahlnir; 05-06-2019 at 12:24 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #380
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Vahlnir View Post
    Yeah. Honestly, enough people apparently participate in higher end content...otherwise they wouldn't bother using time and money to make them. If there's enough incentive though even the most casual of players may dabble in challenging content now and then. I'm pretty casual myself but I will hop into a current Extreme trial if I feel the rewards are worth it. Haven't been much of a raider though since 2012 near the end of WoW's Cataclysm expansion. But I do enter normal and 24 man raids in FF XIV regularly. I understand that by most standards that isn't really raiding but it's called a raid so...yeah. LFR in WoW, 24 man and normal "story mode" raids in FF XIV are pretty much my jam.
    You do realise clear rates and participation rate in Savage and Ultimate are abysmally low? The only reason they keep doing them is because they keep the higher tier players around.
    (5)

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