Staying in tank stance or not is a matter of player comfort/skill. Mathematically it's better not to be in it. Doing 25% or more DPS is better than taking 20% less damage, specially when our tank cooldowns are stronger than the tank stances. Even on packs of mobs. Specially on DRK where they can absorb a big portion of the damage they deal as health, which being in tank stance reduces. Losing access to Bloodweapon also means you get less MP to use on recovery/damage.
However, a good tank isn't one that never uses stance.. It's a tank that knows when they can leave it and when to go back into it.
Using "feel squishier" doesn't really mean anything. It is neither a "fact" nor a "measurable" parameter. Damage variance exists, Human error exists on both healer and tank sides, too. But none of these should be used when comparing the tanks. Only facts and measurable (mostly numeric) parameters matter. Savage raids have been done where only 1 or 2 healing spells were cast through the entire fight, this means no matter what the tank, they are fully capable of reducing damage to ridiculous levels.
Examples of facts are that WAR and DRK have:
1- Three or Two more defensive cooldowns than PLD respectively.
2- Said cooldowns are much shorter recast times, so they can be used more often, and in most cases, last longer. So the uptime on those cooldowns is much higher. Examples: Vengeance 120 vs Sentinel 130. Raw Intuition 90 vs Bulwakr 180s. Holmgang 180s vs Hallowed 420s. Dark Mind 60s vs Sentinel 180s. Shadow Wall 120s vs Sentinel 180s.
3- Have more single target DPS and MUCH MUCH MUCH more AoE damage than PLD could ever dream to do AND can convert a huge portion of it into self healing at minimal loss. (Adds die much faster, self sustain that overcomes whatever little mitigation "Block" might edge the PLD out, Read: It barely does).
Examples of Measurable parameters:
- Resources used on healing the tank.
- Kill time. Which is shorter? Shorter fights/phases mean less damage taken, hence less healing used. Even less defensive CDs needed.
- How much punishment can a tank take without help from outside.
PLD's only strength when it comes to mitigation is that it mitigates A LOT of damage when it actually does, but it does it way less often.
DRK can mitigate the same if not more thanks to TBN and stackable CDs... And it does it more often.
WAR may not, at first look, mitigate as much each time (it can but it comes at a DPS loss because of the IB vs FC trade-off), but then it doesn't care because it can just ignore twice half the dangerous mechanics, thanks to Holmgang. And because of Holmgang ignoring half the threat, WAR just throws more defensives at the half they end up not ignoring, ending up mitigating more than the other two tanks over a fight.
"Feeling" that a tank is squishier =/= tank is actually squishier. Healers need to stop panic-heal-bombing and actually understand their own toolkit along with the tanks' toolkits. Once you do, you'll find out what kills a WAR, also kills a PLD and what a PLD can survive, DRk and WAR can as well. And once you analyze FFLogs, you find that the damage taken difference is miniscule (and that's because FFLogs doesn't ignore damage that overflows Holmgang/LD, and it doesn't account for self healing as "damage mitigated" and just adds it to HPS anyway.)
I wouldn't bother giving this wall of text because opinions are just that, opinions, but said opinions might leave the wrong impression or convey wrong information to people that don't know better as "facts".


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