
Originally Posted by
Awha
If I may ask how does having the MSQ be optional impact you negatively?
So if the quests are optional and don't unlock the dungeons (if this isn't what the OP etc are advocating for feel free to correct me), then I feel like "Why am I here?" - I had this problem with WoW. I would unlock a new dungeon... ok, so why am I here? Certain trials and dungeons however absolutely are mandatory to the main scenario such as:
Tsukuyomi: She is a major plot point through the Stormblood MSQ. Making her optional would stop the flow of the duty IMO, you need all the build up for that duty to make sense, else it's just another "Ok, so why am I fighting her?"
The thing is, the story giving definition to each dungeon, trial, and raid (sloppy writing aside, looking at you Omega... but even then, I still enjoyed the duties and felt they had a reason to exist even if they did feel a bit shoehorned in), is exactly why I love this game. Even though I do the grind, I still feel like I've got a reason for every duty I enter. It doesn't just feel like "oh, another dungeon". So yeah, for me, it's the depth I feel gets added from having a story behind each duty.