are people really still having problems with ifrit? and are people still calling the moogle fight unwinnable?

lol idgi

for one, people have been having no problems with farming ifrit since a week after implementation. if you're having problems still, you're doing it wrong. people have been kind enough to give detailed strategies all over the internets. pay attention, stop sucking.

yes, server lag sucks. but it's a dead horse that's been beaten absolutely to death and there likely isn't any fix coming for the current game client. lag and animation lock should be gone in 2.0. waiting for that blows, i agree- but this is what we have to work with in the meantime, and if other people are working with it just fine... well.

secondly, people are having no problems beating moogles, even sans-exploit. if you're having problems still, you're doing it wrong. suck it up and play better.

yes, farming the pop items sucks. yes, it sucks that we can't farm stacks of them during downtime, and it makes moogle feel like even more of a grind when you don't have that opportunity to really take a break between kills anymore. but the drop rate isn't any different from ifrit (aside from requiring more totems to pick a moogle weapon). the fight is actually really easy, the exploit is entirely unnecessary to win, and nerfing it any further would make it an absolute joke.

tl;dr there are certainly things that can and should be improved upon in time, but in the meantime- stop blaming the game for *your* shortcomings as a player.

this is final fantasy. the fights are supposed to be challenging (in some way). the bosses aren't supposed to just lie down and let you take their loot... yet they already kind of are. if you need it to be even *easier* to win, well. maybe don't ruin the game for the rest of us and go play hello kitty MMO adventure.