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  1. #71
    Player
    Kalise's Avatar
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    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Coltvoyance View Post
    Every piece of SMN equipment, excluding Relic gear, is wearable by ACN.
    No it isn't.

    Antiquated gear is job locked too.

    I know, because it's a major pain in the butt to Glam my Squadron because everything is job locked. (Well, not everything, but a lot of stuff, especially dungeon/tome gear)

    Quote Originally Posted by Coltvoyance View Post
    And while adding new classes to pieces of gear isn't a big deal (it happens every expansion) removing a job/class is impossible.

    Why? Because however odd it is, there are likely thousands of ACN players out there, without a SMN soulstone, with SMN/ACN gear equipped; not Disciple of Magic gear, actual class specific Magic DPS gear.

    Why is that a big deal? Because Square can't do anything about it.
    There's a reason you have to be naked, except for your weapon, when you use a Fantasia.
    Then, pray tell...

    What happens when you get a weapon for a different job to your own and then right click it, then select "Equip"? (Such as when you first unlock a class)

    Does the game explode? Does reality cease to exist?

    Or... Do you simply equip the weapon and simultaneously remove all other equipped gear?

    Since, I know for a fact it is the latter.

    Quote Originally Posted by Coltvoyance View Post
    If I'm an ACN wearing class specific gear before the patch and after the patch I'm not allowed to wear that gear "Just create code that kicks the gear off the player, NBD" you say?. Sorry, can't. Both my Armory Chest and my Inventory are completely full so there's nowhere for it to go. And I'm pretty sure Square isn't about to delete my gear.
    If the unlikely event that you're wearing ARC specific class gear while having a completely full Armory Chest and Inventory...

    Then... They could simply make the game auto-equip your Summoner job stone when you log in (Just like how if you make a gearset with a weapon, then remove the weapon from your Armory Chest and try to select that gear set, the game will auto-select another weapon for that job from your Armory Chest)

    Since, you'd have that. Given that pre-level 30 all gear is generic DoM stuff. Thus in order to have ARC/SMN specific gear, you'd need to be over level 30 and thus likely have SMN job unlocked.

    If the case is, that you're one of those level 70 Class people whom hasn't done the job quest to unlock SMN and still has a full armoury chest and inventory... Then IDK, maybe SE gives out a free SMN stone to every level 30+ ARC and does something with the job quest to bypass the need to be given a crystal from the initial quest.

    Quote Originally Posted by Coltvoyance View Post
    So you can stop debating. I could list some other reasons, but that's pretty cut and dry.
    I mean, we literally could have stopped debating when this entire thing was noted to be unnecessary work for the Devs.

    You know who doesn't like having a bunch of unnecessary work to do?

    The Devs.
    (2)

  2. #72
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kalise View Post
    Antiquated gear is job locked too.
    The antiquated gear you get from coffers at 70 is Relic gear, which I mentioned. Soooo..... aside from that equipment, all the dungeon/tomestone gear for casters is wearable by ACN.

    Quote Originally Posted by Kalise View Post
    Then, pray tell...

    What happens when you get a weapon for a different job to your own and then right click it, then select "Equip"? (Such as when you first unlock a class)

    Does the game explode? Does reality cease to exist?

    Or... Do you simply equip the weapon and simultaneously remove all other equipped gear?

    Since, I know for a fact it is the latter.
    And when you have no room in your armory chest space, it gives an error message saying "You can't do that". Now imagine that happens when that automated function is consistently trying to remove the gear, can't, tries again, cant, tries again, cant... Thanks for playing.

    Quote Originally Posted by Kalise View Post
    If the unlikely event that you're wearing ARC specific class gear while having a completely full Armory Chest and Inventory...

    Then... They could simply make the game auto-equip your Summoner job stone when you log in (Just like how if you make a gearset with a weapon, then remove the weapon from your Armory Chest and try to select that gear set, the game will auto-select another weapon for that job from your Armory Chest)

    Since, you'd have that. Given that pre-level 30 all gear is generic DoM stuff. Thus in order to have ARC/SMN specific gear, you'd need to be over level 30 and thus likely have SMN job unlocked.
    What an assumption. Nice try though. Do you know how many people I've encountered in the duty finder, well above level 30, without a soulstone?

    Quote Originally Posted by Kalise View Post
    we literally could have stopped debating when this entire thing was noted to be unnecessary work
    Glad to see agreement that ACN becoming a healer so it can stay with SCH is a ridiculous notion.
    (1)
    Quick, everybody into the Batmobile!

  3. #73
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Coltvoyance View Post
    The antiquated gear you get from coffers at 70 is Relic gear, which I mentioned.
    Antiquated gear also consists of the level 50 and level 60 gear. Not just the level 70 stuff.

    Quote Originally Posted by Coltvoyance View Post
    And when you have no room in your armory chest space, it gives an error message saying "You can't do that". Now imagine that happens when that automated function is consistently trying to remove the gear, can't, tries again, cant, tries again, cant... Thanks for playing.
    I addressed potential solutions to this, if you bothered to read.

    Thanks for playing.

    Quote Originally Posted by Coltvoyance View Post
    What an assumption. Nice try though. Do you know how many people I've encountered in the duty finder, well above level 30, without a soulstone?
    What an assumption!

    Nice try though.

    Do you know how many of people you've encountered in the duty finder, well above level 30, without a job crystal EQUIPPED? Versus how many don't have one AT ALL?

    If you cannot answer that, then you have no leg to stand on with "Assumptions"

    Just like your "Assumption" that there are THOUSANDS of players hanging out as Level 30+ Arcanists that haven't gotten their Summoner job crystal and have completely full inventories and armoury chests.

    Just like your "Assumption" that there is no possibility for SE creating a work around to a specific issue such as full inventory space (Such as having the game auto-find gear for the relevant job. I.e. Looking for the now ARC/SCH gear. Or doing what Blizzard does, and simply removing the equipped gear and putting it into the character's mailbox. Or SE upon deciding to do a change like this, making a statement to have players ensure they have space in their inventory for this switch and that gear WILL be deleted if there isn't room.

    Thanks for playing.

    But if you really want to win an argument, use more than "Assumptions" that you have while discrediting other people's "Assumptions" as not sustainable arguments.

    Quote Originally Posted by Coltvoyance View Post
    Glad to see agreement that ACN becoming a healer so it can stay with SCH is a ridiculous notion.
    ARC becoming a Healer so it can stay with SCH is only ridiculous in terms of the work required.

    Just like I mentioned right at the beginning of the thread, before people decided to drag out this discussion continuously, because it was apparently an affront to them that the idea that "ARC > SCH" makes more sense than "ARC > SMN". To the point where people keep asking if I had a bias against SMN because despite literally all the things I've pointed out that favour "ARC > SCH" and thus my opinion, they still can't comprehend that someone might have a different opinion to their own.

    Rather than any of the BS you've spewed out. That you have no proof of and are calling a "Cut and dry" answer.

    Thanks for playing.

    Maybe next time, eh?
    (2)

  4. #74
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    "because it was apparently an affront to them that the idea that "ARC > SCH" makes more sense than "ARC > SMN"."

    That's generally what happens when something doesn't make sense.
    (0)

  5. #75
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,236
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kalise View Post
    snip
    How about we just stop with the passive aggressive bs. Agree to disagree and just move on otherwise a GM is going to pick up on where the tone of thread is heading and close it, making any further debate pointless.
    (5)

  6. #76
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seraphor View Post
    That's generally what happens when something doesn't make sense.
    No, what happens in normal people is they go "Huh, that's odd. Here's my opinion. Have a good day."

    They don't go "OMFG!"!"!£"!£!"HY$OP*I! SOMEONE THINKS SOMETHING DIFFERENT TO ME, I FEEL VIOLATED AND NEED TO ARGUE UNTIL THEY THINK THE SAME THING I DO!"!!!!!£"£!£(U()O$"*U"

    I personally don't care if people think that ARC > SMN makes more sense. My opinion is otherwise and unless people show any points I've missed that ties ARC to SMN it's unlikely to change.

    But again, like I said 7 pages ago, in the very first reply to this thread. Splitting any of the jobs from ARC is unlikely to happen, since there's literally nothing to gain from doing so.

    At BEST I could see them tweaking ARC so as to not be tied to the Aetherflow mechanic, freeing up some design space to make SMN and SCH use unique job gauges as well as potentially adding in some different baseline skills.

    Quote Originally Posted by Kurando View Post
    How about we just stop with the passive aggressive bs. Agree to disagree and just move on otherwise a GM is going to pick up on where the tone of thread is heading and close it, making any further debate pointless.
    Hopefully people will actually try that. Instead of deciding to jump in and try and "Disprove" my opinion...

    Heck, if people didn't feel so attacked that people can have different opinions about things, the "Discussion" shouldn't have happened in the first place... Given that I only originally made an off-hand remark about my personal opinion (In amongst a bunch of more relevant to the thread stuff)

    ¯\_(ツ)_/¯
    (2)

  7. #77
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Pot, meet kettle.
    (2)

  8. #78
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalise View Post
    2) Only VIT affecting DPS... Did the beginning of SB not clue in that things like this won't stand?
    From a numbers standpoint, scaling off VIT only could always work. The problem is that SE seemed to not understand how to balance it.

    For the sake of simplicity, let's act as though auto attacks only went off of VIT. If 1 VIT = 20 damage (this is a random guess), then having 300 of it equals 6K damage from auto attacks. The formula for all the various skills is obviously different, but that VIT factors in somewhere as well.

    Logically, you just reduce the number of damage the VIT gives to reduce this damage, and thus all attacks at the same time. In this case, let's assume they dropped it from 20 to 19. The damage then becomes 5,700, a 300 point drop on auto attacks alone. With other potencies factoring in the change, that equals a blanket nerf on all tank damage, which would be the easiest way to do it. If they feel it's too much, add some decimal numbers in there, like making it 19.5. If they feel it's too little, they can still adjust the numbers the same way.

    I personally feel SE did not try at all with factoring in VIT by itself, and a second attempt could work if they actually watch the numbers and alter them when needed if the DPS is too high/low.
    (0)

  9. #79
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kalise View Post
    Antiquated gear also consists of the level 50 and level 60 gear. Not just the level 70 stuff.
    Which is relic gear.
    (0)

  10. #80
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RyuDragnier View Post
    From a numbers standpoint, scaling off VIT only could always work. The problem is that SE seemed to not understand how to balance it.
    Though, I did cover this in a later post:

    Quote Originally Posted by Kalise View Post
    Well... There's a lot of issues that can arise from this - Just like last time they made VIT affect Tank DPS.

    VIT contributing to Tanks damage, is in of itself not horrible. The issue comes down to balancing it against other stats.

    The fact that the greentext states "Only VIT affecting DPS output" suggests that STR, CRIT, DH, DET, SkS and TEN all being worthless stats.

    If it meant that VIT is the only primary stat that affects DPS output... So all Fending gear is just going to be VIT + secondary stats... What's going to happen to itemization, given that all gear has VIT plus another primary stat? Will Tanks simply have one less stat on their gear? Will Tanks get an extra secondary stat on gear?
    The main issue being trying to not only balance out the stats, especially when ALL gear naturally has VIT + Primary stat on with Tank gear then ADDING on additional VIT, with this new system also then removing STR from gear and putting those stats elsewhere (Would it go back into VIT? Would it go into Secondary Stats?)

    Then you also have to consider secondary aspects to things. Like, if VIT stacking for damage happens... What do you do with things like TBN which shields for a percentage of max health? Things like Shake It Off which shields the PARTY based on the WARRIOR's max health (Throw in Defiance and Thrill of Battle to boot), Divine Veil that will apply a shield to the other Tank based on their max health (Again, Warrior... Defiance, Thrill of Battle = Issue). How much worse will Living Dead be (Since you need to be healed for a total of your max health before it times out... More health = more healing needed)? How much enmity will Benediction be causing when used on a Warrior/DRK whom is at 1hp due to Holm/LD?

    Scaling off VIT can work, you just need to be very careful of a number of factors when balancing it, even more so if your plan is to remove STR and make VIT the only primary stat for Tanks.
    (0)

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