Results -9 to 0 of 19

Threaded View

  1. #17
    Player

    Join Date
    Jul 2011
    Posts
    231
    firstly im talking specifically about the ifrit fight.

    the difficulty of the moogle doesnt concern me, tbh i havent even fought him, but i know about having to do the pre-reqs after every win and like i said this would obviously be frustrating and hence my questioning the dev teams decisions and their competence.

    its not my own short comings that concern me, its the short comings of the average party member who i am reliant on.

    like i said, let SE take a look at the win rate and then make adjustments to their future designs, this would be balanced on hard data and im sure even you cant argue with that..

    I estimate 1/50 is a win, does SE think that is ok? do you? hell even if im way off and its 1/20 is that even ok?

    if im wrong and the win rate is something respectable like say 1/5 then im talking crap... but i dont think so, and certainly not from what ive seen.

    XI was considered a difficult game but it was never this infuriating..

    i see people getting frustrated with losses in this fight all the time- so- with this in mind- your words above dont make much sense to me.

    so you dont have to try and belittle me to make yourself feel good lol.. im sure everyone knows your leet

    anyway to get back on topic, if enemy actions were client side maybe the issue of latency would go away, i have no idea if SE have considered this and im not a developer obviously but it seems more realistic than what the OP is talking about..
    (0)
    Last edited by Rogue; 12-27-2011 at 05:02 AM.