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  1. #1
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    are people really still having problems with ifrit? and are people still calling the moogle fight unwinnable?

    lol idgi

    for one, people have been having no problems with farming ifrit since a week after implementation. if you're having problems still, you're doing it wrong. people have been kind enough to give detailed strategies all over the internets. pay attention, stop sucking.

    yes, server lag sucks. but it's a dead horse that's been beaten absolutely to death and there likely isn't any fix coming for the current game client. lag and animation lock should be gone in 2.0. waiting for that blows, i agree- but this is what we have to work with in the meantime, and if other people are working with it just fine... well.

    secondly, people are having no problems beating moogles, even sans-exploit. if you're having problems still, you're doing it wrong. suck it up and play better.

    yes, farming the pop items sucks. yes, it sucks that we can't farm stacks of them during downtime, and it makes moogle feel like even more of a grind when you don't have that opportunity to really take a break between kills anymore. but the drop rate isn't any different from ifrit (aside from requiring more totems to pick a moogle weapon). the fight is actually really easy, the exploit is entirely unnecessary to win, and nerfing it any further would make it an absolute joke.

    tl;dr there are certainly things that can and should be improved upon in time, but in the meantime- stop blaming the game for *your* shortcomings as a player.

    this is final fantasy. the fights are supposed to be challenging (in some way). the bosses aren't supposed to just lie down and let you take their loot... yet they already kind of are. if you need it to be even *easier* to win, well. maybe don't ruin the game for the rest of us and go play hello kitty MMO adventure.
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  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    231
    firstly im talking specifically about the ifrit fight.

    the difficulty of the moogle doesnt concern me, tbh i havent even fought him, but i know about having to do the pre-reqs after every win and like i said this would obviously be frustrating and hence my questioning the dev teams decisions and their competence.

    its not my own short comings that concern me, its the short comings of the average party member who i am reliant on.

    like i said, let SE take a look at the win rate and then make adjustments to their future designs, this would be balanced on hard data and im sure even you cant argue with that..

    I estimate 1/50 is a win, does SE think that is ok? do you? hell even if im way off and its 1/20 is that even ok?

    if im wrong and the win rate is something respectable like say 1/5 then im talking crap... but i dont think so, and certainly not from what ive seen.

    XI was considered a difficult game but it was never this infuriating..

    i see people getting frustrated with losses in this fight all the time- so- with this in mind- your words above dont make much sense to me.

    so you dont have to try and belittle me to make yourself feel good lol.. im sure everyone knows your leet

    anyway to get back on topic, if enemy actions were client side maybe the issue of latency would go away, i have no idea if SE have considered this and im not a developer obviously but it seems more realistic than what the OP is talking about..
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    Last edited by Rogue; 12-27-2011 at 05:02 AM.

  3. #3
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by fusional View Post
    are people really still having problems with ifrit? and are people still calling the moogle fight unwinnable?

    lol idgi

    for one, people have been having no problems with farming ifrit since a week after implementation. if you're having problems still, you're doing it wrong. people have been kind enough to give detailed strategies all over the internets. pay attention, stop sucking.

    yes, server lag sucks. but it's a dead horse that's been beaten absolutely to death and there likely isn't any fix coming for the current game client. lag and animation lock should be gone in 2.0. waiting for that blows, i agree- but this is what we have to work with in the meantime, and if other people are working with it just fine... well.
    The attacks were designed to be dodgable if you run outside before it explodes (makes sense that you don't get hit if you are not in it right?). But instead of giving you 3 seconds to run out , you get 1 second. This would have been fine if it was designed so that you had to run out in 1 second - the eruptions explode 1 second after you see them. People would accept that they are not good enough instead of blaming it on the game.The post above you is an example of the frustration caused by this - on their screen they are safe, but not really. I don't think this is intentional.

    If this thread was titled "server lag sucks" or "ifrit fight stupid and unfair" , then yes it would be a topic that been beaten to death. The main subject is about this workaround - Ifrit is just an example. Perhaps this thread should have gone in some technical part of the forum but there isn't one.

    Quote Originally Posted by Rogue View Post
    anyway to get back on topic, if enemy actions were client side maybe the issue of latency would go away, i have no idea if SE have considered this and im not a developer obviously but it seems more realistic than what the OP is talking about..
    I'm certain that they have thought about it, but they chose not to. This goes back to every action in the game requiring to be okayed by the server which would include enemies.

    And yeah it definitely about the the average party member. Not everyone is bluegarter or something like that where they exceed what is required by design to win. I would be happy if I could form a party consisting of 8 of myself.
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